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Yuriwa

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Everything posted by Yuriwa

  1. No, these weren't merged, because when I chose "build merge", wrye told me they would best be unchecked, and the guide's instructions are to follow that advice and uncheck them. However, the guide never goes on to mention them again, as far as I can tell, anyway. Actually I discovered the answer while playing. The game ran fine, but I couldn't complete Willow's Beauty quest (item wouldn't drop) until I checked these mods again. And np, we all do that from time to time, it's still good to bounce ideas back and forth. I think I got all my answers. Thanks for your help.
  2. The bashed patch wasn't in either the left pane or in the overwrite folder. That's why I made this thread. Those 2 purple items, and the green merged items are mentioned in the guide and aren't what I'm asking about. I'm asking about these: I got the popup, and I clicked yes, and now I'm wondering what to do with them.
  3. So wrye flash put the relevant data directly into the bashed patch residing in the data folder? That's the part I didn't understand. So I can take that out and create a mod with it? Will wrye flash know to use the same file again if I ever have to rebuild the patch? Also, wrye flash suggested I untick several mods prior to the creation of the bashed patch, "because they are mergeable", and the guide mentions this, so I complied with it. But am I supposed to retick those mods afterwards? Because I've tried not doing that, and one of them was Roberts' body mod, and it's active in game.
  4. I'm running all of my programs through MO, and that includes Wrye Flash NV. I don't mind you pointing it out though, I appreciate it in fact, but yeah, I know at least that much. My confusion lies in the fact that I'm led to believe by the guide that the bashed patch contents will appear in the overwrite folder after creating the patch. Well, files do appear, but they aren't files that do anything. Only a text file and an html file. I'm just wondering if this is expected behavior or not, and I suspect it's not. Shouldn't there be a plugin inside? That is all I meant by putting mods in folders: Make a mod out of the overwrite folder contents.
  5. There's no plugin. There should be one, right? So, when I put those files in their own folder, as you would a mod, MO shows it as empty, and presumably it does nothing. Honestly I have never used a bashed patch before and I'm only forcing myself to try it out now because it seems more important for Fallout NV because of the lower plugin limit. And so, it's likely that I'm missing something really obvious. I have done my best to follow the STEP guide F&L to the letter. The whole thing with that there are bashed patches, and also merge patches, and merging with FNEdit and also with Merge Plugins Standalone is super confusing to me. My game is largely working but there are some red exclamation marks around the gas station in Goodsprings, and I had tried to add Niner to the setup, and he had one too, so I've just removed him for the time being. Preferably I'd just figure this thing out properly rather than just jury rig it. Please, can someone shed some light on this? I'll answer questions about important information that I left out. Thank you.
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