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Aegys

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Everything posted by Aegys

  1. I tried to add some more armor addons to my game with this, and since I am near the plugin limit I decided to zmerge them. When loading them on their own they work fine, but if I zmerge them their textures are invisible in game. Some were .bsa and some were loose files. For the archives I tried this with extract and with copy. Both ways the textures were invisible and the loose textures were invisible. One attempt I ended up getting 1 of the armors to show up, but then it was gone on the next attempt. I feel like I've tried every button or dial to turn in zMerge to get this to work and not sure why it is not. Any ideas why this might be happening?
  2. Yeah I found where the black face was happening when I opened up the NPC Texture merge and the conflict resolution files. I was able to fix the black face. I just have neck seams on those NPCs now is the problem. I don't think they are calling the blankdetailmap that normally fixes said neck seams.
  3. I was getting black face on a couple of NPCs as your NPC repacking mod had conflicts with the NPC conflict resolution mod. So I ended up going into the mods with SSEEdit and fixing the conflicts manually, which fixed the black face, but now they have neck seams while the rest of the NPCs don't. Since all the NPCs in question were Bijin NPCs I tried to install the Bijin Skins for the whole bijin family, because I thought the new textures would just overwrite the old and the blankdetailmap that comes with that mod would fix the neck seams. It worked perfectly for the NPCs I didn't edit manually, but the ones I did still have pretty noticeable neck seams, specifically Jenessa and Aela. Now I think I know why this is happening, I just don't know how to fix it. The NPC retexture merge and conflict resolution mods that you include with your pack both has .esps and the bijin family mod does not, so the .esps that I just edited the faces of are forcing the faces to the states in the main bijin mod, which is slightly off from the newer updated skin mod. I think I could fix it by packing the Bijin Skin family mod into a mod that has a .esp, but honestly that requires me to create a new mod out of it in the creation kit, and I just started to tinker with that and don't know how to pack loose textures into a mod and give it a .esp. I was wondering if anyone had insight on how to fix this problem? Sorry for the rambling wall of text.
  4. So I've been following Gamer Poet's video for how to run DynDOLOD. I got to the step where I am generating my LOD and came up with the following error. Found C:\Program Files (x86)\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_childworldfull.txt[00:02:28.132] Add 535 references from child worlds to Tamriel[00:02:28.422] Rule found for reference F70012A8[00:02:29.618] Missing model "meshes\stroti\treebench\benchpodest.nif"[00:02:29.637] Error: No model, can not create a dynamic LOD base record for bp2benchbase [sTAT:490F1B87] in DawnofSkyrim-AllMajorCities.esp[00:02:29.667] [00:02:29.667] Exception in unit userscript line 296: Error: No model, can not create a dynamic LOD base record for bp2benchbase [sTAT:490F1B87] in DawnofSkyrim-AllMajorCities.esp Now I am relatively new to modding in general, though I've learned alot pretty quickly.I am using MO.Is Dawn of Skyrim not compatible with DynDOLOD? or is there something I can do to fix this so I can continue? Thanks
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