Iron529
Citizen-
Posts
11 -
Joined
-
Last visited
Iron529's Achievements
Watcher (1/12)
0
Reputation
-
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Well that's the thing, i have no 4k textures, everything is either 2/1k or 2k. The mod list i'm running now is basically the same one i ran stable for over 100h before, with some additional texture mods added in the current load. I'll try to fiddle and tweak some more and see if i can manage to make it stable. All the LODs seem to appear as intended when following those tips you gave earlier. Thank you for the help, appreciate it. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Some progress, map now works without crashing but tcl still causes CTD with the same error as before, this time size / alignment was 5592560/16. Any advice or am i just asking for more than the engine can handle? Edit. Oh and RAM usage when crashing was 2.5GB and VRAM 3.4GB. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Decided to swap Warburgs map to A Quality world map in hopes of fixing atleast the map issue, running DynDOLOD again, will post back in like an hour once it's finished. Output is almost 5gigs in size, guess i went bit overboard with mods again -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
So, i'm back to post my findings. Installed Enhanced Landscaped, Skyrim High Quality LODs and used the BillBoards Generator you linked, ran DynDOLOD on high. Well that was a no go, insta CTD outside of Whiterun with TESV.exe using 2.5GB RAM and around 3.5-4Gb VRAM, engine kinda chocked i would assume since neither of those should be high enough to induce CTD, on my last installation i got a stable game at TESV.exe using 3GB RAM and around 4GB VRAM constant. Did some tweaking in ENBoost and Crash Fixes but could not get a stable game. After this i scrapped scrapped Enhanced Landscapes and tried again with DynDOLOD set on medium, everything else is same as before, previously mentioned HQ LODs and tree BillBoards installed. This time Whiterun outskirts are stable for running and exploration, and cell loads fine coming out of the city or the other various interiors outside of Whiterun. The issue now is that i crash if i use tcl and get even slightly off the ground, rise above player height and i crash. The other crash that occurs and is repeatable is opening world map, instantly crash. Disabling DynDOLOD Output fixes these crashes. Now i'm quite sure the issue is not with DynDOLOD itself but with the engine chocking because of the additional data it has to process, but eitherway i was hoping if you had some magic that could be tried here, didn't get to use DynDOLOD for anything else but testing so far, but my eyes bled after disabling it Crash Fixes gives me the following when using tcl or opening world map: https://gyazo.com/406e8219828d6345e1104015df5501f2 Additional size /alignment codes i get are: 2356488/16, 1166256/16. TESV.exe RAM usage was 2-2.5GB and VRAM usage was constant 4GB during crashes. Map is Warburgs 3D Paper Map, if it matters. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Unless that flora fix mod changes textures like: \farmhouse\roof01.dds, \skyhaventemple\skyhavenroof01_n.dds or \winterhold\magestatue_d.dds i doubt it But i'm glad if i could be of some though very limited help in this regard. Post back your findings and maybe it's something i can help with. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Ah, so it seems, checked the log and seems to be over 100 errors. Disabling them would tell you which ones cause the errors but i'm afraid i have no idea how to fix it except downloading and installing again incase of corruptions. You did say you have MO archive managing un-ticked and have checked your skyrim.ini to have the line about .bsa archives? -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
This leads to the "work it up from there" bit, you need to check which mod adds that file and try downloading and installing it again incase it's corrupted, unfortunately i don't have additional steps since this is how i got it fixed. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
You could try running TexGen outside of MO and see if it happens again. Helped me in troubleshooting if it's the vanilla .bsa files or a mod added one and then work it up from there. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Ah, ok i will check up on those and run DynDOLOD again, thanks. The way i understood the description on Enhanced Vanilla Trees i was under the impression that the DynDOLOD folder inside the main mod was all i needed and further billboard generation was only for better visuals. Will check back after i get these sorted. Thanks again. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Thanks for the reply. Yes i meant the trees and terrain but the terrain problem you just explained, guess i have to fiddle around with my load order and add Enhanced Landscapes in, that would fix it right? As for the trees i only have enhanced vanilla trees installed, the way i understand from the description it should work out of the box? I have vanilla LOD billboards from TES5LODGen page, SFO billboards overwriting them, then enhanced vanilla trees which isn't overwriting neither and the only thing that overwrites that is DynDOLOD. About the load order you're correct, sorry for my bad explanation on that, everything DynDOLOD related is overwriting any other files in my load order. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Iron529 replied to sheson's question in DynDOLOD & xLODGen Support
Hello, i was wondering if someone could assist me with an issue i have. I installed DynDOLOD per the instructions on GamerPoets video, but i don't think that this is working correctly. Here's couple of screenshots so you see what i mean. https://imgur.com/a/oxnUi I also notice some terrain flickering which was extremely noticable while taking the High Hrothgar picture, as you can see in that picture some objects appear to be in water while actually the terrain just flickered. Everything from DynDOLOD is as lowest in MO left pane and DynDOLOD esps are at the bottom of my load order, only thing below is Automatic Variants esp. Any help would be appreciated, already tried installing DynDOLOD twice but no difference, settings chosen during installation were high and as seen in pictures i increased settings in the MCM but no difference.

