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johnboy3434

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Everything posted by johnboy3434

  1. Any help on the disappearing neck stumps I mentioned last page? Here's my load order, if it helps, but it shouldn't be much different from any other Lexy LotD order.
  2. Does anyone else have problems with characters' neck stumps disappearing after the decapitation animation is finished? Like, there's a bloody stump into the body ragdolls, and then it disappears. I believe the problem may be related to Ordinator or an interaction between Ordinator and another mod, since the stumps are present on a clean Level 1 character, but disappear after I use the console to add all the perks.
  3. Looking through my SSELODGen log, I noticed that no LOD data was generated for LabyrinthianMazeWorld. The relevant snippet said this: [LabyrinthianMazeWorld] Generating LOD[LabyrinthianMazeWorld] Gathering CELL and LAND records.[LabyrinthianMazeWorld] Land height: -2048, Water height: -2048, Scanned: 16 CELL records, Found: 0 LAND records for area [2147483647,2147483647] to [-2147483648,-2147483648][LabyrinthianMazeWorld] LODsettings: Level 4 to 8 stride 8 from -4,-4 to 0,0[LabyrinthianMazeWorld] no useful LAND data for terrain LOD generation found Is this normal?
  4. Sorry to repost this question, but it apparently got lost in the shuffle: When you recommend turning off "random spawns" in Immersive Creatures if one experiences frequent related crashes, do you mean "additional spawns" (which is about additional enemies appearing in certain circumstances) or "random respawns" (which is about dungeons resetting at random intervals rather than the predictable vanilla time periods)? "Random spawns" isn't an option on the menu.
  5. A quick question, Lexy: When you recommend turning off "random spawns" in Immersive Creatures if one experiences frequent related crashes, do you mean "additional spawns"?
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