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JustAnotherNoobModder

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  1. UPDATING: ATM what i've did so far was compile all the textures/meshes into one mod according to the superseding order of installation(did i get it right? the wording) and then compared with what optimized textures i've done so far, still have to manually delete alot of textures but it was a lot less hassle than going through the mods one by one, and am also going through the explorer for any other non-texture/mesh files which thankfully are not to many. Will take some more time a couple of days i guess going with my pace but it's going. So for now this can be considered answered and resolved(not sure how to use the features on step forums to mark this as answered, you both gave me very valid help and input.)
  2. Oh, i do use Wryee i just didn't understand how you meant for me to use it, i see what you meant now, have not checked it directly to see how it would work but wouldn't that mean that everything installed on MO would also be converted in to archives?(including the conflictive files), i'll have a looksie in the morning as am writing this rather late and without motivation to proceed to check it right now at the moment :). again thank you for the input.
  3. Thank you both for the replies, will do what you have both suggested. Just to add some further detail into this my Skyrim directory is about 100GB and that's on my SSD which is the reason why i wanna "cull" the overwritten files especially texture files. I was recently(well yesterday or the day before that hmm... lost track) trying to use 7zip or something similar from withing MO open the directory copy Mesh/Texture folders(since those are generally the bigger space holders) and create a new mod with those two the issue with this though is that 7z gives me error(something about file paths) and wont complete the process hence why I've been trying to see if there was a function within MO to do this.
  4. Hello Keeping a long story short am looking to see if there's a way to quickly find and remove overwritten files by installed mods through a function of sorts in mod organizer in order to minimize space usage, am using a heavily modded Skyrim atm just going through optimizing textures and the lot and going through the mods one by one to see whats overwritten at this point would be an extremely long and tedious process to do manually. Thanks for taking the time to read this and/or reply.
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