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Edouard25

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  1. Yeah I use custom locations so it might be that. Everything shows up correctly in LOOT and Wrye Bash.
  2. Update as I started using v2.0.8.2 this morning. Issue 1 is still there. Issue 2 is still there. Issue 3 is still there. Issue 4 is solved. Issue 5 is still there. Issue 6 was not an issue with MO but with the Immersive Jewelry mod. Workaround for those who are interested: under Textures/Prvtl subfolders, delete the .mayaSwatches folders. Interestingly the crash happened with MO 2 but not with the old MO 1.3.11. Issue 7: exact same as issue 6, but for SSE. Was not an issue with MO but with the Immersive Jewelry mod. Workaround for those who are interested: under Textures/Prvtl subfolders, delete the .mayaSwatches folders. Issue 8: no change but I will try GSDFan's workaround. Issue 9 is solved Issue 10 is solved New issue: Issue 11: for both Oldrim and SSE, MO seems to loose access to the location where the MO files are located when the game is launched. Does not seem to affect FO3. Tried running as admin. No change. Symptoms are: Won't find the files in the mods folder and will fail loading the plugins. Can't read or edit the mod list and load order. Many error messages as below: Note: happens randomly for other plugins, not just RS Children. all mods seem to be randomly affected, including USSEP. French text translation: "The specified access path is invalid." French text translation: "An unexpected error prevents you from from coying the file. If the issue reoccurs, use the error code to search for help. Error 0x800705AA: Insufficient system resources to end the service." Buttons red "Restart" and "Cancel". French text translation: "Insufficient system resources to end the service." I will revert back to 2.0.8.1 as issue 11 makes 2.0.8.2 pretty much unusable for me now. As for mods that are merged by Wrye Bash, Gemling Queen Jewelry as noted by tjax323, plus these 3 that I know of: https://www.nexusmods.com/skyrimspecialedition/mods/3860/? https://www.nexusmods.com/skyrimspecialedition/mods/1772/? https://www.nexusmods.com/skyrimspecialedition/mods/3879/?
  3. So a bit of an update. Issue 7: solved. SSE launches fine. It was an issue with Immersive Jewelry. 3 more issues however. Issue 8: For SSE, the bashed patch created with Wrye Bash does not go to the overwrite folder but ends up in the actual game directory. Issue 9: For SSE, Wrye Bash does not deactivate the merged plugins in MO Issue 10: For SSE, MO keeps reactivating plugins that have been manually unchecked. Happens everytime you open MO and everytime you launch a program via MO.
  4. Thanks for the feedback. A few precisions: Issue 5: to be clear, MO does launch Fallout 3 but does not launche FOSE. Happens without mods as well as with mods. FOSE does launch when simply executing the exe, not through MO. As Fallout 3 was crashing on Windows 10 I applied this fix to get it running: https://steamcommunity.com/app/22370/discussions/0/541907867758926985/ Doubt it would affect MO but you never know. I was running well with the old MO, but it required MO to be run as admin. If MO was run normally, it would ask for elevated privileges and then relaunch. With MO v2.0.8.1, I get the following error message, whether MO is run with elevated privileges or not (accès refusé means denied access): I think it is fair to assume issue 7 is linked with the mods installed as I never tried getting this particular load order running before. Will se about that, unfortunately I won't be able to before January.
  5. Forgot to mention: I did try running MO normally and as admin for all issues.
  6. For the record, I have been using MO for years and tend to know how to use it overall. I use it to manage the mods of 3 games so far: Fallout3, Skyrim and SSE. Here is a list of issues I am encountering with MO v2.0.8.1 and haven't been able to solve so far. Some might be caused by me doing things wrong, some might be glitches, let's try and ind out! Also,sorry for the long post. Prerequisite info: OS: Windows 10 x64 MO install path (I will come back to this one later): F:\PATCHS\Mod Organizer\ModOrganizer.exe Fallout 3, Skyrim and SSE all owned and installed via Steam. Install path: F:\Steam\steamapps\common\gamefolder MO game files under: F:\PATCHS\Mod Organizer\Fallout 3 F:\PATCHS\Mod Organizer\Skyrim F:\PATCHS\Mod Organizer\Skyrim Special Edition LOOT version installed: 0.10.2 The paths in MO are correctly set. Issue 1: Fallout 3 - could not use configuration settings I get this error everytime i launch MO for FO3. I then have to point MO back to the FO3 directory and all is well. Everything is fine on that side for the 2 versions of Skyrim. Issue 2: ini editor For all games: ini editor works for the default profile but does not work for other profiles. Issue 3: ini Editor and SSE skyrim.ini works well under the default profile for SSE, but I can't edit skyrimprefs.ini as it is displayed empty. The file is not empty. Issue 4: LOOT won't reorganise plugins This is for all 3 games. LOOT will detect the plugins and will sort them. I click "Apply" and take a few moments depending on the size of the load order to close LOOT. The order of the plugins in MO doesn't change. Issue 5: MO won't launch FOSE I have set Fallout3.exe to be run as admin for compatibility reasons. Old MO had no problem running FO3 or FOSE as long as it was itself running as admin. MO v2.0.8.1 however will launche the Fallout3.exe but won't launch FOSE. Error 5 - refused access Issue 6: MO won't launch modded Skyrim I had no issue running Skyrim with the exact same mods, through SKSE, with the old MO. With MO v2.0.8.1, it won't launch. Exact symptoms: SKSE launches Skyrim doesn't Error 6 Unmodded skyrim profile launches perfectly through SKSE. For the record, modded profile contains 285 mods merged into 245 plugins. Yes it was perfectly stable, except for the x32 RAM limit crashes. Issue 7: MO won't launch modded SSE Obviously no SKSE involved here. SSE will launch fine with none or only a few mods. It will however not launch with the 245 mods and 218 plugins activated. Exact symptoms: If launching SkyrimSE.exe nothing happens If launching SkyrimSELauncher.exe the launcher runs fine, click "play", nothing happens Error 5 My first thoughts indeed were regarding the mods themselves, but usually that would make the game crash after the intro, not prevent it from launching all together. Also, there's the error 5 given by MO. Could it be that MO now has trouble digesting large numbers of mods?
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