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dove

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Everything posted by dove

  1. Thanks for your continued help. I've definitely been ticking the box before clicking the buttons and those lines are visible in the log. Testing with a clean install of skyrim didn't help so I spent some more time reading the documentation and I think that I might be complaining about the lights disappearing when they move from the far lod into the neverfade area? I used tes5edit to work out which candle lanterns of skyrim uses and noticed that dyndolod sets it to the far lod, so I tried setting it to 'neverfade full' in the advanced options and it did add flickering little candle lights inside the lanterns at long range, but totally destroyed the fps on my pretty good computer. So basically it seems like you have to limit them to the farlod/midrange area for technical reasons? It's funny that campfires are fine but I guess there are wayyyyyyyy more lanterns.
  2. So you're saying that the lanterns will only light up in the distance if I enable fake lights?
  3. Thanks for the response! I tried regenerating the lod to be safe, made sure that the patch is installed (sf_mannylos_quest_scene2_0101322e in the scripts and scripts/source folders) and tested with a new character. Fires and braziers are working but the lanterns are switching off when they move into the lod. Candles don't seem to be working either, but I only tested with the ones around the ritual stone near whiterun. Not really sure what I'm doing wrong because I definitely had the boxes ticked and I'm using a fairly minimal load order. ELFX is my only mod that effects lighting and the readme said it should be a non issue.
  4. Should lanterns of skyrim be lighting up in the lod with this? Because it doesn't for me even though I installed the patch and generated the lod with fxglow and candles enabled.
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