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Inari

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Everything posted by Inari

  1. Thanks :D And yeah, what interests me most about Loot and Degradation is the Degradation part. That weapons aren't perfect once you have them and you should have some backup or such in case one breaks. Guess I'll just try RND and see. I might look into adding proper ownerships to the EtaC/Skyrim Radioactive stuff. As well as You Hunger stuff.
  2. Oh, didn't see it updated, will check which one the latest in the guide is (once the wiki starts working again). Do I need to restart on a new savegame when I update? Also, I know it isn't really part of the guide, but if you have any time to spare: what are the thoughts on compatibility with Holidays, Hunterborn, and survival/realism mod stuff. So like RND, You Hunger, Living takes time, Loot and Degradation, Flora Respawn Fix, Dynamic things? Not expecting a detailed guide, just wondered if you know of any glaring inconsistencies or issues with those. From my research: Holidays -> has an ETaC patch, so that should work I believe. Not sure if Skyrim Radioactive Glorified would interfere with it, but the activities are outside as far as I can tell. Hunterborn -> comes with Requiem compatibility stuff, so unless I miss something it should work well enough. Dynamic things -> should work I believe, says SMIM and such things don't need a patch. Flora Respawn Fix -> Not sure if its compatible with all the extra flora mod stuff. Maybe thats why the guide didn't include it too. You Hunger (to make food rarer) -> probably less compatible, as ETaC adds food, as well as Skyrim Radioactive Glorified. The latter doesn't seem to have a patch. Also the levelled list changes may be incompatible with requiem. Living Takes Time -> I don't see why it would interfere, but I'm also no expert. RND -> Not sure how it works with Requiem and its diseases, but requiem seems to have a patch for it. Loot and Degradation -> Seems to have a requiem patch and some built-in compatibility.
  3. Ah, seems the interior overhauls are Skyrim Radioactive Glorified, not ETaC.
  4. Thanks for the help ^^ I appreciate it. Still got some odd issues, sometimes NPCs seem to teleport around. I suppose thats when other NPCs are in the way or something and thus they can't reach their destination? Also I noticed that a lot of the ECTV additions don't see to be marked as property properly, like I can take a lot of things without it being considered stealing (I don't as I think that would be odd, so its more of a novelty issue). One thing I noticed is that when I'm in the Alchemy or General Store in Whiterun and go to the front door theres a spot right at the door that flings me around a bit for some reason... No clue whre that comes from. Any ideas? And thanks in advance ^^
  5. I suppose theres no "good fix" for script latency issues? Or at least I think tahts why my bow breaks 2-3 seconds after I was attacked. Or why it takes 1-2 seconds for things to react to me running my horse into them... Also why is the Wet&Cold go-home feature disabled in the recommendations? Takes too much script time or causes issues or something?
  6. Well its from the old 1.20 Archive (new is 1.25 so not sure if more changed in between) But it has a Requiem folder with a requiem__usleep__kfr__etac.esp inside: https://dl.dropboxusercontent.com/u/18783800/requiem__usleep__kfr__etac.esp on another note: I installed Vividian ENB. Any idea where the "Torches preset" and "Wearable lantern" preset esp files would go? I just chucked them right before Khajit Ears Show.esp
  7. Okay ^^ Did they actually change or can I just use the ones from the old pack?
  8. Hm seems other than the Requiem ECTV Patch, The Requiem Minor Arcana Wildcat Patch is gone too now?
  9. Yeah, guessed it might not matter, but wanted to make sure, thanks :D
  10. Are Navmesh errors during the ECTV Merge expected? Or is that what the .esp you then copy over the merged one fixes? getting: "There were some NavMesh conflicts. You'll need to rebuild these navmeshes in the CK: [ECTV Merged.esp] [NAVI:00012FB4] [NAVM:00068AE9] (in GRUP Cell Temporary Children of Riverwood01 [CELL:00009713] (in Tamriel "Skyrim" [WRLD:0000003C] at 4,-11))" Also during Inns/Settlements Merge:"There were some NavMesh conflicts. You'll need to rebuild these navmeshes in the CK: [settlements Expanded with Inns Merged.esp] [NAVI:00012FB4] [NAVM:0001BD47] (in GRUP Cell Temporary Children of [CELL:0000986C] (in Tamriel "Skyrim" [WRLD:0000003C] at 31,-23)) [NAVM:000DB482] (in GRUP Cell Temporary Children of HeartwoodMillExterior [CELL:0000BCDA] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-24)) [NAVM:00105269] (in GRUP Cell Temporary Children of [CELL:0000BCB9] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-23)) [NAVM:0010526B] (in GRUP Cell Temporary Children of [CELL:0000BC98] (in Tamriel "Skyrim" [WRLD:0000003C] at 32,-22)) [NAVM:0010526E] (in GRUP Cell Temporary Children of [CELL:0000BCB8] (in Tamriel "Skyrim" [WRLD:0000003C] at 33,-23))"
  11. The Requiem guide tells me to install "Requiem - ECTV" from the Optional Pack on the SRLE:LOTD Nexus site. Seems the old pack still had that file. Is it not needed anymore?
  12. Ah, will have to take a look at that ^^ thanks Also, are Savegames compatible between the Main Guide and the Beautification Addon?
  13. Requiem seems to set Unarmed Reach for the playable races to 73. Behind the Curtain to 78. Race Adjustments back to 73; except for Khajit which stay at 78. Is that intentional?
  14. So its expected that " "COR-NoHeavyStormcloaks.esp" and "COR-WetAndCold.esp" don't get installed despite the guide telling me to check the boxes for them? Or at least they don't pop up in merges either.
  15. Well seems after reading up more on it I guess I'll drop ICAIO and go with ETAC instead. Is holidays compatible with this build? It is compatible with ETAC with a patch apparently
  16. Nothing seems to concern itself with merging the ICAIO patches, but they want some masters that are gone after the Merges? Or am I missing something :s
  17. Is there no edit function on here? :o "Do not install this if you plan on using Town/Cities Overhauls" Civil War Overhaul tells me that. Does that just mean the ETAC stuff? Because some settlement thingies are marked as CORE And for the Optional Weather/ENB stuff: Can I only pick one option or can I combine Vivid Weather with Cimates of Tamriel for example. I didn't even know CoT is a weather mod xD Thought it just makes the areas look colder. So I guess I can only pick one option, but not sure!
  18. Any hints on using UUNP with this? Mostly would need that so I can use bodyslide :s It seems Windsong adds UNP bodies, but I'm not sure how compatible that is with a custom race that uses UUNP. From what I know I can't just use my custom race with UUNP body and have TMB Vanilla Armors work well with that? *is a bit confused* I'm new to this. Basically I'd like to use the Elin race, but want armors and such to fit me of course. As far as I know I'd use some armor pack that comes with BodySlide stuff and build it for the Elin UUNP body. But I don't know how that then works out wiht NPCs wearing the stuff and such x.x Or maybe I'll have to use the UNP Elin body. But I'm not sure on the differences between them. Oh, and also I read about NRM Soldier Overhaul on the Requiem reddit. Any ideas on the compatibility with that? Sorry for all the questions ^^" I'm just a bit confused what to put where and all that. Also I did notice while installing: When I installed Crafting Overhaul Reqtified - Complete, MO told me it couldn't find "COR-NoHeavyStormcloaks.esp" and "COR-WetAndCold.esp" in the archive, so I had to manually put those from the optional folder into the mod. Is that correct, or were they expected to not be found?
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