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waylander47

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Everything posted by waylander47

  1. Hey I played with the "More silver weapons" mod. I created this esp replacer. It CR it with this guide. Changes: -Added Ars metallica and MLU crafting requirements -Altered weapon speed and damage to bring it in line with MLU and Lexy better arrows (However I did drop all higher tier silver weapon damage and critical damage by 1, and very slightly increase the speed on the silver tipped weapons when compared to the non silver tipped counterparts. My thoughts on this is because silver is a softer metal it will do less damage vs dragonbone or elven. Also as far as metals go it is fairly light. Game mechanics wise this gives incentive to use the silver tipped weapons on the undead, however vs the non undead they aren't as good as the standard. So people won't just make the silver tipped and run with it. You have to make a choice.) -Made sure all weapons were tagged as silver weapons so KYE patcher with notice it -Got rid of it's hallowed silver weapon, it's special silver perk, and individual silver spells due to possible conflicts with KYE, SIC, etc. Here it is, should be an easy add to the guide: https://www.dropbox.com/sh/jhghh1v19w12eob/AABLbLkWsy77pkQuLrHhgfP6a?dl=0 Feel free to use it as a patch, or roll it into a consistency patch. I don't plan on leaving this on my dropbox forever, so let me know when you have it Lexy, or if you do/don't want to use it. Also if anyone is intrested. I've done some extensive patch work to the Book of UUNP. It plays well with the guide. I have permission to post it to the nexus. Just curious if you might want it. My additions/changes for Waylander's version: -Extensive mesh work/fixes for UNPB -Full proper MLU patch -Removal of all crazy skimpy swimsuit style armor -Removal of some of the more impractical armors -Removal of all high heels -Removal of all gorgets, awkward helmets, awkward mage robes (it's cold), and NPCs in Uniforms that have ordered ranks and command structure that would reflect poorly on them. -plays nicely with WACCF -integrated cloaks and winter is coming patch It still adds a ton of interesting and lore friendly armors. But all lore friendly. If you want I can make that version as a single lexy guide download addon when the page goes live this coming week. Let me know if you are interested.
  2. roger. Well I'm cracking open SSEEdit and going to try my hand creating an esp replacer that CR'ed and doing a couple minor fixes to it along the way. I'll see if I can get it to work well with the guide. Then maybe we could get the full version up for everyone. But I have played with the mod in a long time. I'll see whats under the hood.
  3. I have a question as to why you didn't choose to include the full version of ESF Companions in the guide and only the quest number changer. Just curious.
  4. The reason I ask is because is now a good time to start building the guide? Or is there big changes that I should hold off for? I did notice there is a change to KYE patching. Also this mod seems promising: https://www.nexusmods.com/skyrimspecialedition/mods/22206?
  5. I have a few questions. Why don't you use more esl patches? Especially when many of them are already provided. There is a few patches on the merge page that could be deleted if we just used the esl patches on install vs esp. 2) Have you ever taken a look at 3d trees or 3d landscapes? They are coming a long way. 3) What big updates do you see coming down the pipe? Kudos on the mod guide btw.
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