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Melkien

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Everything posted by Melkien

  1. Oh, thanks new :) sorry for the insistence but if I use Hunterborn + the requiem patch + both those patches you linked, everything *should* approximately work correctly and be somewhat balanced?
  2. Okay thanks :) What I have read for Hunterborn is that it would have worked best with Unimex's Realistic Survival Experience but it seems he hasn't updated it for some time, unfortunately. And I read that the Requiem patch provided on the Hunterborn page seems to be incomplete, anyone know if that's the case?
  3. Ok thanks Paul! Any idea if any of both of these *might* be compatible with the guide setup?: -Loot and Degradation -Hunterborn (prolly not)
  4. Hi guys. Would Loot and Degradation be compatible with the guide? And any chance you guys know of any basic need mod that works with it? (meaning needing to eat, drink, sleep)
  5. Loading it ( COT Nights Level 2) before WLSO Merged actually solved the issue :)
  6. Those screenshots are actually from me attempting to also load ClimatesOfTamriel-Nights-Level-2.esp almost last, right before KhajiitEarsShow.esp, so as to see if it made a difference but it seems it hasnt really =/.
  7. It's weird..Im pretty sure I merged it correctly too. Do you happen to know if I should have chosen darker nights in CoT or if Phinix ENB has something to do with it?
  8. Hi guys would you mind telling me if my game is correctly using Requiem Realistic Darkness? I expected it to be much darker, thats why Im not sure if it is working. https://imgur.com/a/KTP9f
  9. If replacing SMC Output folder with same exact mods but their lower quality variant, keeping the same name, do I have to redo any of these? (apart from DynDOLOD): xEdit Khajiit Ears Show, FNIS ("Skeleton Arm Fix", etc), DSR, Reqtificator, Restore NPC Visuals?
  10. Hi guys. Seems I went a bit overboard with the SMC options so now I have to lower quality on some of the options to remove some stuttering I am getting. Basically, I will use all of the same mods I am currently using, only downgrading some in terms of qualities (such as HQ to MQ and such). In that case, after I repack SMC Output folder and replace the old one with this new one, keeping the same name, do I have to redo any of these? (apart from DynDOLOD): xEdit Khajiit Ears Show, FNIS ("Skeleton Arm Fix", etc), DSR, Reqtificator, Restore NPC Visuals? On another note, most of my stuttering is outside in the open world of course, would these settings be appropriate? I use a GTX 1060 6GB VRAM on Win 7 64bits, as well as 16gb RAM. I believe downgrading some SMC mods might help but maybe my fading options should be lower, I am not very experienced with them so as to notice, so I would appreciate any input. Thanks in advance for any help!
  11. Great thanks guys. What was the reason for the change from Unbound to LAL, if you dont mind mentioning it? Probably further customization possibilities with Unbound, right?
  12. Okay thanks :) was curious as to if Skyrim Unbound is preferred due to compatibility with the guide, as opposed to LA: which you have mentioned might need some patching. Not that I dislike Unbound, it is very nice, but I was curious to try LAL's stories.
  13. Out of curiosity, any clue if Live Another Life is compatible with the guide, instead of Skyrim Unbound?
  14. Okay thanks guys. Good thing is I know the reason is ENB, but with ENBoost everything is fine. Is there any way of me making sure Phinix Natural ENB is actually loading? Because I get an ENBoost message on load, but how do you know when Phinix is correctly loaded? (apart from the graphic change which some might notice, I generally cant) Anyway..on to installing a Win7 partition due to the 4gb VRAM DX9 limit on windows 10 ~_~.
  15. It was an ENB issue, for some reason Phinix Natural ENB is not working for me, but it launches correctly with ENBoost. Good to know the reason, now I will have to see how to make Phinix work
  16. Ok thanks paul! It isnt VRAM apparently, so I will attempt to increase the memory block size..any chance how far I can go with it? Just wanna make sure that is helping and not that im increasing it beyond what helps. I set CustomMemoryBlockTotalSizeMb=1024 in CrashFixPlugin.ini and [Memory]DefaultHeapInitialAllocMB=1280ScrapHeapSizeMB=256 in SKSE.ini but it's still happening -_-'. Could I go even further? Because the problem happens when starting new game, memory starts rising, gets to 2500mb ram and it crashes (VRAM only at 700mb)
  17. Forgot to edit my loadorder and modlist in. I know it might be a bit annoying helping me with this but I would be extremely grateful since completing the guide has taken me a lot of time and I really don't know what to do to fix this Load Order: https://textuploader.com/d9dk1 Mod List: https://textuploader.com/d9dkr EDIT: Im using Windows 10 and in SMC I chose some HQ and UQ files. Could the limiting 4gb vram be the problem? :S
  18. Hi guys, im getting a memory allocation crash when starting a new game, trying the fixes mentioned but Crash Fixes plugin, so far no luck. Is there anything you guys could recommend? I have 16gb ram and an Nvidia GTX 1060, so I was expecting it to handle it without a problem, but that doesnt seem to be the case (although it might be another issue, I guess): Skyrim has failed to allocate memory! Possibly running out of memory. Size / alignment of object being allocated was 11184952 / 16. Some things you can try: 1. Make sure ReduceSystemMemoryUsage=true is set in enblocal.ini - if you don't have ENB then install ENBoost and enable this option. 2. Try set AlignHeapAllocate=0 in CrashFixPlugin.ini - if you get additional crashes then put back to 1. 3. If it's during ShowRaceMenu then close the menu from time to time to free memory. 4. Enable CustomMemoryBlock in CrashFixPlugin.ini to reduce memory fragmentation. 5. If it's during ShowRaceMenu then disable UseOSAllocators=1 and re-enable after character creation is completed. Thanks for your time
  19. Seems it worked this second time around, got me thinking about what might have been different the first time around. Anyway, at least it worked :) On to play now
  20. Ok thanks new :). Does the DynDOLOD section from the Beautification guide work fine for you guys? Everything in DynDOLOD from the Finish Line guide works great..but when I add the beautification guide part, I get an error in section [00:03:49.268] Doing LOD for DLC2SolstheimWorld added by Dragonborn.esm [00:03:49.281] Options 000000100111110011010100 [00:03:49.314] Dimensions -64, 128, -64, 128 [00:03:49.329] Loading D:\Steam Games\steamapps\common\Skyrim\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini [00:03:49.339] Not found D:\Steam Games\steamapps\common\Skyrim\Tools\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldlod_DLC2SolstheimWorld.txt [00:03:49.352] Found bunch of numbers: 7N1O2S2E8H1S6O1T57T0I3M6B7U4S8 [00:03:49.363] Reading DynDOLOD.esp with 31903 records for DLC2SolstheimWorld [00:03:50.248] [00:03:50.248] Exception in unit prepare line 732: One or more errors occurred
  21. Thanks for uploading the files Diana, helped a lot. Almost done :D! Just wanted to ask..if my system is Win 10 64bit, would that mean I should use DDSopt 64 bit and Textgen64 rather than their 32 bit counterparts? Or does that have nothing to do with it?
  22. Forgot to ask..I noticed in the Integration page that this is mentioned: SMC - SLO Stonewalls ESPs ++++ SLO - Stonewalls Merged SMC - Real Roads Mesh Fix Any idea if these mods can be found anywhere in the guides, or if it safe to ignore it from the integration page? And regarding crpatch_ectv.esp which needs master Settlements Expanded.esp, which unless I understood incorrectly we deactivate after we create Settlements Expanded with Inns Merged, should I retarget crpatch_ectv.esp's master towards said merge? Thanks for all the help!
  23. Thanks Diana ! I assumed all must be use for SMC, since it is linked in the SMC Patches section
  24. Is there by any chance any updated load order with SMC patches? Everything in my load order is fine except for: - ewp_cowi.esp - ewp_dbm.esp - ewp_usleep.esp - FluffyKhajiitTails.esp - skyrim-improved-puddles_dbm.esp - skyrim-improved-puddles_usleep.esp - zz ewp_dbm_cowi.esp
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