Incorrect root, I didn't mean installing those mods I listed along the way and I never remove mods, scripted or not once they are imbedded in my save. This last time through I did add Konahriks Accoutrements, A Matter of Time, Recurve Longbows and Castle Volkihar Redux. I did also add Safety Load and now that I've read the conflict with Meminfo so that may explain a bit but it was already starting to go downhill before that. I will say I did update all the USKPs midway through this time as well as Wyrmstooth and 2 big updates to Expanded Towns and Cities. Is updating those complex mods a bad thing? Should I hold off until the next time?
I should have been more specific about Chopping my mod list down and when I added the mods I listed. I've added those mods above on new play throughs(new character) since the extremely stable one I had this summer and when I said chopping I meant for my next play through which I'll probably start in a few weeks. I'm just trying to get some ideas why my game did what I described for my last 2 characters. Am I running too many scripted mods? Are some of those scripted mods I listed just too complex and eventually cause problems?
Like I said over the summer I had a mod build consisting of every texture/mesh mod recommended by S.T.E.P or Revisited with just some essential mods like the USKPs, SkyUI, Artmoor's Dragon/Vampire mod, AFT and it was nearly flawless. This playthrough was great but it slowly started getting a CTD here, an ILS there until they became fairly annoying. I'm getting fairly bored with a basic mod list and was wanting to add some of the more complex follower mods and possibly try out Requiem or SkyRE but I need to try to figure out from the above list to what is slowing my games down so much late in the game.
Thanks