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CrustyOldFart

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Everything posted by CrustyOldFart

  1. Mine jumped from 4064 to 16224. What's more is that I notice the difference quite a bit in the game. I've got the STEP Extended set up with most but not everything HQ options and I would normally be pinned at 60 fps but traveling outside from one cell to the next it would drop to the low 50s or sometimes high 40s and I could watch the grass render over a period of about a second or two. It was totally playable but irritating. Every time I crossed a cell boundary I could even hear my footsteps stutter when the game would basically freeze for a fraction of a second. NOW though, after the Windows update, it's super smooth, no stuttering footsteps. I can still see grass pop in or fade out but its much quicker. Really made it that much more enjoyable to play. Pretty happy that Windows addressed this issue with the update.
  2. I just did a fresh install of Skyrim, MO and all Step Extended mods on a new HD last week, did the bashed patch and everything seems to be working fine for me. This was only my second time installing the STEP mods, so I'm just an amatuer at this. I did see a post somewhere about the Windows Fall Update that is supposed to fix the 4GB graphics card memory limit in DX9 games which is reportedly being released later this month. However, if you participated in an older build of a Windows 10 Insider preview build of the Fall Update, there was apparently some bug with Skyrim and MO not loading mods which was supposedly fixed in the September 27, 2017, build 17004 for PC. I just saw this on the Windows blog: https://blogs.windows.com/windowsexperience/2017/09/27/announcing-windows-10-insider-preview-build-17004-pc-skip-ahead/#uDVg49jruK7PJ4ZH.97 If you don't want to follow the link, here is what it says re MO Skyrim Mods: "We fixed an issue resulting in Mod Organizer no longer load mods into Skyrim in recent flights" Not sure if this is applicable to the problem you mentioned in the OP, but thought I'd pass it along just in case. Also, just wanted to say THANK YOU in a huge way for all your work that you share in your videos. I couldn't have gotten this far in modding Skyrim without them.
  3. TY! Will try after work and report back the results.
  4. Hi all. First off, thanks to STEP team and Tanin for MO, it's all truly amazing what you have done for this game. I'm relatively new to modding, and have already spent a few hours searching for answers to my particular CTD problem, so please go easy on me for my first post here. I've got many hours in game with a step core baseline set up, to about character level 32, and I've only CTD in two situations, one at a specific location, Sinderian field lab in Blackreach, whenever I turned to look in a certain direction would CTD I assume due to conflict texture or something so I just grabbed his journal and got out without turning that direction again. The other CTD situation is more frustrating as it is recurring and seems every time I'm in combat when an enemy resurrects/reanimates. For instance when I'm fighting a necromancer, and they resurrect another already killed necromancer or a wolf, there is an awesome loud spooky sound effect, i kill the resurected enemy, theres a kind of explosion when they die and I immediately get a CTD. After searching a while, I only found one post on Redit site of someone asking about similar problem but no solution was provided. I have z87, i4770k, 16gb RAM, GTX770 2gb RAM, STEP core baseline resolution. Only exceptions to STEP core are I have iHUD and matter of time, and did not install Better Turn Animations. Ini tweaks per STEP but noticed GP tutorial for STEP ini tweaks had slightly diff or additional settings. Would anyone else who have had a similar problem found out cause and solution, or anyone able to point me in a direction of what to try next to troubleshoot an fix? I would appreciate very much. Thank you for reading and your consideration. Steve CrustyOldFart Ps. Please excuse typos, I'm on a tiny mobile atm.
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