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Tommul55

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  1. Convenient Horses, if I recall, doesn't fire right out of the box, it takes a while for a quest to start where you gradually unlock its functionality. If I remeberright Convenient Horses only starts running now after a nights sleep
  2. Happy birthday DarkLadyLexy, enjoy Paris I hope the weather is lovely
  3. Hi Guys I wondered if anyone had tried this mod https://www.nexusmods.com/skyrimspecialedition/mods/15211?tab=files it seems to be a cool and immmersive mod, with a light script load? I'm enjoying this modlist, still not at the end, still testing to see if everything works as expected. I'm not sure why, or even if it is true, but as I have begun to merge mods the load on my graphics card seems to have decreased from nearly maxed out to almost :D Though yet to add DynDolod Thanks for all your efforts and advice Tom
  4. It is for roleplaying purposes. So far every role player I built ends up as super armoured, with lots of potions, and able to kill most enimies at a distance. Even my Illusionist/Restoration mage, once they got over the early hurdle, kills most enimies before they can get close. In another build I have used animated food, and prefer its appearance to INeed. You just can't eat and move, the scripts run and show you eating and drinking. I did not know you could tweak the type of container, that is so cool. I like iNeed as the player needs to drink water. I have not looked at VM myself. Cool, I hope Honed Metal helps my player not craft everything. I have used Simple Actions, and it adds a whole lot of reality to the game, and not very script heavy either. Thank you all for your fedback, have a nice day
  5. Hi I am almost at the end of building this play list; currently still testing, now down to the compatability patches and down; with some merging already to get the plugins loaded. I was wondering if these mods would be compatible in this play order, anyone tried the following: https://www.nexusmods.com/skyrimspecialedition/mods/4652?tab=posts (an animated eating mod) https://www.nexusmods.com/skyrimspecialedition/mods/12885?tab=files (I don't want to quickly level by crafting or enchanting this mod allows me to pay an NPC to do the work) https://www.nexusmods.com/skyrimspecialedition/mods/13829 (improved shop signs) https://www.nexusmods.com/skyrimspecialedition/mods/13570 (Take notes, allows me to journal my play through, handy the next time I return, reminds me of what my playing is thinking and going to or not do next) https://www.nexusmods.com/skyrimspecialedition/mods/10489 (I'm bother my player cant sit or sleep where they want, this solves the problem) Lexy thank you so much I have a very pretty game and stable too. anyone made any vidoe playing through your mod list?
  6. Thank you Thane and monyarm, I have got the AAE merge patch to work, human operator error was the cause.
  7. Hi DarkladyLexy Okay futher to my question about merging "Lexys LOTD SE - AAE Patch.esp" into the "AAE Patches Merged", using "Merge Plugins" As suggested I have opened the file in XEDIT, on checking for errors XEDIT says [00:00] Checking for Errors in [16] Lexys LOTD SE - AAE Patch.esp [00:00] EncTroll "Troll" [NPC_:00023ABA] [00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK [00:00] EncTrollFrost "Frost Troll" [NPC_:00023ABB] [00:00] NPC_ \ Packages \ PKID - Package -> Found a LVLN reference, expected: PACK [00:00] All Done! On looking at the NPC profile, both have two PKID - Package lines. In both examples the second line instead of having a "PACK" it is "LVLN". I will wait for DarkladyLexy to return from her Easter holidays, so she can comment about this. Thanks for looking at my original question.
  8. Hi everyone, I have been slowly working myway through the mod list, testing as I go. This means before the end of the list I have started merging to keep my plugin count down. When I have a problem, someone here has already mentioned the issue, and got a reply. So I have found this wikki very useful. My problem comes with merging The AAE Patches along with Lexys LOTD SE - AAE Patch. I have followed the load instructions, including adding the master files. On checking the patch before building it in Merge Plugins, I get two errors for Lexys LOTD SE - AAE Patch, both are: "unhandedled error NPC_\packages\PKID->found a LVLN reference, expected PACK" On asking Merge Plugins to fix the issue it creats a new file Lexys LOTD SE - AAE Patch.esp.save in directory"Mod Organiser 2-1-1\mods\Lexy's LOTD SE - AAE Patch-14614-1-0\ My question are: Have I got something wrong? Do I ignore the error? Or do I do something with the new file? Hoping you are all having a great weekend, and those celebrating Easter not too many Chocoalate eggs at once
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