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MoonYoukai

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  1. "5: Download the Suggested Reshade preset found on the main guide and extract it to your game folder" That's the part you missed, if I'm understanding you correctly. Don't mess with any of the files that you already have. Go to https://www.nexusmods.com/skyrimspecialedition/mods/25489/ and download the file, extracting it to the main Skyrim install folder. The only thing in that zip file is the BTS ReShade.ini that you're missing, so it should be pretty simple. Now for my own problem. I'm getting crashes in winterhold college. I went back and made sure I renamed the stunning statues of skyrim files correctly, and I did. I'm also not getting ctd's from any of the other statue locations, nor in any cities, and I only get the ctd around 10 feet from the college gates. Anyone know where I might start debugging this? Any common mistakes involving immersive college of winterhold or what have you? Thanks!
  2. Haha, I noticed. Yeah, I recall that series of events back when I used it. Eventually you just don't even want to bother hunting anything from fear of temptation. I honestly just liked it for the realistic meat and hide amounts, and the added recipes. Makes hunting actually worthwhile. That's fine though. Skyrim isn't a hunting game. It's obviously a soup game.
  3. That's pretty much what I figured. I'm gonna bow to wisdom of Lexy and the community on this one, then. I'm already three days into this process, and I'm only on the zMerge page. I'd rather not burn myself out over a single mod. Thanks for the thorough reply!
  4. So quick question before I waste my time. I really love hunterborn and would like to tinker around and try to get it to work with this mod-pack, but I'm assuming with it's popularity, that it isn't already a part of the setup for a reason. Is it not here because it was considered non-essential, a pain in the ass to set up, or because it's just legitimately incompatible? Thanks!
  5. That is VERY kind of them. Thanks for sharing! Also she DID change it, which is nice of her haha.
  6. Awesome! Yeah, I figured it'd do something like that. I'll just have to be patient. Hopefully the update will be completed by the time I'm done with the rest of the mod-pack. Thanks guys!
  7. So Cuyima Interesting NPCs was made hidden yesterday for undisclosed reasons (The author simply wrote 'YEET'). Does anyone have a workaround for that? Will I experience issues if I don't have it? Thanks in advance!
  8. I'm also running into an issue with fast-traveling. While I like realism mods, my wife doesn't. I have frostfall, campfire, and Ineed disabled in the mcm for her in the hopes that that would leave fast travel enabled, but it hasn't. As soon as you fast travel once after disabling frostfall, you can't do it again; you just receive a message stating "I can't travel right now!". Typing in enablefasttravel 1 into the console doesn't work either. Anyone have any ideas? Is there another mod disabling fast travel beside frostfall that I didn't notice? Thanks!
  9. Running into an odd problem where all the Aspen trees in the Rift are gone, but still showing up in the lod. I can see them in the distance and on the map, but when I move closer, they pop away. I'm not even getting missing texture errors- the trees simply don't exist. Anyone know what's happening here? Did I just delete something I shouldn't have in one of the tree mods?
  10. Does anyone have any expertise they can share on this issue? I'd really appreciate it!
  11. Hello! I just finished with the modding process, and wanted to thank you and everyone that has worked on this project. I tried making a mod pack of this size for myself, and found it to be two weeks of frustration and disappointment. It was nice getting to follow the lead of people who actually know what they're doing. That being said, I still think I managed to **** up somewhere along the way, and was hoping someone might have a solution to my problem. Everything is working perfectly in the mod list except for the lighting- specifically the lighting at night in cities, villages, and Riverwood in particular. I'm running into the problem of having too many light sources in one place that end up having weird effects on the surrounding textures; 'deactivating' them and turning them black. I've run into this problem before when using ele and elfx together with mods that add more lighting sources. Is that the case in this mod pack too? Is that just the trade off for having good lighting in dungeons? Or did I do something wrong somewhere? I'm not sure if it's related, but I'm also having some weird spider wed effects. They seem to be invisible unless I get really close to them. Is that normal, or is that them reacting poorly to my lighting problems? Thank you!
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