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fruitsp

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Everything posted by fruitsp

  1. Thanks for the responses. Yeah, as I thought, it's probably safer to add the stuff I want after everything is done. If I have issues with balancing I guess I can change some values values through SSEEdit or the Creation Kit.
  2. Yeah, this is what I was planning for armors and weapons since they're always the simplest mods to merge. In this case I was mostly wondering if the consistency patches touch the stats of the armors from the guide, and if I would have balancing issues with over/underpowered armors.
  3. Good evening, started the guide today and so far so good, I hope. I'm really looking forward to the end result since I haven't touched Skyrim in a while and I'm missing it. I can't imagine the work that goes into making and maintain this guide, so first let me thank everyone involved. I have some questions regarding adding mods that aren't in the guide (and possibly making suggestions out of them?). I'm currently at the World Encounters/Quests part of the guide and it's missing a mod I really enjoyed the first time I played it, Clockwork: https://www.nexusmods.com/skyrimspecialedition/mods/4155 I'm wondering if I could run into any major issues if I just added it mid-way into the guide or if I should install it after I'm finished with the guide. I'm mostly concerned about the gameplay overhauls that I've yet to install and how they conflict/change this kind (new quests/new lands) of mods. Clockwork is an example, I might run into some other mods I'd like to add as I look through the Nexus. I'm also considering some armor mods I've always used: Hedge Mage: https://www.nexusmods.com/skyrimspecialedition/mods/5269 Adventurer's Mashup Comp: https://www.nexusmods.com/skyrimspecialedition/mods/8593 The Lily: https://www.nexusmods.com/skyrimspecialedition/mods/8608 zzjay's Wardrobe: https://www.nexusmods.com/skyrimspecialedition/mods/9607 Gilded Doublet: https://www.nexusmods.com/skyrimspecialedition/mods/21435 Regal Huntsman: https://www.nexusmods.com/skyrimspecialedition/mods/9368 I see that the armors added by the guide have consistency patches made specifically for them, what would I need to do to make sure these armors I add work just as well as the ones from the guide?
  4. I'm following Qolore7's Viva New Vegas guide: https://wiki.step-project.com/User:Qolore7/Viva_New_Vegas and when I launch Wrye Bash to create the Bashed Patch it gives me a memory error after a while. It stops responding, which I'm used to, from modding Skyrim and other games multiple times, but this is the first time it takes so long to create the patch, and the first time it gave me this error. I'm running version 307.201807040057 from this page: https://www.nexusmods.com/newvegas/mods/64580 This is the error I get: My mod list: And the mods that are mergeable: Probably unrelated, but when I launch it it also warns me that it has an unrecognized version of CombatEnhancer.esp, again, never met this warning before.
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