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nb097

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Everything posted by nb097

  1. Just so you know that I didn't ignore your request, I did go through his mod and (by changing the extension on each file to pex0 and running relinker for each one I changed) was able to rule out all the scripts he overwrote. And then just moving all of his mod's scripts (not the overwritten ones from other people) out of MO's folder tree allowed relinker to run just fine. So, it's (at least) one of his scripts. Got part of the way through, but I'm not going to be able to finish tonight. I'll continue tomorrow and send you the offender when I find it.
  2. Well, as it turned out, it wasn't that at all. A mod I'd installed replaced scripts of several other mods to allow better interaction between them, and unfortunately whatever he did to modify said scripts had introduced the error relinker was encountering. Once I removed that, it worked like a charm. Yay! Took about 8 hours to find it, but oh well. I've spent the past three weeks just adding mods and merging after I managed to royally **** my hard drive (I somehow forgot that was why I had to do a fresh install in the first place :/); what's a few more hours enabling and disabling mods trying to find a bad script? :P
  3. Ran champollion successfully. Hmm... let me try doing a search through powershell on the output directory for the offending character... And yep, my Skyrim is in English, but I have added at least a few armors that were from Chinese sites (I merged all of my armors, about 160), so it wouldn't surprise me at all if those were the issue. Does Relinker ignore disabled mods from Mod Organizer? I assume it does based on its reliance on using the last profile. If so, I'm thinking there's not many (if any) armors that had dependencies on other mods I merged. If relinker does in fact ignore disabled merged mods, I might just be able to deactivate my main armors merge and see if it works.
  4. So, I'm getting an error running either current release of the relinker (i.e., 32/64-bit). It appears to be unhappy with unicode characters somewhere (looking at the code, it's in a script that it's parsing to add to the string table for remapping). The tool had worked great before. Did a fresh install of Skyrim, and of course added way too many mods (1500 in MO, ~1000 plugins). Only providing this info for context, because I've got no idea which one in my pile is causing the problem, and not being super familiar with python, I don't know what's safe to touch so I can get some more meaningful error output.
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