Is it better to include the esp’s of the mods being merged within the zip or since they were previously installed and the esp files are already there? Does it make a difference with the merge’s performance?
Ok, I figured it out, I used Archive 2 to extract to the folder made when I created the merge an then zipped ALL the files and then loaded it into NMM and tested it and it worked!! Thanks for the info and Merge Plugins!!
I followed GamerPoets video Tutorial on setting up and using MP with NMM and everything worked as far as I could tell so I disabled the original mods and activated the merged mod in place. When I loaded my save the game obviously told me the originals were missing and I said ok and went to diamond city market to purchase a weapon that I had merged and it was in the shop but after I bought it I equipped it and it was invisible. Then I went to a settlement to check another merge I had done with some building item and found one in the menu but it had no picture like the original did. I looked on both the nexus and here and don't see a thread with this issue. I also tried to look at the text files that were in the merge but couldn't find anything. any tips on where to look or a fix would be hugely appreciated as I hit 305 mods and have been trying to merge them back to 255 or lower.