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ssuamier

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Everything posted by ssuamier

  1. The issue created is https://github.com/TanninOne/modorganizer/issues/995 for anybody who wants to follow directly. Yesterday night I had a short look into how the build system works. It's rather hard to build it due to it has some kind of package management for all it's needed dependencyall dependencies are built (I have read about debug builds.. normally as a use you don't want to use debug builds, trust me, I have years of experience with that professionally, especially not from your dependencies).therefore the sources of them are downloaded. There are huge ones on that, I just name three: boost (framework), Qt (another framework, similar purpose but with HMI support), NMM (yes the mod manager from Nexus iself)I would work on greatly simplifying the build process for the user for a start. We could discuss this here if you're interested. And of course if there is somebody among you having some cmake or at least experience with setting up or maintaining such a build system.
  2. Hi, my name is Reinhard and I'm from germany, 46 years. I'm a professional software developer in the automobile field, mainly HMI. In my free time I'm mainly doing music (Violin or Viola). When I'm gaming it's more often modding my Skyrim to try out mods I sometimes downloaded, but I managed to make quite some progress in the game ;) I came here because of the future of MO. I'm not personally using MO or will but I have read in a forum that shall not be named about some people seeming not be able to figure out how to build it. This is due to my experience with cmake and Qt that I use privately in my own project called Canorus (Free / Open Source Music Score Editor) too. The mod manager I use is called TMM (TesModManager, Nexus 5010). It's the closest to manually installing I have seen at the time where I had dumped NMM due to not running for me (crashes) and manual installation getting out of my hands. Depending on the future of the NMM successor I might consider to switch. At least it would be nice to be included in the round of first pre-beta testers when required. The STEP Guide was really helpful in the past though I have a different vision of basic mods than the guide has, mainly for tuning the Skyrim settings for performance on my subnotebook and Skyrim stability in general. Thank you all guys that have created it, it's an awesome project. At the moment I'm faced with the memory limitation on windows 10 that might force me to stop adding some mods that I'd really like to have in my game due to memory limitation of 4 GB. I hope that enboost will somewhen able to break the limit (again) or that it is possible to workaround it to some degree with a tool like HiAlgo. I'd really like to make use of my 8GB memory of my graphics card.
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