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It was the awkwardly long named folder, turns out Mod Organizer 2 is also too long which is why I was having that issue. Mod Organizer 2.0.8b was just a second installation to test if that had the same issue and I needed a folder name. Thanks for the help! While the preferred way is MO for pre-FO4 Bethesda games, I've never had any crippling issues for them, honestly, I've never really had issues besides this. I only actually asked because it wasn't exclusive to older Bethesda games (my FO4 load order was a mess without LOOT, some weird fix from GitHub let FO4 launch), I have a working install of MO that's just really outdated mod-wise, that was my 'I give up' option. 'Skyrim Fixed' was a test to see if manually entering an executable for Skyrim worked, it didn't. Cracking a Bethesda game is like asking for it to crash based on how buggy they already are, it's not like they actually have an intrusive DRM or something that is worth removing in most people's minds. Plus I have a brother who can tell you how fun playing a cracked game is anyways, almost got fined a maximum of $250,000 because he didn't want to buy FNV for $5 on a steam sale versus me, the guy who bought the anthology edition at full price for show. Also, the second 'Program Files (x86)' probably is a weird choice. I realized that a year ago but I have too many things installed there that care about that string in config files to easily change it (3TB of Steam, Origin, Uplay, GoG, and Blizzard games.) I'll probably make better choices when I reinstall windows in a few weeks when my M2 shows up which is large enough that I don't need to make junctions to save storage space. I'm pretty sure I originally intended to make 'Program Files (x86)' a junction but for whatever reason didn't.
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They all point to the right place; I made duplicates of them all which I manually selected where they were. Unless start in location is critically important, I believe they are perfectly fine. I just opened MO2 and tried to launch all the executables (SKSE, Skyrim, Skyrim Launcher, LOOT in that order) and then closed MO2, unknown error [193] is consistently the error for all my logs: usvfs-2017-01-23_02-36-44.log 21:36:44.013 [D] remove from process 20992 21:36:44.013 [I] create config in 20992 21:36:44.013 [I] 0 processes - 0 21:36:44.013 [I] mod_organizer_instance_1 created in process 20992 21:36:44.013 [I] attached to mod_organizer_instance_1 with 1 nodes, size 65536 21:36:44.013 [I] inv_mod_organizer_instance_1 created in process 20992 21:36:44.013 [I] attached to inv_mod_organizer_instance_1 with 1 nodes, size 65536 21:36:44.013 [D] context current shm: mod_organizer_instance (now 2 connections) 21:36:46.915 [I] injecting to process 16036 with different bitness 21:36:46.916 [E] failed to inject: Unknown exception 21:36:46.916 [E] error: (unknown error [193]) 21:36:51.733 [I] injecting to process 19324 with different bitness 21:36:51.734 [E] failed to inject: Unknown exception 21:36:51.734 [E] error: (unknown error [193]) 21:36:54.435 [I] injecting to process 8356 with different bitness 21:36:54.435 [E] failed to inject: Unknown exception 21:36:54.435 [E] error: (unknown error [193]) 21:36:57.301 [I] injecting to process 13920 with different bitness 21:36:57.302 [E] failed to inject: Unknown exception 21:36:57.302 [E] error: (unknown error [193])Slightly censored my mo_interface.log, changed my account name to MyName and cut something that looked similar to an ipv6 address in a line about internet connections. mo_interface.log 21:36:43 [D] start main application 21:36:43 [D] data path: C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim 21:36:43 [D] Working directory: D:\Program Files (x86)\Mod Organizer 2.0.8b\stylesheets 21:36:43 [D] initializing core 21:36:44 [D] usvfs log messages are written to C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/logs/usvfs-2017-01-23_02-36-44.log 21:36:44 [D] initialize plugins 21:36:44 [D] looking for plugins in D:\Program Files (x86)\Mod Organizer 2.0.8b\plugins 21:36:44 [D] loaded plugin "check_fnis.dll" 21:36:44 [D] loaded plugin "diagnose_basic.dll" 21:36:44 [D] loaded plugin "game_fallout3.dll" 21:36:44 [D] loaded plugin "game_fallout4.dll" 21:36:44 [D] loaded plugin "game_falloutNV.dll" 21:36:44 [D] loaded plugin "game_oblivion.dll" 21:36:44 [D] loaded plugin "game_skyrim.dll" 21:36:44 [D] loaded plugin "game_skyrimse.dll" 21:36:44 [D] loaded plugin "inieditor.dll" 21:36:44 [D] loaded plugin "installer_bain.dll" 21:36:44 [D] loaded plugin "installer_bundle.dll" 21:36:44 [D] loaded plugin "installer_fomod.dll" 21:36:44 [D] loaded plugin "installer_manual.dll" 21:36:44 [D] loaded plugin "installer_ncc.dll" 21:36:44 [D] loaded plugin "installer_quick.dll" 21:36:44 [D] loaded plugin "pyCfg.py" 21:36:44 [D] loaded plugin "plugin_python.dll" 21:36:44 [D] loaded plugin "preview_base.dll" 21:36:44 [D] no plugin splash 21:36:44 [D] managing game at D:\Program Files (x86)\Steam\steamapps\common\Skyrim 21:36:44 [D] setting up configured executables 21:36:44 [D] configured profile: Default 21:36:44 [D] initializing tutorials 21:36:44 [D] loaded language en-US 21:36:44 [D] interface Campus Wired seems to be up (address: -snip-) 21:36:44 [D] reading save games from D:/Users/MyName/Documents/My Games/Skyrim/Saves 21:36:44 [D] displaying main window 21:36:44 [D] close C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/profiles/Default/plugins.txt 21:36:44 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\modlist.txt saved 21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved 21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\plugins.txt saved 21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\loadorder.txt saved 21:36:46 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved 21:36:50 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved 21:36:50 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved 21:36:54 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved 21:36:54 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved 21:36:57 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved 21:36:57 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved 21:36:58 [D] save C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/webcache/cookies.dat 21:36:58 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\initweaks.ini saved 21:36:58 [D] C:\Users\MyName\AppData\Local\ModOrganizer\Skyrim\profiles\Default\lockedorder.txt saved 21:36:59 [D] save C:/Users/MyName/AppData/Local/ModOrganizer/Skyrim/webcache/nexus_cookies.dat Here's my ModOrganizer.ini (everything should be default here as I am running a fresh install for the most part): ModOrganizer.ini [General] selected_profile=Default ask_for_nexuspw=true gameName=Skyrim gamePath=D:\\Program Files (x86)\\Steam\\steamapps\\common\\Skyrim first_start=false group_state=0 window_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\ax\xff\xff\xff\xf8\0\0\xf\a\0\0\x4\x8f\0\0\b%\0\0\x1\x1e\0\0\v\xa6\0\0\x3\xd5\0\0\0\x1\x2\0\0\0\a\x80) window_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x3\xde\0\0\x2\xa8\x1\xff\xff\xff\xff\x1\0\0\0\x1\0) log_split=@ByteArray(\0\0\0\xff\0\0\0\x1\0\0\0\x2\0\0\x2\x62\0\0\0\x64\x1\xff\xff\xff\xff\x1\0\0\0\x2\0) browser_geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x2\0\0\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\0\0\x3\xef\0\0\x2\xed\0\0\0\0\0\0\0\0\a\x80) filters_visible=false selected_executable=4 [PluginPersistance] Python%20Proxy\tryInit=false [customExecutables] 1\title=SKSE 1\custom=false 1\toolbar=false 1\ownicon=false 2\title=Skyrim 2\custom=false 2\toolbar=false 2\ownicon=false 3\title=Skyrim Launcher 3\custom=false 3\toolbar=false 3\ownicon=false 4\title=LOOT 4\custom=true 4\toolbar=false 4\ownicon=false size=5 4\binary=C:/Program Files (x86)/LOOT/LOOT.exe 4\arguments= 4\workingDirectory=C:/Program Files (x86)/LOOT 4\steamAppID= 5\title=Skyrim Fixed 5\custom=true 5\toolbar=false 5\ownicon=false 5\binary=D:/Program Files (x86)/Steam/steamapps/common/Skyrim/TESV.exe 5\arguments= 5\workingDirectory= 5\steamAppID= [recentDirectories] size=1 1\name=editExecutableBinary 1\directory=D:/Program Files (x86)/Steam/steamapps/common/Skyrim [geometry] modList=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\a\x1\0\0\0\0\0\0\0\0\0\0\0\bT\0\0\0\x3\0\0\0\x2\0\0\0\n\0\0\0\x4\0\0\0\n\0\0\0\x6\0\0\0\n\0\0\x4`\0\0\0\b\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x14\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\b\0\0\x1\x15\0\0\0\x1\0\0\0\0\0\0\0P\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x41\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x37\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\x2\x83\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1) espList="@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x2\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x2\xef\0\0\0\x4\x1\x1\0\x1\0\0\0\0\0\0\0\0\x1\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x4\0\0\0\xa1\0\0\0\x1\0\0\0\0\0\0\0\x32\0\0\0\x1\0\0\0\0\0\0\0;\0\0\0\x1\0\0\0\0\0\0\x1\xe1\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0)" dataTree=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1\xf4\0\0\0\x2\x1\0\0\x1\0\0\0\0\0\0\0\0\0\0\0\x1\x90\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x2\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\x1\x90\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1) downloadView=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\0\0\0\0\x1\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x1-\0\0\0\x3\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0\x64\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x3\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x64\0\0\0\x1\0\0\0\0\0\0\0\x65\0\0\0\x1\0\0\0\0\0\0\x3\xe8\x1) Also while I could use regular MO for Skyrim, I'm stuck with MO2 for FO4 and Skyrim SE (whenever SKSE64 comes out) which have similar problems. At some random point after not modding for awhile, the problems came out of nowhere. For whatever reason installing the copy of vcredist included in Fallout 4's directory fixed some of the problem for Fallout 4's main executable, launcher, and F4SE, which still leaves me without LOOT. So fixing the problem now would be hugely beneficial for the future. Also, the run as admin is a commonly suggested solution for that exact problem usually with mixed results, probably due to some users installing LOOT into a location that requires elevated privileges.
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I'm getting the "Failed to spawn "Blah.exe": failed to start process (The parameter is incorrect. [87])" message, for everything I can run through MO2. Now I've already searched for fixes, I've tried running MO2 as admin, I've also reinstalled it two times using versions 2.0.7 and 2.0.8b, I've also deleted my ModOrganizer folder under appdata just to be safe. I'm still getting this error if I try to open any program through MO2, even after a fresh install. I've also made sure that the executables are pointing to the right places, I actually tried re-adding them all manually, still got the error message, and google hasn't given me any working fixes (actually it did a few weeks ago for FO4, for whatever reason reinstalling vcredist 32 bit and 64 bit or something like that fixed this problem for FO4 and nothing else). I found a thread where the OP had my exact problem, or a very similar problem, by the sounds of things, but no one had a working solution. Any solutions are welcome here as I just want to play Skyrim with a boatload of mods.

