
Living_in_the_Green
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FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
Best of luck catching AL12 on Discord. I'll check back on this thread from time to time so if there's anything else you'd like me to try, let me know. Thanks for walking through this with me! -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
A better workaround seems to be to run FNIS with FNIS_Output disabled, copy the tools folder in from Overwrite afterwards, then enable FNIS_Output when running SKSE. In fact, to be able to use profiles again, I'm thinking of dropping the redirect from the ini file and manually moving the output files from Overwrite to the output mod for that profile. Since I have to move files anyway, is using the redirect giving any benefit? -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
Okay, removed FNIS, " Spells, Creature Pack and FNIS_Output. Re-installed the first three, and created a new empty mod named FNIS_Output. Renamed FNIS.ini0 to to FNIS.ini, edited the redirect line and saved. Set FNIS executable to direct files to FNIS_Output. Ran FNIS - error - FNIS_Output is not active. Activated (checked) FNIS_Output. Ran FNIS, de-installed creatures, set GENDER, SKELETON, and redirect patches and ran Update - FNIS Behavior V7.4.5 6/30/2018 1:35:25 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) FNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "File Redirection (Vortex/MO profiles support)" ERROR(57): The process cannot access the file 'GenerateFNIS_LogFile.txt' because it is being used by another process. -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
If I run everything over again, but just delete the skeleton.xml file from tools before copying it into FNIS_Output, I get a different error: FNIS Behavior V7.4.5 6/28/2018 9:19:21 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) FNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "File Redirection (Vortex/MO profiles support)" ERROR(57): The process cannot access the file 'GenerateFNIS_LogFile.txt' because it is being used by another process. Also, FNIS clears out the FNIS_Output file. -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
Okay, this is getting interesting. If I delete just the temporary_logs directory out of tools, and copy the rest into the FNIS_Output, FNIS runs, mostly: FNIS Behavior V7.4.5 6/28/2018 9:07:49 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) FNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "File Redirection (Vortex/MO profiles support)" Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ... Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 94 animations for 2 mods successfully included (character) Generated files redirected to C:\Games\MO2_working\mods\FNIS_Output ERROR(76): Could not find a part of the path 'C:\Games\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\FNISmodList.txt'. Oh, which is followed by a Windows error when I try to exit: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Games\Steam\steamapps\common\Skyrim\data\tools\GenerateFNIS_for_Users\MyPatches.txt'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost) at System.IO.StreamWriter..ctor(String path) at GenerateFNISforUsers.FNIScommon1.FNIScommon.WriteAFile(String FileName, String[]& StringArray, Int32 Elements) at GenerateFNISforUsers.GenerateFNISUsers.Store_Patches() at GenerateFNISforUsers.GenerateFNISUsers.Button3_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.7.3110.0 built by: NET472REL1LAST_C CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- GenerateFNISforUsers Assembly Version: 7.4.5.0 Win32 Version: 7.4.5.0 CodeBase: file:///C:/Games/Steam/steamapps/common/Skyrim/data/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 10.0.0.0 Win32 Version: 14.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.7.3110.0 built by: NET472REL1LAST_C CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- System.ServiceProcess Assembly Version: 4.0.0.0 Win32 Version: 4.7.3056.0 built by: NET472REL1 CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.ServiceProcess/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.ServiceProcess.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
Tried again to be sure. Removed FNIS_Output, recreated as an empty mod, made sure it was unchecked and the FNIS.ini pointed at FNIS_Output. I checked GENDER, SKELETON and MO redirect patches this time the first time and ran. It seemed to work from the output listed: FNIS Behavior V7.4.5 6/28/2018 8:27:03 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) FNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Patch: "File Redirection (Vortex/MO profiles support)" Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) Generated files redirected to C:\Games\MO2_working\mods\FNIS_Output When I exit FNIS I find something interesting. In the FNIS_Output, 'meshes' and 'scripts' directories have been populated. So the redirect is partially working. But the 'tools' directory is still ending up in the Overwrite section. And that is where the skeleton.xml is, in the temporary_logs directory. So I copy the tools directory in (btw, seems like a bug that if I browse the file structure, then try to drag and drop, it doesn't work). Check FNIS_Output and try running FNIS. I pull up the FNIS_Output directory on file explorer and confirm both skeleton files are present (xml, hkx). As soon as I click Update, they disappear. FNIS removes them and then says it can't find them. Maybe the temporary_logs directory is not being mapped correctly? I know the tools directory is because the DontAskAgainForLink.txt file works fine. Though that doesn't explain why the skeleton files are both removed. My first guess is that it is trying to recreate them; something I would expect to happen to things in a temporary_logs directory. -
FNIS and Mod Organizer 2.1.3
Living_in_the_Green replied to OlePhart's question in Mod Organizer Support
The directions above have not fixed this issue on my PC. I am running MO2 v2.1.3, revision 886fb10. MO2 is installed in C:\Games, as suggested, as is Steam and Skyrim. MO2 is in a separate directory branch. Following the video instructions to move from MO to MO2, I copied downloads, mods, overwrite, profiles and webcache into a new directory, C:\Games\MO2_working, and set this as the MO2 Base Directory. Under MO, I was very familiar with running earlier versions of FNIS and then copying the tools and scripts directories from Overwrite to a dummy mod, FNIS_Output, for that profile. But when I switched to MO2 and to FNIS 7.4.5, this all stopped working. The first run of FNIS seems to go fine but when I try to use the dummy mod, I get the path error. So I clear out the dummy mod, create the FNIS.ini as directed, I rename to create FNIS.ini, un-comment the RedirectFiles line and set it to point to the dummy mod: RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output When I run FNIS the next time, I get the same first run results, but even though the FNIS.ini line shows the redirect should go to the FNIS_Output dummy mod, they don't. FNIS Behavior V7.4.5 6/27/2018 8:07:32 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) Skeleton(hkx) female: XPMS (242 bones) male: XPMS (242 bones) FNIS.ini RedirectFiles=C:\Games\MO2_working\mods\FNIS_Output Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading FNISBase V7.4.5 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0 Creature Pack not installed 0 animations for 1 mods successfully included (character) They show up right in the Overwrite section, as usual. If I copy the tools and scripts directories into FNIS_Output and then run FNIS again, I see the GENDER and SKELETON patches checked, but when I run Update I get: FNIS Behavior V7.4.5 6/27/2018 8:12:00 PM Skyrim 32bit: 1.9.32.0 - C:\Games\Steam\steamapps\common\Skyrim\ (Steam) ERROR(53): Could not find file 'temporary_logs\Skeleton.xml'. So the main problem seems to be that the redirect isn't working. I even tried changing the directory and mod names to remove spaces (the first several times through the main was "MO2 Working" and "FNIS Output", I replaced the spaces with underscores, reconfigured the base directory and executable definition to point at the new directory, updated the FNIS.ini to point at the new mod name, etc. No change. What's odd is that FNIS seems to simultaneously have and not have the skeleton.xml. It says it can't find it, but when I exit FNIS, there it is in the Overwrite section again. If I copy it back into the FNIS_Output mod, it puts it into the temporary_logs directory, but run FNIS and it removes it and says it can't find it again.