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thenewkid

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thenewkid last won the day on April 29 2017

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  1. Yes, that should cover everything, I've played for quite a long time with only the Requiem patch (didn't know of the 2 little patches then) and the problem of forage+botany perk overwriting alchemical lore 2 and the inconsistency of alchemical properties were the only things I have noticed and I've seen all the content (hidden quests).
  2. yes, it's incomplete, that's why I posted the two links which take care of adjusting the alchemical properties and an issue between foraging and alchemical lore 2. and yeah Unmeix's RSE is horribly outdated, made for Requiem 1.7 and Frostfall 2.5 etc, can't use that
  3. Hunterborn can be used, you need the patch for Requiem (and Campfire if you use it) from the Hunterborn page and https://www.nexusmods.com/skyrim/mods/75089/? and https://www.nexusmods.com/skyrim/mods/77151/? for some stuff not covered by the Requiem patch. Loot and Degradation has an inbuilt Requiem detection but that was for version 1.8 and I don't know if it will still work fine or if it needs updating.
  4. You're right, that doesn't look correct. Too bright. It should look like the screenshots on the RRD page.
  5. I think JD mentioned the reason for switching somewhere, best use the search function in the top right to find it. Apart from the things mentioned above, the most important thing is that the changes from Skyrim Unbound that were forwarded into the CRpatch are removed or altered to fit LAL.
  6. CustomMemoryBlockTotalSizeMb=1024 is way too high. Set it back to 128 and follow the advise dunc001 has given here
  7. You run DynDOLOD's TexGen through MO and MO can only handle 32bit apllications. DDSopt is run outside of MO so it doesn't matter.
  8. Those look like Claralux road lanterns just without the actual lights.
  9. If the needed esp is the mentioned, then it was correct before, the 1.2 version Requiem - Weapon Range Fix - Mortal Enemies contains a Requiem - WRF_MinorArcana_MortalEnemies_TG.esp. While the 1.3 version Requiem - Weapon Range Fix - Vanilla contains Requiem - MortalEnemies_MinorArcana_TG_Vanilla.esp.
  10. LotD got updated again, the official Unofficial patch is 1.12 and the patch collection 18.12. From the changelogs they look good to go, except for maybe the forwarded USLEEP 3.09 changes, since USLEEP 3.09 hasn't been given green light for the guide yet.
  11. Craftable Horse Barding got an update as well.
  12. Don't know why they don't show with "help", but if you need IDs for stuff on display use the LotD wiki https://legacy-of-the-dragonborn.wikia.com/wiki/Armory Most items are linked there with respective ID, for those that are not, you can look them up in TES5Edit, sort the names alphabetically and it shouldn't take long to find.
  13. Iron scimitar cannot be smithed because the created object entry in the recipe is empty in Requiem-Immersive Weapons.esp, which is the last file to edit the recipe (IW and WAFR_IW_patch are the others). One way to fix it, copy the crafting recipe from Req-IW as override into the CRpatch and drag&drop the weapon entry from IW into created object. IDs for steel scimitar/battlestaff are XX0747DA/XX0747B2, XX from IW load order position. Just try additem with those.
  14. All required patches are in the WLSO patches. I think this entry can be removed from the Integration page. This is the lates load order JD has shared:
  15. Err, JD wanted floating objects posted to fix them. Notifying mod authors that haven't been active in months or years would be pointless. At least for the fern in the 3rd picture this is quickly fixed by overwriting the position data in TAFM.esp with that from Hearthfire DLC. WLSO page is outdated. RRD is obligatory for the current setup. I would just use the default nights for CoT and then if you have finished the installation have a look at the nights ingame, but you can look at the screenshots on the RRD page to get an idea. If you feel the need to change something you can still do this afterwards.
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