I was getting black face on a couple of NPCs as your NPC repacking mod had conflicts with the NPC conflict resolution mod. So I ended up going into the mods with SSEEdit and fixing the conflicts manually, which fixed the black face, but now they have neck seams while the rest of the NPCs don't. Since all the NPCs in question were Bijin NPCs I tried to install the Bijin Skins for the whole bijin family, because I thought the new textures would just overwrite the old and the blankdetailmap that comes with that mod would fix the neck seams. It worked perfectly for the NPCs I didn't edit manually, but the ones I did still have pretty noticeable neck seams, specifically Jenessa and Aela. Now I think I know why this is happening, I just don't know how to fix it. The NPC retexture merge and conflict resolution mods that you include with your pack both has .esps and the bijin family mod does not, so the .esps that I just edited the faces of are forcing the faces to the states in the main bijin mod, which is slightly off from the newer updated skin mod. I think I could fix it by packing the Bijin Skin family mod into a mod that has a .esp, but honestly that requires me to create a new mod out of it in the creation kit, and I just started to tinker with that and don't know how to pack loose textures into a mod and give it a .esp. I was wondering if anyone had insight on how to fix this problem? Sorry for the rambling wall of text.