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kcaz25

Citizen
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Everything posted by kcaz25

  1. Sheson you are the best. What does it mean when my Open Cities building's windows are flashing as a move towards them? How can I fix this? Your work is amazing! Thanks for continuing it! Thanks!
  2. I must have had a error and didn't notice. I reran both runs and got the save option the first and second times. Obviously not saving the first time, but saving the last time. ALL THAT SAID I got it thank you! Your work is amazing. You have in large part fixed Skyrim.
  3. EDIT: I also noticed that the first time that I ran it with only the first three check boxes ran for Open Cities I did not have the option to save and exit. I only had the options to exit, read the log, retry. I know that when doing this the first time for Open Cities I would only be doing exit anyway. But I thought it was odd because I usually asks me if I want to save.
  4. True. No problem. Okay. You are so important to the nexus. (skyrim) I have a question. I ran dyndolod back in like 2.09. Everything eventually went great. I had some problems with windmills but I resolved it. Now with 2.21 I am redoing everything from scratch and when I am do and am going to combine the meshes, textures, esp and skse I only have the esp and the skse. The meshes and textures are missing. Did I do something wrong? I have open cities so I ran it with only the first three check boxes ran. Then I did the specific open Cities stuff in the ini then I unchecked those first three boxes but I check the main box and run everything without open cities back in my load order. Thanks!
  5. I found it. Is there an easier to find link?
  6. What is the easiest way to find the documentation. I really can't find your very good documentation. I thought that it used to be on your mod description page. I can't find it? Please help me.
  7. Hey She's in. I figured this out. It wasn't Dyndolod. It was my lacking mod knowledge that was to blame. I didn't know that I had to esmify a esp to be able to make changes to it in another mod. I did that after Arthmoor told me to and all is good now. Edit: autocorrect. Should be sheson
  8. I am working on making a mod compatible with Open Cities. It's called Whiterun Expansion. I have Dyndolod. Amazing mod. The mod adds an entrance to whiterun. The entrance is great except for the fact that there is an occlusion plane that blocks vision into town until you show up on the other side of the plane. I have moved and disabled the plane but it is still there in my game. Is Dyndolod putting it back? Thanks!!
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