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aeksel

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Everything posted by aeksel

  1. I double-checked and all my drivers are up to date. All right then I guess I may just have to say it's a problem with the OS or Intel Graphics, maybe a combo of both. In any case thank you for the help. I appreciate it.
  2. I'm using the Intel Graphics from the laptop
  3. Ok then perhaps the person who deleted it was only using it for ENBoost?... I apologize, there is just a lot of misinformation and confusion about Windows 10 because it has so many issues with how Skyrim and games run. Maybe adding a small blurb about Windows 10 on the STEP wiki would help for those of us that use it. And maybe adding a list of misconceptions/misinformation, since I was told the d3d11 file would work and such. I do have Firewall and Windows Defender disabled though. Edit: I added exceptions to both files but I still get crashing upon startup. My MO log said this: INFO (22:37:30.0627): Windows Exception (c0000005). Origin: "C:\WINDOWS\SYSTEM32\igdusc32.dll" (5df7daeb). Last hooked call: struct HINSTANCE__ *__stdcall LoadLibraryW_rep(const wchar_t *) So it's another Windows Exception crash? I've had so many of these crashes before, but I moved my games out of Program files into C:\Games so it shouldnt happen anymore. But I see this one says SYSTEM32. I'm not sure what that file is though...
  4. Hi, I saw a previous topic on this but it didn't get resolved and I am having the same problem. I am on Windows 10, used the STEP guide, tried Wrapper and Injector Version (separately of course), installed DX9 Runtime. I've searched multiple forums and some users recommended putting dxgi and d3d11 files in your Skyrim folder, although another user here said you shouldn't. I tried both ways, neither worked. Only thing I saw that helped a lot of people was remove d3d9.dll file (then install DX9 Runtime). I did that, which prevented crashing. but now I can run without crash, however ENBs do not show up in game. I have tried multiple different ENBs, no change. My enblocal ini setting here is false UsePatchSpeedhackWithoutGraphics=false, where I saw some users had it as true, preventing ENBS from showing. When I used the injector version I tried setting the enbinjector.ini to load skse first (ProcessName0=skse_loader.exe) along with the skyrimlauncher and tesv followed because some people couldn't get it to work bc of skse. So i decided to see if skse was the problem and it was not, launching via tesv.exe did not load the ENB either. I am launching SKSE via ModOrganizer, but I did not see any information that MO caused a problem with loading ENBs. If that is the issue what could I do to solve it? I am not sure what I am doing wrong or if I am missing something blatantly obvious. I am trying to use Megatherium ENB but kept my own enblocal.ini file tweaked to the STEP guide so here is that file: Is there any other helpful information I should provide? I didn't think computer specs applied because it runs just fine, its just an issue with the ENB showing up in-game for this OS.
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