Thanks for your continued help. I've definitely been ticking the box before clicking the buttons and those lines are visible in the log. Testing with a clean install of skyrim didn't help so I spent some more time reading the documentation and I think that I might be complaining about the lights disappearing when they move from the far lod into the neverfade area? I used tes5edit to work out which candle lanterns of skyrim uses and noticed that dyndolod sets it to the far lod, so I tried setting it to 'neverfade full' in the advanced options and it did add flickering little candle lights inside the lanterns at long range, but totally destroyed the fps on my pretty good computer. So basically it seems like you have to limit them to the farlod/midrange area for technical reasons? It's funny that campfires are fine but I guess there are wayyyyyyyy more lanterns.