Had a few questions: 1. What exactly is the difference between LOTD and the SRLE by Neovalen? Sure, there's a few mods in one that aren't in the other but as far as "base" game modifications (bugfixes, retextures, etc) are concerned, they appear to be very similar. LOTD just adds more ancillary features such as perks, more spells, quest expansions, and so forth. 2. If the above, i.e. both guides are more or less identical with respect to base Skyrim, is true, which guide will yield a more stable platform? I ask because SRLE has not been updated for over a month - not sure how much of an issue that presents. 3. How modular is LOTD? Can I leave out some mods and still have a stable game? Some things I wanted to cut were The Ruffled Feather and Cutting Room Floor, among others. 4. To build upon the previous, can the weather/lighting/ENB be replaced? More specifically, I would like to use Tetrachromatic ENB instead of Vivid. However, the former expressly advises against using any lighting mods. Similarly, if I wish to use an ENB that makes use of RLO or CoT, will such replacements cause problems with the rest of the guide? What if I use an ENB that specifically angles for vanilla lighting/weather only? 5. How script-heavy is LOTD at completion? Can additional script-using mods still be introduced or does LOTD approach the point where more would increase the likelihood of problems? 6. SRLE says extract all BSAs. LOTD says keep your hands off some of them, such as the unofficial legendary patch or optimized dlc. Is there a reason for the disparity?