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Goldshard

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Everything posted by Goldshard

  1. Yes! It runs through just fine now! Thank you so much!
  2. The procedure completed without any problems, exactly as you said, and I checked each of the referenced files. None were corrupt, but one, the tundradriftwood01_000b8f53.dds had a duplicate, which I removed. This is the log from the procedure. https://pastebin.com/rdGZSLMM
  3. My mistake. I checked the wrong files. Everything appears to be in order. The files listed in the DynDOLOD_TES5_dlc2solstheimworld_flat_textures_used.txt match all of the filenames in the lodgen folders. I assume this means that everything worked.
  4. I deleted the files in the cache folder, and I got the same freeze while generating the TreeTundraDriftWoodTree01 LOD. I am going to verify the textures next. Update: The DynDOLOD_TES5_dlc2solstheimworld_flat_textures_used.txt file has each of the listed tree LODs, and I verified that Textures\Terrain\Tamriel\Trees\TamrielTreeLod.dds had each of the textures but the identical folder for solstheim (Textures\Terriain\DLC02\Trees) was empty.
  5. It froze while generating "atlas textures" for solstheim. Still an issue with Dragonborn it seems. https://pastebin.com/kGe1Fxs6 - Log. https://imgur.com/a/5tiBp - Freeze screenshot. I'm following the video you linked, and I am cleaning all my mods with tes5edit and checking for errors.
  6. Alright. I'll try the fix and see if it works. Thanks!
  7. https://pastebin.com/WmyxLPbB - The log from LODGen_Tamriel_log.txt https://imgur.com/a/TeXJl - 3 screenshots I took from some of the crashes It crashes during the generation of LODs for Dragonborn.esm
  8. Update: I tried it a few more times, and I have noticed it has consistently crashed on the same LOD; TreeTundraDriftWoodTree01, in Skyrim.esm What could be causing this? I have Cover Woods installed, that might be a problem I'm guessing?
  9. I've run the exe maybe 6 or 7 times now, and it crashed a few times at the 20 second mark, and a few times at the 20 minute mark. In both cases, I was not given any conclusive message by the program, so I couldn't tell how much it had completed. The DynDOLOD output folder had numerous things in it, so I cleared it after each run and stored each of the 7 outputs elsewhere in the event that I would need them. I applied the FasterBase = 0 fix, which extended the life of the program, and it has been running for 25 minutes now that I am writing this, and the CMD is up and printing lines, which is good. When the program crashes, there is no warning, unless the CMD is up, in that case the CMD will instantly close, and the task manager will show that Taking Your Firstborn is using 0% CPU, but still a good amount of memory (usually in the neighborhood of 700 MB, my latest record shows 713.18 MB, which is less than 4.5% of my total memory of 16GB. I don't know what is causing it, but I am reluctant to abandon the program since I have already dedicated a good amount of time to using TexGen and DynDOLOD and I don't want to have to tear into my textures folder and root around for the files I placed there. Now that I have finished writing this, the program has crashed again, the CMD instantly closed and Taking Your Firstborn is not responding, showing 0% CPU, but about 707 MB of memory. The timer in the program, the one next to each line is showing only 7 minutes and 4 seconds but my watch is showing 35 minutes. I can only assume the program truly stopped working around then, which was the same time the CMD for the program showed up. If there is any other information or data you need or would like, please reply and I will send it right away. Any help is appreciated, and I hope I havent thrown in too much random crap to this thread. Thanks. EDIT: Running 32 bit, with Nexus Mod Manager, High settings.
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