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SiSaSyco

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Everything posted by SiSaSyco

  1. Hey! I've to admit, the look of distand grass lod in contrast to the near grass is still dependent on the current weather and time of day. With some of the weathers the grass looks really good. Others not perfect. It seems that you can not make it fit to all weathers and time of day. It is always some compromise to get it looking good in most situations but not all. Important! I have gained new insights. It turned out that EVLAS had been interfering after all. I had to switch off EVLAS, so there are no more problems with different lighting of LOD Grass in the distance.
  2. Hey Sheson! Thank you so much for your suggestion to set "PassThru SphereNormals"! I could get my settings quite perfect now! It can be summarised as follows ------------------------------------------------------------------------------------------------------------- TexGen / DynDOLOD Complex Grass ------------------------------------------------------------------------------------------------------------- Wildlands Renewal ENB Preset Silent Horizon 2 Universal Core EVLAS (Need to disable EVLAS sadly) Change the name of the NiTriShapes to "PassThru SphereNormals" in DynDOLOD_flat_4x2alt2_lod.nif in DynDOLOD\Edit Scripts\DynDOLOD Use following settings in TexGen GrassHDBillboardsDirect=45 GrassHDBillboardsAmbient=95 Use following settings in DynDOLOD_SSE.ini ComplexGrassBillboard=5 ComplexGrassBrightnessTopR=0.5 ComplexGrassBrightnessTopG=0.5 ComplexGrassBrightnessTopB=0.5 ComplexGrassBrightnessBottomR=0.5 ComplexGrassBrightnessBottomG=0.5 ComplexGrassBrightnessBottomB=0.5 GrassBacklightMask=25 (Not sure if this is crucial, used 100 but do not see any difference)
  3. Yeah! I'm already experimenting and maybe I get some good results with SphereNormals. Just had to reduce ambient a lot and use ComplexGrassBrightness**=0.5 ... still not sure, but maybe it will get better now.
  4. Thank you for your suggestions. I tried with/without EVLAS but it does not make any difference for me. I changed PassThru to PassThru Spherenormals and this changes quite a bit. But it does not really help either because with PassThru Spherenormals the grass is now much much too bright at 12 o'clock I'll keep trying out some things. I also posted on discord channel of the author of silent horizon enb (who is also the author of EVLAS) perhaps I get some infos there too.
  5. Hi! I'm trying to get my grass LOD to match the complex grass but after days of experimenting with different values I wonder if it is even possible? The main problem is, that I can't get the distant lod grass color match at 12 noon. I provide example images ... As you can see, in the morning and afternoon the grass lod matches quite well. But regardless of the settings I try at 12 o'clock noon (sure before and after 12 o'clock, too) the grass gets dark. It seems to me that the lod meshes do not get light if the sun is straight above? You can see some different TexGen outputs I already did while searching for the correct settings ... I read all the documentation regarding Complex grass lod, set ComplexGrassBillboard=5 and tried different ComplexGrassBrightness*** Before I put any more time into it, I thought I'd ask for some advice here. I've already done a lot of research and suspect it's due to the ENB preset I'm using (Silent Horizon 2 Universal Core) which uses high values for direct lighting at day. Lowering the DirectLightingIntensity in ENB seem to reduce the color mismatch. But then the whole ENB Preset does not look any good which is obvious i guess. I already had to reduce the FakeLight*** values under COMPLEXGRASS in the ENB Preset to 0.00 (0.01) because the grass was way too bright compared to the lod grass otherwise. My question now is whether it should actually work, or whether there is already someone who has had a similar problem.
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