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ploeperpengel

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Everything posted by ploeperpengel

  1. I started over without better vamps. No ILS since 5 hours. In terms of textures there isn't much left to reduce anymore. My Vram mostly peaks at around 1,5 GB, Ram not sure. I'm crashing a lot using followers - about once per hour or if I die often. Could be Interesting npcs. Without a follower the game ran smooth without a crash from helgen to whiterun until I couldn't start the companions quest(turned out to be a bug in my own conflict esp). Fixed that ran smoothly after. Until I recruited a follower in riverwood(Horomir). Promptly crashed once I left riverwood towards falkreath(waterfalls common ctd area for me in earlier trials). Really annoying. Interesting Npcs is on my don't delete try everything to make it work list, same as frostfall, I might just not get lucky, I'll try avoiding followers from that mod, or followers in general, but it's somewhat less fun that way:( If it's still buggy without INPCs me following around I probably have only my windows left to blame but it's really tough without them around. Requiem's gameplay is nice so far, I really like it. Will be interesting to see how it'll work with the Civil Overhaul mod. Maybe I try Mixed unit tactics with it once I get there in case vanilla followers seem stable(not even close to getting a vanilla follower though).
  2. I decided to use an uncleaned requiem now and resolve conflicts manually(I think I might get addicted to conflict resolution). Not sure if it made any difference. My papyrus is actually quite clean mostly so I guess the conflict resolution worked fine so far. I had lots of ILS earlier that I could track down to Better Vampire-Requiem conflicts, I tried to run BV after Requiem manually resolving conflicts in order to not break BV which is definitly the case if you load it before requiem making requiem vampirescripts overwrite those of BV. Interestingly the ILS stopped when I manually made sure spell effects from requiem overwrite BV esp. No way to tell yet if it will actually work in game. Atm I can only recommend not using Better Vampires with requiem at all. I'm still crashing though I think this might actually be related to my windows installation being in desperate need of a refresh, I'm getting BSODs outside Skyrim as well(I suspect I have a corrupted registry and unfortunatly I can't find my windows install disk since I moved and will have to get another copy -Â which might take a while as I'm quite low on money atm:(, and to be frank I loathe reinstalling windows as I don't have enough storage on my pc nor own an external drive to save all my files ). Unless runtime errors when quitting the game while not inside the mainmenu and as well on reloads after death and sometimes random are common issues with requiem?
  3. Yeah I'm probably too much of a perfectionist there. Requiem overwrites a lot of bugfixes even where it's not necessary. Most of it nitpicks though like fixed bethesda typos. Some things however I'm not so sure of like in example AI packages and USKP bodycleanupscripts. Since I add a lot of actors to my game I'm trying hard to carry over anything from the USKP that might help with keeping the game stable and reliable in that regard. But I guess it's just a bad idea to modify requiems changes to actors in any way so I will dump that. I also cleaned requiem earlier which is another thing that may have introduced issues. As it's hard to tell if there isn't some vanilla record requiem relies on heavily.
  4. Thx for the reply earlier. I decided to go on without a follower overhaul and CH for now. Wasn't too happy with Skyrim Unleashed as it got too easy too fast so figured I try requiem against the odds of me managing the conflicts. Aaaand I was right. I'm too noob to resolve all the conflicts of requiem. Especially the conflicts with the USKP. I have no idea what actually MUST be carried over from there. Tried anyway and that resulted in wolves and sabertigers attacking the wagontrain on the helgen intro messing it all up:D I can't believe there isn't a patch for it in the first place. Ah well. Did you do any serious patching there?
  5. Thinking about what huge amounts of conflict resolution I had to go through if using requiem makes me shiver even though I must admit I'm interested just not entirely confident yet I'd manage. There are quite a couple of mods in your list I consider adding right now though and I have a couple of questions about it. 1.: Is there a particular reason not to use werewolfmastery alongside moonlight tales? I've been using EFF Beta in an earlier testrun and encountered issues with Lydia after she got infected with lycanthrophy by a npc werewolve encounter once I actually myself became a werewolf(wasn't able to recruit her again afterwards, and of course can't tell what mod exactly might have been responsible). I'm curious about how AFT does play together with Moonlighttales even though I had other minor issues with AFT before(Lydia again, AFT wasn't able to overwrite her default shield equipment i.e. and custum outfits were applied slowly so followers would be naked on cellload sometimes). I'm seriously considering not using any followeroverhauls anymore and just add a couple of custom followers on top of the vanilla system.:( which brings be to 2.The Aela Follower Mod: From the description of that mod it looks like she's got her own followersystem and horseusage. How well does this jive with Convenient horse and AFT(I might try it once more not sure yet)? Is conflict resolution required or special settings?
  6. Dual sheath makes left hand weapons appear when sheathed. Wether on back or not is determined by the skeleton, trust me.
  7. Ok I reverted back to nvidia whql instead of beta drivers and the problem is somewhat lessened, still visible though but understandable to be overlooked(especially if you put hair on your character it's hardly noticeable). My assumption is there's indeed a bethesda bug present but some drivers and configurations make it less apparent. The older drivers didn't change the appearance at all in nifskope and it's actually quite hard to believe this is only a driver problem if nifskope shows a distorted texture on a mesh. If someone has a malehead nif/vanilla texture combi that looks good in nifskope and works well with vanilla textures I'd be much oblieged if he/she could upload that or point me to a link.
  8. ok tried to reproduce this and encountered the same issue. There seems to be something amiss with the nmm installer - at least if you're running it via mod organizer. I manually installed the chesko BHD skeleton(number 12 in the folders) and it worked. Try that.
  9. yes definitly looks the same in nifskope like it's being rendered within game https://www.dropbox.com/s/08a0ojuy8rh2v7m/malehead.png Does anyonehave a picture how the male head is supposed to look in nifskope? For me it looks like the texture is streched on the upper back of the head and sqeezed on the neck, like the uv mapping is all wrong and that's being extracted from vanilla.
  10. That options in the nmm installer shouldn't alter the animations just the nodes on the skeleton. Try again deinstalling xps skeleton, verify there's no skeleton file in data/meshes/actor/character/character assets and .../character assets female. Reinstall and stay away from any option that names itself 1H back or something like that. Run FNIS for users.
  11. So this persists even after a clean install and I'm starting to wonder wether this is a bug or normal behavior and everyone else including bethesda and my earlier self has been blind. There's still one thing that strikes me odd. Everytime(even after the complete deinstall, delete everything, reinstall procedure) steam seems unable to check the integrity of the installscript.vdf and redownloads it. Is that normal behavior? My Skyrim isn't at the default install path but placed at "C:\Games\Steam\SteamApps\common\Skyrim" is it possible for that to cause issues?
  12. I'm not the only one but I admit it's a rare bug.
  13. That's exactly what I did as stated in the first post.
  14. Yes absolutly sure my data folder is clean. I use modorganizer/enbmanager. I took the shots with just ENB and alternate start mod installed but I also got through bloody helgen again without enb and really just vanilla to be sure. The seams persist though are harder to notice with all that ambient light and hardly any shadow. Here's another shot: https://www.dropbox.com/s/90sjqx0qaxycsr5/really%20vanilla.bmp As the inis were also newly generated I can possibly exclude those as well. Maybe something driver related? Here's my settings: https://img.techpowerup.org/130914/nvidia_20130915_024701.png https://img.techpowerup.org/130914/nvidia_20130915_024816.png Or maybe steam caching something somewhere that might interfere?
  15. I finally managed to get my modbuild (almost perfectly) stable and just now started to notice ugly seams and discoloring around the neck and especially noticeable at the back of the head also a crossshaped seam at the base of the skull with male characters. I don't use any texture replacers for male characters in fact my modded females suffer less from that issue than the vanilla males. I use modorganizer so my skyrim folder is pretty clean but just to be sure I deleted anything there except the bethesda bsas and checked integrity with steam. The issues persist even running the game via launcher using only vanilla content. Using ENB seems to exaggerate the issue which supposedly made me notice what I didn't before. I tried to search the internet but all threads I found died out without a clue. Does anybody have an idea? Screenshot in my dropbox: https://www.dropbox.com/sh/akbbqalty52y2cr/RskoIdmqyX
  16. thx for the quick reply and tip. Will install that. However meanwhile I deleted the references in 3NPC.esp as they appear to be unintentional edits and the crashes still continue(with clean papyrus). Guess it's sorcery:(
  17. Did anyone else experience crashes related to the USKP lvlpredatorscript with Interesting NPCs? I'm wondering wether it could be just Skyrimscorcery due to engine overload or wether I found some real conflict between Interesting Npcs and USKP especially since the USKP changed several similar entries: Where Skyrim.esp and 3DNPC.esp use a "XESP Enable Parent - set enable state to opposite of parent blablabla" method the USKP changes some of those entries to a "XLKR Linked Reference USKPPredatorInverseEnableParentInjected" method when it comes to enabling references related to predators. I'm new to modding and don't have the slightest clue what's the differences and reasons here and wether it actually makes a difference. Only I thing I'm sure of I got similar papyrus spams with Interesting NPCs implied by the form ids earlier usually acompanied by ctds. Got this in the papyrus on transitions between Falldars tooth exterior/interior: stack: [ (00086119)].lvlpredatorscript.Enable() - "" Line ? [ (00086119)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (000860C8): cannot enable an object with an enable state parent. stack: [ (000860C8)].lvlpredatorscript.Enable() - "" Line ? [ (000860C8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085FAD): cannot enable an object with an enable state parent. stack: [ (00085FAD)].lvlpredatorscript.Enable() - "" Line ? [ (00085FAD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085B09): cannot disable an object with an enable state parent. stack: [ (00085B09)].lvlpredatorscript.Disable() - "" Line ? [ (00085B09)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 38 [09/10/2013 - 05:53:37AM] Error: (000860C9): cannot enable an object with an enable state parent. stack: [ (000860C9)].lvlpredatorscript.Enable() - "" Line ? [ (000860C9)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 Help with this would really be appreciated I'm dying to get this mod into my next playthru (whenever that may be-trying to get a stable mod build since about 6 weeks now and I have not been very successful so far with this mod enabled:wacko:)
  18. Did anyone else experience crashes related to the USKP lvlpredatorscript with Interesting NPCs? I'm wondering wether it could be just Skyrimscorcery due to engine overload or wether I found some real conflict between Interesting Npcs and USKP especially since the USKP changed several similar entries: Where Skyrim.esp and 3DNPC.esp use a "XESP Enable Parent - set enable state to opposite of parent blablabla" method the USKP changes some of those entries to a "XLKR Linked Reference USKPPredatorInverseEnableParentInjected" method when it comes to enabling references related to predators. I'm new to modding and don't have the slightest clue what's the differences and reasons here and wether it actually makes a difference. Only I thing I'm sure of I got similar papyrus spams with Interesting NPCs implied by the form ids earlier usually acompanied by ctds. Got this in the papyrus on transitions between Falldars tooth exterior/interior: stack: [ (00086119)].lvlpredatorscript.Enable() - "" Line ? [ (00086119)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (000860C8): cannot enable an object with an enable state parent. stack: [ (000860C8)].lvlpredatorscript.Enable() - "" Line ? [ (000860C8)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085FAD): cannot enable an object with an enable state parent. stack: [ (00085FAD)].lvlpredatorscript.Enable() - "" Line ? [ (00085FAD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40 [09/10/2013 - 05:53:37AM] Error: (00085B09): cannot disable an object with an enable state parent. stack: [ (00085B09)].lvlpredatorscript.Disable() - "" Line ? [ (00085B09)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 38 [09/10/2013 - 05:53:37AM] Error: (000860C9): cannot enable an object with an enable state parent. stack: [ (000860C9)].lvlpredatorscript.Enable() - "" Line ? [ (000860C9)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 40
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