Jump to content

Southman

Citizen
  • Posts

    40
  • Joined

  • Last visited

Southman's Achievements

Noble

Noble (3/12)

0

Reputation

1

Community Answers

  1. Hi! I feel i have followed the STEP guide to every inch but i must have misssed something. The trees in the distance are very much too bright. Can anyone point me to where i have done wrong? https://imgur.com/a/oReB3tL
  2. Hi! A noob question here. When switching tree branches from Enhanced Vanilla Trees or another tree mod. Which lod generators should i re-run? Do i need to run xLodGen, TexGen and Dyndolod? Or could i skip someone?
  3. I thought billboards were the asset for LOD generation. Okay I will read and hopefully gain some knowledge. Thanks for helping out!
  4. Should i just disable STEP SSE - DynDOLOD Output all together? And just use Vurts 3D Tree LODs? My understanding is that the STEP SSE - DynDOLOD Output folder "just" contains the tree lods, correct?
  5. Thanks!! Well i saw them, but there were so few files in his lods when compared to all the generated files when following the STEP guide. So i thought they were not the same thing. As i said, im new to this and my knowledge is close to zero. But i will try them. Thank you!
  6. Hi! I'm so in love with Vurts trees and think they are superior. But i was stunned by the amazing hybrid 3d tree lods from the Enhanced Vanilla Trees when following the STEP guide. So my question is if it's possible to create hybrid 3d tree lod for the SFO-trees? Vurt has released Billboards on his optional files. Can someone help me out?
  7. Hi! Just about completed the STEP guide 0.3.0b, and i got to say i'm so impressed by the work you have done setting up this guide. Amazing! Big thanks. I have one question: When completed i have some esp:s that are unticked in the plugin section. RBB - Oakwood patch, RBB USSEP Patch, and the landscape for grass mods esp:s and also the complete Alchemy & cooking overhaul_CCOOR_Patch.esp. Should they remain like that or should all esp be ticked?
  8. SOLVED! Rolled back to the latest WHQL 327.23-drivers. Works perfectly again. Damn Nvidia..... :hurr: Thanks for your support!
  9. Nope, no DDSopt used at all. I will try and do a rollback on the drivers, i bet it's nvidia playing with me. :)
  10. Good suggestion, i did that right now. Disabled everything, no change.. When i disabled UseEffect=true the lines of course disappeared. Haha.. Strange :D
  11. To 4, have thought about that too. Will do a quick test just in case.. Tested now with both 7 and 1. No difference... Hmm
  12. I'm using hardware Ambient occlusion, not using enb AO. I tried disabling nvidias AO but with no difference. How do i increase the size scale in nvidia inspector?
  13. I installed the lates nvidia beta drivers, and now i have started noticing vertical lines in the game. Seen it on mountains and especially on the snow. I'm not completely sure if it's been there before, but i started noticing this recently. I'm using better dynamic snow, i know you don't recommend it anymore. But still, what do you think it can be, i know Nvidia has a new ambient occlusion included in the new beta drivers. But i disabled that with no difference. Hmmm.. What do you guys think? I'm not really up for rolling back the drivers cause i need them for BF4. I'm just putting this out there, if anyone have had the same issues? Thanks! Edit: I don't see them if i disable ENB. But i guess they are still there, they're just more visible in the 'right' contrast/color i think.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.