Did it. I tested for about 10 minutes, tried different ENB options and different weather ids. Couldn't reproduce it anymore. Seems like it's gone. Thanks a lot
I'm using the latest enb binaries 0.308 with Tetrachromatic ENB preset by Slothability (Here's a link). Using his version for Vivid weathers (since i'm using Vivid Weathers) I managed to actually find what ENB option eliminates the issue. 'Ignore Weather System' under 'Objects' tab is ON by default in my ENB preset (checked). Turning it off (unchecked) completely eliminates the issue. Also enabling occlusion culling in ENB reduces frequency of flickering (flickering becames completely random). Other options don't do anything with it (ofc except turning objects processing off). I made a screenshot with two options which influence somehow on the issue
Okay I found the mod causing it.
It's Enhanced Vanilla Trees and their appropriate billboards. I'm using option 4 in EVT (dark vurt's pine) and no 'more green' option. Also using its built-in RAT option (but i doubt they affect Solitude somehow since they're all in Riften) and parallax texture for bark.
I managed to reduce my load order to this:
and mod order to this:
At this point when I disabled EVT and their billboards and re-generated DynDOLOD textures & output flickering has stopped. Then I turned them back on and re-generated again and flickering has started again.
I'm using Tetrachromatic ENB for Vivid Weathers btw.
Thanks for the help. I think I'll get in touch with EVT author or/and try different options.
again update: here's a settings preset i'm using I've noticed if i'm using default 'medium' preset without going to 'advanced' menu issue also disappears, however when using advanced options and customizing it like shown on the picture above issue appears again
Nope, I had 'Resources' that were available with 2.18 main file (cant remember their version) but I deleted the entire mod in MO before upgrading. Yes, I hid this folder in MO and this fixed the issue. Link
small update: made few additional tests. Just disabling DynDOLOD.esp is not enough to fix it. Disabling the entire 'DynDOLOD Output' mod fixes it (DynDOLOD Textures (TexGen output) doesnt matter). So I guess it's caused by something inside output generated by DynDOLOD not the esp itself
I'm getting weird wall flickering with the latest DynDOLOD (2.21) in Solitude. I did several tests with completely new characters (in case if it's upgrade issue - I've upgraded from 2.18). Issue still persists on new characters. I can't say if this issue was present in 2.18 since I didn't really pay attention to the walls. Here are the videos: 1st video - with DynDOLOD enabled on a completely new character 2nd video - with DynDOLOD disabled on another new character by 'disabled' I mean TexGen output and DynDOLOD output (incl DynDOLOD.esp) were disabled in MO mod list. However DynDOLOD Resources (and Solitude Exterior.esp) were enabled in both tests. As it can be seen in the 1st video, if I disable ENB issue disappears. However without DynDOLOD.esp ENB works absolutely fine. For instance I'm using latest ENB binaries and Tetrachromatic ENB preset. Modwatch (if it makes sense)