Jump to content

tomtomp

Citizen
  • Posts

    6
  • Joined

  • Last visited

Everything posted by tomtomp

  1. It may be two different problems. The grey textures seen on my screenshots seem to be fixed after re-downloading ENB v343. If I see the orange-yellow flashing again, I'll try removing the Particle Fix, thanks!
  2. Well, that fixed it... Sorry, I could have sworn I already tried that. Thank you!
  3. Hello, I seem to have problems with ENB. After a few minutes of flying around, graphical glitches begin to appear (pictures). Sometimes hey are dependent on direction I am looking ingame - trees flashing bright orange/yellow. When I turn off the ENB (by turning "Use original object processing" on), everything returns to normal. I tried running the game only with SSE64, SSE Engine fixes and the ENB and this still happened. Already tried resetting Skyrim.init and SkyrimPrefs.ini to default settings + made only changes in the guide. I am unsure of how to continue debugging this problem. System resources don't seem to be the problem, neither is the temperature. All other games + Skyrim without ENB run fine. System specs: GPU: NVidia GTX 970 - Driver is up to date. CPU: Intel Core i5 4670k 24GB RAM, running off SSD Everything else about this guide seems to run great, thanks alot for making it! EDIT: Forgot to mention it happens with different ENB presets, aswell as with the default settings.
  4. Using the SFO v2.5b removed the new trees, so the LOD are no longer a problem. I think I am fine without the special tree types. I have one more question, I installed the "Tall Pines" optional file, but it is being overwritten by "Enhanced Vanilla Trees - Bilboard generator". I tried putting the "Tall Pines" after EVT, which seemed to work (the distant trees also looked much better), but there were some problems with LOD sizes, after running DynDOLOD. Looking at the "Enhanced Vanilla Trees" mod page, the author specifies, that no other tree LOD mods should be used. One last question: When using DynDOLOD, my settings look like this -> https://imgur.com/a/cUD6D . Is this correct, or should I skip the "Generate tree LOD"?
  5. Sorry, didn't realize this forum was for the original. I was following the SRLE Extended: Legacy of The Dragonborn guide (https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn). Running relinker was also a part of the guide (SRLE E: LoTD), but it doesn't seem to help. In MO I have SFO v1.91, v2.5b and v2.5b billboards in this order: Skyrim Flora Overhaul (v1.91) Skyrim Flora Overhaul (2.5b) Skyrim Flora Overhaul (2.5b Billboards)
  6. Hello, I am having problems with trees popping (missing LOD?), but only with some of the SFO special trees. Screenshots showing this problem can be found here: https://imgur.com/a/sYEkZ . The trees, shown in the first 2 images are called "GKB_mapletree01" and are defined in the "Trees and Flora Merged.esp". List of mods load-order and ini files: https://modwat.ch/u/Tomtomp-SRLE . DynDOLOD has been generated as specified by the guide, preset: Medium. Apart from the pop-in problem, I am also curious about the normal "vanilla" tree LODs. Are they supposed to look the way they look on the first screenshot? (Top-right) Thanks for any help.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.