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Mechazawa

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Everything posted by Mechazawa

  1. Again, the edit button vanished. However, I would like to say that this issue has been resolved. I downloaded the LE version of IA instead of the SE version. The mod setup runs fine. (At least until something else breaks ). Ive never used MO2 until yesterday and I must say the program is completely intuitive; I didn't have to use any guides at all (though I did skim the conflicts section of the step wiki.) I'm coming from using WyreBash as my primary mod manager. Good job to everyone who works on it!
  2. Skyrim itself doesn't run at all, so saves arent an issue; though I have no saves in this install anyways. I had to download Immserive Armors manually as it kept failing through MO2 (would get to 4% and then just "stop"). I'm wondering if I did infact download the LE version. I'll redownload the SE version and see if that fixes it. Edit: Seems like I did.
  3. So, I have narrowed down the culprit, its Immersive Armors.. it simply won't run with the mod enabled. I don't know why. As you can see in the screenshot nothing is missing, its loading the BSAs and everything, but skyrim will not start with it enabled. :/ The edit button was gone, sorry for double posting. (Yes, skse is selected in MO2 in the screenshot but I tried it without as well.)
  4. None of that is an issue. Its not an issue with MO2 as it works on empty/few mods profiles just fine, skse64 included. Something with my mod setup is at fault, just don't know what or how to figure it out. There are no errors anywhere so it shouldn't fail to run, but it does. A new profile with skse64 and SkyUI works fine. None of the MO files are blocked by windows, everything is set to run as admin, not in program files, not in game folder, no AV or any monitoring programs running, no ENB or other .dll loaders of any sort, all of my tools see all of the mods from the virtual file system and can make changes (bashed and smashed), all mods are up to date as of today, etc.
  5. Skyrim and SKSE64 both work by themselves outside of MO2. They both work on a new empty profile inside MO2. They do NOT work on my mod profile. My mod profile is NOT missing any masters. All of the few conflicts in the data folder are to do with textures, a couple meshes, and a the patch for DBG. Loot gives no errors that would prevent start up (four mods need to be cleaned but that shouldn't prevent start up.) WyreBash doesn't show any missing masters or conflicts either. I am using my own ports of RaceMenu and SkyTweaks, however, with no skse plugins enabled it still doesn't run (so no possibility of errant plugins looking for skse instead of skse64) Everything is set to run in admin mode. Tried both the shortcut and running from within MO2. mo_interface.log: usvfs-2018-08-04_05-36-11.log
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