Jump to content

Sn3azer

Citizen
  • Posts

    18
  • Joined

  • Last visited

Sn3azer's Achievements

Citizen

Citizen (2/12)

1

Reputation

  1. will there be any update on the guide? CACO and Clothing Fix already have newer version
  2. for the IH issues, made a new patch using Xedit, 1st for horse race, last I checked AOS change the horse race as well, 2nd the changes made by RMA to the horses, just use the function deep copy as overide into.. your new patch, either use values from IH or the IH's patch from the trader and put that patch after aos patch, work for me that way.
  3. will the patch provided work with Legacy of the Dragonborn v18? Have anyone using v18 for now?
  4. If you're using the latest requiem behind the curtain, you might need to create patch for the steel plate helmet
  5. need help please, I got body/face colour mismatch with the alchemist(4a1f57d8) in the winking skeever at solitude, the face is brown while the body more like white or the normal
  6. hey how about the checklist on legacy configuration > display management > moon and star? did you have only single entry to check or double?
  7. I don't used immersive citizen, but from what I believed, just load the patch that you made for IHO after all the plugin that have conflict with IHO, in my load order, the last with conflict > aos patches merged.esp (change horse race), here you can try this https://drive.google.com/file/d/0B_J3Id1pjpK-TzZHQWE3WWY3MzQ/view?usp=sharing, I just made it without skytest / create your own patch, mine is bad patch I believe hahahaha, load the esp after dyndolod.esp or indefferent.esp, just to see if it work for your problem with frost, just don't run reqtificator before verifying your problem with frost is solved.. hahaha hope it'll help you a bit
  8. hey man sorry for the tip, I'm wrong there, have the same problem after starting a new game and noticed that the patch don't work, so I checked for any conflict using Xedit, found out that Aos change something for the horse too, so I load the esp patch (mine Requiem Minor Arcana - Immersive Horse.esp) after AOS Patches Merged.esp and re run the reqtificator and my problem with IHO solved for now, tried with the horse at whiterun stable. Don't know if the copying part for the script and interface folders still necessary. Sorry m8 If you do the patch remember to check any conflict with the other plugins, mine have conflict with NARC.
  9. Thanks, I'll try to rebuild back my build than.
  10. Noticed 2 problems for now: 1. The 3 revelers the one that should offered mead, when I encounter them, they will always became hostile toward player and among themselves (start fighting with each other), no matter if I start a new game or not, checked on Xedit their record on behavior unaggressive but in-game checked with RDO MCM menu all 3 of them is aggressive, so just kill all of them. Doesn't have a clue why this happened. 2. The ale texture is missing (just become invisible no purple texture or anything similar, will vanished just like that if being dropped from bag), there is conflict for the texture being changed by Requiem Patches Merged.esp, so just change the texture path in Xedit to used the one from LegacyoftheDragonborn.esp to fix the problem.
  11. you can try creating esp patch which forwarded all the change from requiem - immersive horse patch using Xedit, create new folder for the patch,than copy the ini file from requiem - immersive horse patch together with the script folder and the interface folder from immersive horse mod folder, into the newly created folder with the esprename the Immersive Horses_ENGLISH.txt to match with your esp patch name, as for me Requiem Minor Arcana - Immersive Horse.esp (Requiem Minor Arcana - Immersive Horse_ENGLISH.txt) ,than load the esp patch plugin after RMA or you can merge it together with the other patches for RMA, it work that way for me. here as an example https://drive.google.com/file/d/0B_J3Id1pjpK-dXo0b3dGdnUtNU0/view?usp=sharingP/S: I also forwarded some of the none conflicting content for immersive horse esp plugin
  12. Just realized I got skytest in my load order, maybe my problems is there but glad your problems solved. Thanks for the report.. haha
  13. Don't know about the others, but the file before is wrong (the mcm translation file haven't been renamed) , here is the new file and the link https://drive.google.com/file/d/0B_J3Id1pjpK-dXo0b3dGdnUtNU0/view?usp=sharing hahaha sorry about that.
  14. Hey I got the issue with Immersive Horse as well where as the horse will never be technically be mine because I can't never used the Horse power from Immerse Horse, then I try to fix that without changing the load order or any merge plugin that been provided by this build, here what I found, when I try to make a patch for fixing the issues, just making a esp plugin patch wouldn't do anything, so I tried copying the script folder as well the interface folder (from immersive horse) and the ini file (from the trader patch) into the folder for the patch that I just made, check in game and issue have been solved, where as I can used the horse power now and there is a notification that the horse is mine. Here is the patch that I've just made and mentioned https://drive.google.com/file/d/0B_J3Id1pjpK-ajZ6bWRZbXRrTVk/view?usp=sharing, I also merged it together with requiem minor arcana patches but need to copy manually the translation file manually to the merged file and renaming the *.txt to the merged esp name. Don't know if there will be new issues with this, so I hope it can be checked.. hahhaha
  15. Seems like Minor Arcana is the one that caused the problems with Immersive Horse, RMA overwrite the data for 9 horses when I checked on Xedit MQ101Horse, frost, Shadowmere, etc2.. and the horse in whiterun included. hahaha
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.