User:JawZ/RS Development/Rorikstead: Difference between revisions

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==Rorikstead Interiors==
==Rorikstead Interiors==
===Rorik's Manor===
===Rorik's Manor===
====Compares====
:{{Gallery
|enable=Yes
|galleryitems=
{{GalleryItems
|url=https://copy.com/UZAIjoqrrVf3emas
}}{{GalleryItems
|url=https://copy.com/LYlRFxJtgPwUupvx
}}{{GalleryItems
|url=https://copy.com/JX3kxuzQ40km7lR0
}}{{GalleryItems
|url=https://copy.com/gvQfRNgL4sl8hJUi
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}}
====Changes====
* Replaced most bulbs with new bulbs from the Dev Kit.
* Applied a warm emittance to the fire.
* Disabled three candlehorns.
* Added Shadow Fix to hearth.
* No FX alterations or additions.
====Notes====
This was an odd space  to work with. Adding one more bulb anywhere pushed the meshes too far so I have to work with the default number of lights.
# The light for the chandelier above the bar has be re-positioned and altered to light the entire sleeping area.
# This interior had far too many candlehorns tossed around. I (initially) disabled what I couldn't make work. That ended up being one above the fireplace, one on the long table, and one on the round table.
<br/>

Revision as of 19:45, February 1, 2016

INFO[edit | edit source]

Modder working on this location[edit | edit source]

TechAngel85 (talk) 12:28, February 1, 2016 (EST)

Emittance value to use[edit | edit source]

  • Emittance value = WeatherTundraMarsh.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Rorikstead Exterior[edit | edit source]

Rorikstead Interiors[edit | edit source]

Rorik's Manor[edit | edit source]

Compares[edit | edit source]

Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.

Changes[edit | edit source]

  • Replaced most bulbs with new bulbs from the Dev Kit.
  • Applied a warm emittance to the fire.
  • Disabled three candlehorns.
  • Added Shadow Fix to hearth.
  • No FX alterations or additions.

Notes[edit | edit source]

This was an odd space to work with. Adding one more bulb anywhere pushed the meshes too far so I have to work with the default number of lights.

  1. The light for the chandelier above the bar has be re-positioned and altered to light the entire sleeping area.
  2. This interior had far too many candlehorns tossed around. I (initially) disabled what I couldn't make work. That ended up being one above the fireplace, one on the long table, and one on the round table.