Right. First, here is this: https://modwat.ch/u/Drakonem. There are more changes than meets the eye, as manual edits have been packed into various esps, mostly into SmashPatch and WHPatch. Anything loaded after DynDOLOD.esp is disabled. I'm wondering if the issue could be caused by having more than the max plugins active (although some of them are esl flagged esps, so in game it loads fine.) DynDOLOD doesn't throw out any errors on that side, though, so I am unsure. I generated terrain LOD using xLODGen a while ago, but I don't think that should conflict with anything. I have generated LOD many times trying to fix as many issues as possible, but the persistent issue is that replacements made by Enhanced Landscapes do not show up (when a vanilla tree is replaced with a different model, as stated in the original post.) I was originally tempted to just run with full model fallback on, but it leads to running out of memory. I will try re-running DynDOLOD with a minimal load order (enhanced landscapes, EVT, DynDOLOD resources...) tomorrow, and get back to you with changes on that regard. Here are some logs that may be relevant (had to upload to MEGA because of size:) https://mega.nz/#!TcsGFQTY!vaZEJOgVS-cw8T3TJc9cRuU-wxK1JJ7xyJoPI6IMi-4 I am sorry for not being more specific, and thank you as always. I sincerely appreciate your help and everything you have given the community :) EDIT: grammar and misc.