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SindolY3K

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  1. This has been a random thing in SSE, at first people thought form id 43 mods were causing it but that was debunked, and it's back to pure speculation.
  2. Extra sliders like height come from the RaceMenuPlugin.esp, make sure you are using that one in addition to the RaceMenu.esp. Height should work fine. The only features not enabled are head mesh import, sculpting, and body/feet/hands overlays, all due to the changes Beth made to meshes taking away Expired's hack he was using to make it work. Sculpting and head mesh import can be bypassed by using Oldrim, exporting the preset and importing that preset in SE, since presets work fine and import the sculpts.
  3. Been testing out latest XP32 skeleton along with Racemenu with a fixed skee.dll I compiled using the pull request source on the github and have had 0 issues so far, once Expired official updates the skse64 plugins with the fix I think the combo will be a contender to add to the guide. Its sooooo nice having styles back. With that and Dual Sheath Redux with a patched skyproc I recently added, the list of things my SE is missing is getting smaller and smaller, hooray!
  4. That looks like a missing rain texture from your ENB, if you are using Re-Engaged from this guide, did you install both the main install folder and the folder specific for your weather system (vivid if following guide) into your Skyrim directory, letting it overwrite? As of this post, you want to be using ENB version 334, and Re-Engaged ENB 5.6a
  5. Just an FYI, Oblivion Artifacts and the generated DynDOLOD.esm both have UDRs. The Oblivion ones don't seem to be referenced by any other mods in this list, but the DynDOLOD one is a window glow in Whiterun and there are mods that reference it. If you're getting random inconsistent CTDs around Whiterun especially when it gets dark or there's heavy weather you might want to see if cleaning it solves the issue for you.
  6. The new XP32 also has serious issues with loading saved games causing frequent CTDs, I'd avoid it.
  7. Quick conflict resolution question. I'm one of those Windows 10 people who can't get Wyre Bash to run even using the MO2 test builds from discord or the WIP wyre bash versions so I've been using Mator Smash instead, which honestly I prefer. I went through my smash patch to check it by hand and outside of some records from NPC retexture not forwarding the only other issue that came up was with the bandit leveled lists between OBIS and Sic High Level Enemies. I'm assuming OBIS should win the conflict right?
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