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jmike

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Everything posted by jmike

  1. Incorrect root, I didn't mean installing those mods I listed along the way and I never remove mods, scripted or not once they are imbedded in my save. This last time through I did add Konahriks Accoutrements, A Matter of Time, Recurve Longbows and Castle Volkihar Redux. I did also add Safety Load and now that I've read the conflict with Meminfo so that may explain a bit but it was already starting to go downhill before that. I will say I did update all the USKPs midway through this time as well as Wyrmstooth and 2 big updates to Expanded Towns and Cities. Is updating those complex mods a bad thing? Should I hold off until the next time? I should have been more specific about Chopping my mod list down and when I added the mods I listed. I've added those mods above on new play throughs(new character) since the extremely stable one I had this summer and when I said chopping I meant for my next play through which I'll probably start in a few weeks. I'm just trying to get some ideas why my game did what I described for my last 2 characters. Am I running too many scripted mods? Are some of those scripted mods I listed just too complex and eventually cause problems? Like I said over the summer I had a mod build consisting of every texture/mesh mod recommended by S.T.E.P or Revisited with just some essential mods like the USKPs, SkyUI, Artmoor's Dragon/Vampire mod, AFT and it was nearly flawless. This playthrough was great but it slowly started getting a CTD here, an ILS there until they became fairly annoying. I'm getting fairly bored with a basic mod list and was wanting to add some of the more complex follower mods and possibly try out Requiem or SkyRE but I need to try to figure out from the above list to what is slowing my games down so much late in the game. Thanks
  2. That is indeed an interesting. You would think they would immediately not work together rather than wait until you have a lot of the game complete. That does remind me though that at this point for me ElysMeminfo is more of a habitual install rather than useful.
  3. My Skyrim build is fairly stable up until around my character progresses to around 60ish or roughly 120hours of play and then it starts to go downhill. At that point I start to get random lag in the game when interacting with objects, accessing menus, and with NPCs AI behavior. I sometimes will get CTDs when this happens, most often if I CTD it's when accessing any menu. The only time I randomly CTD when out in the world is in a few select areas which I'll detail below in my mod list. I don't use any lighting/weather mods, no .ini tweaks outside of the recommended S.T.E.P. tweaks. I don't run an ENB preset, only EnBoost but I do run a SweetFX preset. I also run most of the texture mods recommended by either S.T.E.P. or Neovalen's Revisited along with several other armor and weapons addons(ZeroFrost, Newermind, InsanitySorrow, etc) but over the summer I did a play through where I nearly stayed completely away from scripted mods and had 0 issues with that character using those texture and armor mods. I let BOSS handle my load order and tweak it just slightly only with mods I'm sure don't conflict. Below are the mods I've narrowed down to put on the chopping block which are basically all the mods I've added since my stable game or mods that use scripts. Any advice on what to chop out will be greatly appreciated. Mods I marked with *** are mods I enjoy the most but if it leads to a stable game they are expendable.
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