Re: The Riverwood Approach CTD-o-Rama Using a binary search approach (disable half, test*, if pass re-enable half of those disabled, if fail, disable half again, etc.), I isolated the Trees and Flora Merged patch to be the issue as well. For anyone else following the guide (on autopilot...), if you read the merge guide literally, your merge will only combine the .esp files, not the textures and meshes. Unlike most of the merges, you're not merging all the files because you've pulled the plugins out by themselves into a new folder (and decided to disable the mods too, I guess?). If you're here, make sure to leave the base mods enabled when you disable (or hide) your Trees and Flora esps! It's an easy mistake to make if you're newer to modding (or tired AF). Re-enabling the six mods in the left pane containing just the meshes and textures, then regenerating TexGen and DynDOLOD output fixed the approach to Riverwood crash for me, at least. You'd think after years of modding Bethesda games, one year away and a new game version wouldn't throw me so badly... I can blame exhaustion, right? Anyway, I hope this never helps anyone because everyone else does this intelligently, but if you're like me, and you're searching here for how to fix your crash near Riverwood, please do give it a shot, and may The Nine bless you. Lexy, et al.: Maybe an idiot check, along the lines of "<You're only merging>/<Don't just merge> the esp files, ya dungus! Keep those textures/meshes enabled!" *For newer folks, the process goes: Make a new profile with only the mods you want loaded enabled in the left pane (disable all mods that need unchecked masters too, they smell funny anyway) Load the game to the main menu Hit ~ for the console Type coc riverwood01 and hit Enter.At least until you're testing something else...