User:JawZ/RS Development/Caves: Difference between revisions

From Step Mods | Change The Game
 
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===Moss Mother Cavern===
===Moss Mother Cavern===
===Movarth's Lair===
===Movarth's Lair===
===Nightingale Hall===
===Orotheim===
===Orotheim===
===Pinemoon Cave===
===Pinemoon Cave===

Latest revision as of 16:34, January 25, 2016

INFO

Modder working on this location

Emittance value to use

  • Emittance value = WeatherTundraMarsh.
  • Apply this to both Light Bulbs and FX effects, or use one of the FXWeathers if those suits the atmosphere better.

Caves

Bleakcoast Cave

Blind Cliff Cave

Bloated Man's Grotto

Bonechill Passage

Boulderfall Cave

Brinewater Grotto

Brittleshin Pass

Broken Fang Cave

Broken Helm Hollow

Broken Oar Grotto

Bronze Water Cave

Brood Cavern

Bruca's Leap Redoubt

Chillwind Depths

Cragslane Cavern

Cragwallow Slope

Cronvangr Cave

Crystaldrift Cave

Darkshade

Darkwater Pass

Duskglow Crevice

Eldergleam Sanctuary

Fallowstone Cave

Forsaken Cave

Glenmoril Coven

Gloomreach

Guldun Rock Cave

Graywinter Watch

Greenwall Cave

Greywater Grotto

Haemar's Shame

Halldir's Cairn

Hob's Fall Cave

Honeystrand Cave

Liar's Retreat

Lost Echo Cave

Lost Knife Cave

Lost Knife Hideout

Moss Mother Cavern

Movarth's Lair

Orotheim

Pinemoon Cave

Pinepeak Cavern

Purewater Run

Ravenscar Hollow

Reachcliff Cave

Reachwater Rock

Rebel's Cairn

Red Eagle Redoubt

Redoran's Retreat

Rimerock Burrow

Septimus Signus' Outpost

Shadowgreen Cavern

Shimmermist Cave

Shimmermistcave01 Complete

Shimmermistcave02 Complete

Changes:

Added 1rs_FalmerCaveGlowNS. OmmniNS type bulb. Purpose is to just simulate the glow from the blueish crystals in falmer caves.

Added 1rs_BlueCaveTemplate. Lighting template, conversion from the teal falmer template into a more dark blue one that matches the primary light source, the crystals, better.

Added 1rs_IS_FalmerCaveBlue. Imagespace. From bright teal, to dark teal. As well as normalization of contrast and saturation.


Notes:

Final room lacks... something to make it a bit more interesting to look at. Considering it is a pseudo boss fight area then it is perhaps a bit sad with just one light source in the entire room. Also the general lighting template prevents the room to be as dark as it probably should be. Could considering turning on the giant dwemer chandelier and it would solve all the issues.

Sightless Pit

Sleeping Tree Cave

Snapleg Cave

Soljund's Sinkhole

Southfringe Sanctum

Steepfall Burrow

Stillborn Cave

Stony Creek Cave

Sunderstone Gorge

Swindler's Den

The Chill

Tolvald's Cave

Uttering Hills Cave

White River Watch

Wolfskull Cave

Yngvild