I'm currently working through the guide and really appreciate it being constantly updated. I know it must take a lot of work, but it's nice to have everything laid out. So, thank you! I'm wondering if anyone might be able to expand on a couple things. How do you decide which mods to merge together? Some look to be just combining a bunch of patches for the same mod, but for the misc merged (for example) there are a bunch that don't seem related. Is there something specific you look for to decide when to throw a mod in there? I'll admit I haven't watched the YouTube video in the intro of the merge page, so if that covers it let me know and I'll go watch it. Regarding textures and making things look pretty, how do you know when you need a separate mod for something specific and when it's part of an overhaul package? For example, original Skyrim has a mod called Sweet Mother to enhance the quality of the Night Mother. Is there some trick to searching through installed mods/files to know if that's already included somewhere? Along those same lines, how do you decide what to use for any given thing (and can you do it without being in game)? In other words, is there a way to compare what different mods do, preferably outside the game? Some mods you can kind of do this by looking at the pictures they've posted on Nexus. For example, there are various mods that change the road signs. I can go to each one, look at the pics, and say which one seems to look best for me. But some mods change all kinds of stuff and don't necessarily have pictures of everything. So does it come down to trial and error playing the game, or can I go somewhere on my PC and say "These three mods all change buckets, and here's what each one makes it look like." One suggestion, if it's possible, on the changelog it would be helpful to know why certain mods were removed. It would be nice to know if it's because there's a conflict that can't be resolved, or if it's now redundant because it's included in another mod, replaced with a better mod, etc.