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=Modern Immersive Skyrim=
=Modern Immersive Skyrim=
THIS IS A WORK IN PROGRESS PAGE, COME BACK LATER
THIS IS A WORK IN PROGRESS PAGE, COME BACK LATER


==Introduction==
==Introduction==
This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay.  
This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay. I started writing this guide for myself, so I could keep track of what was merged in what order and other important notes.  I decided to format it for a wiki and put it on my step user page just for convenience.  I will not be giving detailed instructions for every step, if you are going to follow the guide, then you should have a good grasp of things like load order, overwrites, merging mods and making edits in TES5Edit.


This mod collection is compatible with STEP:Extended and REGS, that is what I use.  Do a complete STEP Extended install, and then a complete REGS install, and then install these mods in the order they are listed, unless specifically instructed differently in the description.  Please ensure your system is stable and working well before trying to add more mods.  
Q: What will you find here? 
A: An absurd number of gameplay altering mods, with an even longer list of patches to make them work together.  Hope you have a good CPU because this is surely going to be script heavy.
 
Q: What will you not find here?
A: ENBs, Body Replacers or High Res Texture Packs.  There are lots of guides out there that include this kind of thing.  I have had a lot of fun with those in the past, but with this guide I’m looking for the most interesting gameplay I can find.  If you want to use graphics enhancements also, then go for it, but I chose to not use any of those for performance and stability reasons. 
 
Q: What is it compatible with?
This mod collection is compatible with STEP:Extended and REGS, that is what I use and what it has been tested onIt is likely dependant on much of STEP Extended, but most of REGS could be safely ignored, though I don’t know why you would want to. 
 
Q: How do I get there?
A: Do a complete STEP Extended install, test it for a day and make sure its completely stable.  Then add a complete REGS install, test that for a day and make sure its also completely stable.  Then follow this guide and install these mods in the order they are listed and after REGS unless specifically instructed differently in the description.   Always read what mods do before you install them, yes you must read everything, if you don’t like reading, then turn back now.  You have been warned. 
 
Q: Can’t I just follow the guide without reading all the mod pages?
A: No, if you just blindly install everything then the game will probably not work, or even launch.  You really need to learn what the mods do and how to work with them.  This guide is just that, a guide.  The guide will probably have outdated information and will certainly contain errors, if you think something is contradicting something else, then it might be.  


===My System Specs===
===My System Specs===
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The main thing I look for when playing any Elder Scrolls game  is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay.  I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection.   
The main thing I look for when playing any Elder Scrolls game  is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay.  I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection.   


Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about doing that.   
Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about making those changes.   


===Eliminating Exploits===
===Eliminating Exploits===
Line 31: Line 44:
===Gameplay Concessions===
===Gameplay Concessions===
I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,
I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,
*Removing the HUD elements and compass.
*Removing the HUD elements and compass - I see this in alot of discussions on immersion, I’m not going there, this is still a game.  
*Adding animations to actions,.opening doors, picking herbs, etc...
*Adding animations to actions,.opening doors, picking herbs, etc - time is a precious resource, and what I get to spend playing I don’t want to be looking at my character picking herbs all day.


===Rebalancing the Economy===
===Rebalancing the Economy===
When I play a long game of skyrim, money tends to become an afterthought.  I end up with so much cash on hand that I can pretty much buy anything and never have to think about it.  This is a problem.  As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated.  A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet.   
When I play a long game of skyrim, money tends to become an afterthought.  I end up with so much cash on hand that I can pretty much buy anything and never have to think about it.  This is a problem.  As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated.  A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet.  Want to buy a house?  You really will have to sacrifice other things to save up the money.


===Basic Needs===
===Basic Needs===
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===Crafting Redesign===
===Crafting Redesign===
I generally build alot of stuff when I play for any extended time and end up with a powerful crafted weapon long before I should have it, making the mid game far easier than it should beTo solve this issue I added a character level requirement for every crafting perk and made it so that crafting would no longer increase your character levelYou can think of each crafting profession as a separate skill from each other and from combat related skills, as it always should have been.  Crafting items now take a significant  amount of time and as a side effect, drain your resources as discussed in the Basic Needs section, to help offset those changes I doubled the speed that your crafting skill increases, so you no longer have to create as many items to increase your skill.  
I have a few problems with the vanilla crafting system1: increasing your character level by building daggers and making random potions is far too easy.  2: You have to make alot of stuff to increase your skill to get to make the good stuff.  3: Power Leveling the crafting professions will give you unbalanced equipmentThe combination of basic needs and the accelerated passage of time for crafting creates a few new wrinkles that add to already not great mechanics
 
I have spent alot of time working out a way to address these problems, and in the end the solution is a relatively simple set of tweaks 
 
*Gaining skill points in Smithing, Enchanting or Alchemy contribute very little to increasing your character level. 
*The rate you gain skill points in Smithing, Enchanting or Alchemy has been greatly increased.
*All material and silver perks in Smithing now have a level requirement.


==Part 2 - Installing Mods==
==Part 2 - Installing Mods==
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===Making Room===
===Making Room===
With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches.  I helped reduce that footprint by merging these groups of mods into single plugins. Rearrange your plugins so that each group is in a continuous block if you are going to merge these.  Remember to disable the plugins you merged.  
With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches, this is simply not enough space to install all the mods we want.  I helped reduce that footprint by performing the following steps  Rearrange each block of plugins so they are in a continuous group in the order listed and merge them.  Remember to disable the plugins you merged. Make sure you have version 1.8 of the xEdit merge plugins script and version 3.0.33 of TES5Edit.  Run a check using the filter for conflict losers and fix any problems you find, always load the unofficial patches and make sure they are not conflict losers.  Put the new .esp into a new mod folder (right click the overwrite folder in MO) and place after the plugins folder.  


*RealisticWaterTwo.esp
*RealisticWaterTwo.esp
Line 57: Line 76:
:New Plugin Name:  RealisticWaterTwo.esp
:New Plugin Name:  RealisticWaterTwo.esp


*ETaC - Complete EWDR Patch.esp"
*JK’s Marcath.esp
*ETaC - Complete LoS Patch.esp"
*JK’s Solitude.esp
*ETaC - Complete NoSnow Patch.esp"
*JK’s Whiterun.esp
*ETaC - Complete BFT Patch.esp"
*JK’s Windhelm.esp
*ETaC - Complete CRF Patch.esp"
*Understone Keep Repair.esp
*ETaC - Whiterun Ext CRF Patch.esp"
*Better City Entrances - No Whiterun.esp
*ETaC - Complete ORS Patch.esp"
*NerniesCityandVillageExpansion.esp
*ETaC - Whiterun Ext LoS Patch.esp"
*Windhelm Lighthouse.esp
:New Plugin Name: ETaC - Patches.esp
:New Plugin Name: REGS - Cities & Outskirts Merged (8)
 
*ETaC - Complete EWDR Patch.esp
*ETaC - Complete LoS Patch.esp
*ETaC - Complete NoSnow Patch.esp
*ETaC - Complete BFT Patch.esp
*ETaC - Complete CRF Patch.esp
*ETaC - Whiterun Ext CRF Patch.esp
*ETaC - Complete ORS Patch.esp
*ETaC - Whiterun Ext LoS Patch.esp
:New Plugin Name: ETaC - Patches Merged (8).esp


*FarmhouseChimneys.esp
*FarmhouseChimneys.esp
Line 72: Line 101:
*FarmhouseChimneysCRF.esp
*FarmhouseChimneysCRF.esp
*FarmhouseChimneysMaS.esp
*FarmhouseChimneysMaS.esp
:New Plugin Name: FarmhouseChimneys - Merged.esp
:New Plugin Name: FarmhouseChimneys.esp
 
*tos_amber_guard.esp
*Apple garden.esp
*tos_granitehall.esp
*tos_laintardale_hf.esp
*Provincial Courier Service.esp
*Snowbound Acres.esp
:New Plugin Name: REGS - Locations Merged (6).esp
 
*PP_OgmundsTomb.esp
*PP_WindcallerPass.esp
*ORS_DremoraUpdate.esp
*ORS_ChaptersLinker.esp
:New Plugin Name: REGS - Quests Merged (4).esp
:Disable Mod: And the Realms of Daedra
:Disable Mod: No Mercy
:Disable Mod: The Secret of Dragonhead - Special Edition
 
===Weather & Lighting===
There are many mods that touch on the subject of weather and lighting.  I want a realistic appearance with dark nights and dark interiors.  The following combination of mods gives the best effects to my liking.  You are free to change these choices as you see fit, none of the patches at the end of the guide are dependant on any of these mods. . 
====[https://www.nexusmods.com/skyrim/mods/17802/? Climates of Tamriel]====
:Author: jjc71
:Version: 3.1
:Options: Main File, Sounds, Dawnguard Patch, Dragonborn Patch, Soud Dawnguard Patch
:Instructions:Default, Default, Default
:Mod Notes: climates of tamriel replaces the vanilla weather & lighting in the 7 climates of skyrim. the 7 climates are coast, fall forest, snow, reach, tundra, volcanic tundra and tundra marsh.  each climate has it's own unique 28 clear weathers & 28 cloudy weathers totalling 392 clear and cloudy weather systems.  foggy weather, windy weather, overcast weather, heavy rainy, light rain, light snow, heavy snow and storm snow are used across all the climates where appropriate.
====[https://www.nexusmods.com/skyrim/mods/27043/? Enhanced Lights & FX]====
:Author: anamorfus
:Version: 2.0
:Options: Main File, SMIM Meshes, Dawnguard, Dragonborn
:Instructions: Enhancer, No Breezehome
:Mod Notes: Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.
====[https://www.nexusmods.com/skyrim/mods/49472/? Realistic Nights]====
:Author: MountianFisherman
:Version:  3.0
:Instructions: Option 1, Dawnguard, Dragonborn
:Mod Notes:  If you're looking for a darker, more immersive nighttime Skyrim experience, you've come to the right place. I want something where you're actually scared to travel at night, where the woods of Skyrim are crawling with hidden beasts, and where the player can truly blend in wtih the shadows at night. The goal of this mod is to make Skyrim's nights realistic, fun, lore-friendly, role-play friendly, and beautiful.
====[https://www.nexusmods.com/skyrim/mods/18916/? Lanterns of Skyrim - Magic Light]====
:Author: mannygt
:Options:  Magic Light Optional File
:Mod Notes:  This is a preset for the color of lighting for the Lanterns of Skyrim mod.
====Merge List====
*ClimatesOfTamriel-Dawnguard-Patch.esp
*ClimatesOfTamriel-Dragonborn-Patch.esp
*ClimatesOfTamriel-Sound.esp
*ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
*RealisticNights.esp
*RealisticNightsDG.esp
*RealisticNightsDB.esp
*EnhancedLightsandFX.esp
*ELFX - Dawnguard.esp
*ELFX - Dragonborn.esp
*ELFX - NoBreezehome.esp
*ELFXEnhancer.esp
*Lanterns Of Skyrim - All In One - Magic Light.esp
:New Plugin Name: MIS - Weather & Lighting (13).esp


===User Interface===
===User Interface===
====A Matter of Time====
This section includes changes to the UI of the game to make gameplay easier and more streamlined.  This entire section owes its existence to the amazing [https://stepmodifications.org/wiki/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition Skyrim Revisited : Legendary Edition] by Neovalen.
====FISS====
====[https://www.nexusmods.com/skyrim/mods/44091/ A Matter of Time]====
====Extended UI====
:Author: SkyAmigo
====moreHUD====
:Version: 2.0.7
====Blocksteal Redux====
:Mod Notes:  The mod adds some widgets to the HUD which can display different time related information.  The current in game time can be displayed using a symbol and a textual representation.  The current in game date can be displayed using text.  The real life time and date can be displayed using text.  The mod is highly configurable through the SkyUI Mod Configuration Menu.
====Skyrim Enhanced Camera====
====[https://https://www.nexusmods.com/skyrim/mods/48265/ FISS]====
====No Poison Dialogues====
:Author: LordConti2
====Face to Face Conversation====
:Version: 1.21
====iWASM====
:Mod Notes: FISS is an easy to use interface for modders to save&reload in-game variables to/from file.  The custom patch at the end will include some MCM user setting files for mods that support this interface.
====Atlas Map Markers====
====[https://https://www.nexusmods.com/skyrim/mods/57873/ Extended UI]====
:Author: mrpwn
:Version: 1.2.0d
:Mod Notes: Extended UI is a project that attempts to fix parts of the user interface. At the moment the intent is for Extended UI to be a complementary mod to SkyUI rather than to replace parts of SkyUI.  Makes changes to the skill menu, the sleep/wait menu and the console.
====[https://www.nexusmods.com/skyrim/mods/51956/ moreHUD]====
:Author: ahzaab
:Version: 2.1.3
:Options:
:Mod Notes: This mod adds HUD information that Skyrim has been severely lacking. This mod display information about an object that the player is targeting.
====[https://www.nexusmods.com/skyrim/mods/61605 Blocksteal Redux]====
:Author: towawot
:Version: 1.31
:Options:
:Mod Notes:  This mod will prevent you from stealing, looting unneeded items(eg. plate, mag etc..)
====[https://https://www.nexusmods.com/skyrim/mods/57859/ Skyrim Enhanced Camera]====
:Author: LogicDragon
:Version: 1.1
:Options:
:Mod Notes: This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. It uses a hybrid mode where both the 1st person arms and 3rd person body are visible. Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.
====[https://www.nexusmods.com/skyrim/mods/33916/ No Poison Dialogues]====
:Author: Mardoxx
:Version: 1.0
:Options:
:Mod Notes:  Removes the pesky confirm poison dialog and replaces others for HUDMessages
====[https://www.nexusmods.com/skyrim/mods/30533/ Face to Face Conversation]====
:Author: towawot
:Version: 3.2
:Options:
:Mod Notes: Automatically switch to first person and third person view when talking. you can also switch back and forth between first person and third person.
====[https://www.nexusmods.com/skyrim/mods/51087/ iWASM]====
:Author: DarkWolfModding
:Version: 1.0
:Options:
:Mod Notes: A more Immersive Sleep and Wait Menu
====[https://www.nexusmods.com/skyrim/mods/14976/ Atlas Map Markers]====
:Author: kronixx
:Version: 1.7
:Options:
:Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to miss. These mods help by adding map markers to hundreds of locations. I only added the map markers to these areas. All areas are part of the standard game and the DLC's. It will help you find treasure maps, shrines, dragon mounds, campsites, animal dens, burial sites, skill books and lots of unique locations scattered across Skyrim. None of these locations are inside, they are all outside in the open world. It will not add the icons to the map until you discover each location.
====Centaur Font====
 
===Improved Animations===
XP32 Maximum Skeleton
XP32 New Animation Package
Immersive Animations
Dual Wield Improved Animation
YY Anim Replacer - Mystic Knight
Belt Fastened Quivers
FNIS Sexy Move
 
===Improved Characters===
This main component of this section is the mod Ultimate NPC Overhaul, which essentially takes all the community created character customization options and applies them to a great many of the NPCs that you will find in cities and towns, adding diversity among the npcs that the vanilla game severely lacked.
====Optimized Better Males Textures====
====Mature Skin 2 Vanilla Optimized====
Mens Underwear Replacer
Improved Vanilla Female Underwear
The Eyes of Beauty
ApachiiSkyHair
Lovely Hairstyles
KS Hairdos
SG Hairs
Northborn Scars
WldTats Warpaint Edition
XCE - Warpaint & Dirt
Ultimate NPC Overhaul
====Merge List====
:New Plugin Name: MIS - Characters Merged () .esp
LOOT rule after Bring out your dead
 


===Housing===
===Housing & Adoptions===
CURRENTLY NOT USED - IGNORE THIS SECTION
This section is dedicated to improving the vanilla housing options.  The houses are already built into the lore, so you dont have to worry about if they fit in well or conflict with anything else.  Using this collection will allow you to take any of the vanilla homes as a main home and be completely happy with it, and will utilize very few plugins slots.   
This section is dedicated to improving the vanilla housing options.  The houses are there, if you use them or not, this way you can live in any of the vanilla houses and be completely happy with what you get, and at the cost of a single plugin slot.  I will only include housing mods that can be safely merged together.   
Riverside Shack
Riverside Shack
====Skyrim Children Overhaul====
====My Little Hatchling====
====My Little Kitty====
====Urshug====
====Bookshelves SKSE====
====Bookshelves SKSE====
:Author:
:Version:
:Options:
:Mod Notes:
====Honeyside TNF====
====Honeyside TNF====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Hjerim TNF====
====Hjerim TNF====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Vindrel Hall Reborn====
====Vindrel Hall Reborn====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Proudspire Manor Refurbished====  
====Proudspire Manor Refurbished====  
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Breezehome Fully Upgradable====
====Breezehome Fully Upgradable====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Hearthfire Custom Basements====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Hearthfire Homes Dont Respawn====
====Hearthfire Homes Dont Respawn====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Simple Hearthfire Attics====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Teleport Home Spells====
:Author:
:Version:
:Options:
:Mod Notes:
====Merge Plugins====
====Merge Plugins====
Sort the housing plugins into this order and then merge them into a single .esp  
*SCO_3DNPC.esp
?????????
*SCODragonborn.esp
????????
*SCOHearhtfire.esp
????????
*My_Little_hatchling.esp
????????
*My_Little_kitty_non_replaced.esp
???????
*Urshag - Adoptable Orc Child.esp
*KajiitChildren.esp
*IC-HearthfireEmittanceEnhancement_White.esp
*BHTNF_BP.esp
*hjerimtnf.esp
*VHTNF_BP.esp
*HoneysideTNF.esp
proudspiremanortnf.esp
SeverinManor -6 Adoptable Children.esp
more plants all extras.esp
HearthfiresHomesNoReset.esp
:New Plugin Name:
FIX: HearthfireMultiKid_LastName.esp - Aliases Subsection
FIX: HearthfireHomesNoReset.esp - NoResetZone flag x3
 


===Improved Characters===
CURRENTLY NOT USED - IGNORE THIS SECTION


===Monsters & Wildlife===
===Monsters & Wildlife===
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====Skyrim Unbound====
====Skyrim Unbound====
====Character Creation Overhaul====
 
====Take Notes====
====Take Notes====
====[http://www.nexusmods.com/skyrim/mods/32448 Dynamic Things]====
====[https://www.nexusmods.com/skyrim/mods/32448 Dynamic Things]====
:Author: Dominoid
:Author: Dominoid
:Version: 1.4
:Version: 1.4
:Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.
:Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.
====[http://www.nexusmods.com/skyrim/mods/54116 Dynamic Things Enhanced]====
====[https://www.nexusmods.com/skyrim/mods/54116 Dynamic Things Enhanced]====
:Author: FleischHals
:Author: FleischHals
:Version: 1.6
:Version: 1.6
Line 189: Line 307:
====Frostfall====
====Frostfall====
====Hunterborn====
====Hunterborn====
:Disable the two patches in the hunterborn plugin
====Immersive Detection of NPCs====
====Immersive Detection of NPCs====
====Living Takes Time====
====Living Takes Time====
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===New Spells & Equipment===
===New Spells & Equipment===
This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment.  A few of the largest enhancement mods are coupled with a handful of smaller specific item additions.   
This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment.  A few of the largest enhancement mods are coupled with a handful of smaller specific item additions.  The focus being on quality over quantity.
====Apocalypse Magic====
====Apocalypse Magic====
:Author:  
:Author:  
Line 222: Line 341:
:Mod Usage:  
:Mod Usage:  
====Immersive Armors====
====Immersive Armors====
====Immersive Armors====
====Perma Weaponry Fillout====
====Perma Weaponry Fillout====
:Author:  
:Author:  
Line 260: Line 377:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
Merge Instructions
*Bucklers Only.esp
*Ket_ARMONIZER_LListsNPC.esp
*BosmerArmorMATY743.esp
*KWTelescope.esp
*Omegared99-WeaponSets.esp
*Standard-15Percent.esp
*TBBOAv2-1.esp
*MIS - Equipment Level Lists.esp
:New Plugin Name:


===Difficulty &  Balance===
===Difficulty &  Balance===
Line 275: Line 405:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====[http://www.nexusmods.com/skyrim/mods/61255 Immersive Detection of NPC]====
====[https://www.nexusmods.com/skyrim/mods/61255 Immersive Detection of NPC]====
:Author: kkil001
:Author: kkil001
:Version:  2.5
:Version:  2.5
Line 375: Line 505:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Perma Compatability and PaMa Patches====
====Perma Compatibility and PaMa Patches====
:Author:  
:Author:  
:Version:
:Version:
Line 420: Line 550:
====Perma Perk Adjustments====
====Perma Perk Adjustments====
====Perma Spell Restrictions====
====Perma Spell Restrictions====
====Character Creation Overhaul - Perma====
====Perma - Hunterborn - Frostfall Field Work Patch====
Mortar & Pestle crafting requires perk Field Alchlemy
Enchanting Supplies crafting requires perk Split Enchant
Update Perk Descriptions to indicate the unlock
NOT DONE
====Perma Crafting Perks LVL Requirements====
Add Level req for select crafting perks, adjust perk descriptions to give level req info
Moonstone & Dwarven Metal (10)
Corundum & Orichalcum (20)
Malachite & Ebony (30)
Dragon & Daedra (40)
Gold and Silver (8)
Refined Silver (15)
DONE
====Item Immersion Tweaks====
bandioleer - crafting time
Wearable lantern crafting time
Adjust selling price for some items that were too high
Remove perks that make items weightless
NOT DONE
====UNO - CWI Patch====
Keep stats from CWI
Keep look from UNO
NOT DONE
====Mo Mod LvL List Tweak====
Remove the flame creature spawns from the wilderness.
NOT DONE
====Skyrim Unbound - ETAC Patch====
Adjust spawn points to not conflict with EtaC building placement.
NOT DONE


===Custom Patch===
===Custom Patch===
The custom patch includes several different components.   
The custom patch includes several different components.   
*A customized uncapper .ini file
*A customized uncapper .ini file
*A keybind file to remove select vanilla keybinds
*A keybind file to change select vanilla keybinds
*MIS - Compatibility Patch (includes all the above patches)
*MIS - Compatibility Patch.esp
*MIS - Conflict Resolution Patch
:Process - Activate all the in the specific order, load only them into TES5Edit, Merge, Apply filter to show conflict losers, look at the changes from all the patches that did not get carried over and see if anything important was lost.  Takes about 30 minutes.
*MIS - Conflict Resolution Patch.esp
:Process - Load all plugins into TES5Edit, create merged patch, apply filter for cleaning, go through all records that were copied to the new plugin and fix issues, takes a couple hours.
 
==Part 3 - Patching==
===LOOT===
====Custom Rules====


The merged compatibility patch also includes these custom changes. 
===Bashed Patch===
*Removed Mortar & Pestle completely, perma has a mechanics
*Added Perk to unlock field enchanting
*Add Level req for all crafting perks, addto perk descriptions
*Survival Skill Crafting takes time
*Scrimshaw takes time
*Primitive cooking takes time
*living takes time increased limits to x10


==Part 3 - Patching==
===FNIS===
ASIS
100
50
25
15
10


1
===ASIS===
50


===Patchus Maximus===


===Post Install Instruction===
===Dual Sheath Redux===
Run LOOT (beta)
54 45
Build Real Shelter Patch
Build Merged Patch
Build Bashed Patch
Run FNIS
Run ASIS
Run PaMa
Run DSR (54,45)


===Setting Up Keybinds===
===Setting Up Keybinds===
You should feel free to tweak the choices made in this section as you see fit.  If you follow the instructions provided then this will be the Keyboard Layout you end up with.  (spreadsheet)
You should feel free to tweak the choices made in this section as you see fit.  If you follow the instructions provided then this will be the [https://docs.google.com/spreadsheets/d/1NXtuz8wc23ufEF7x_4-sITMh6CBM20jL9JxMqVxAzBc/edit#gid=0 Keyboard Layout] you end up with.
 
====ENB====
Edit the following in the enblocal.ini file
[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=124
KeyFPSLimit=121
KeyShowFPS=120
KeyScreenshot=123
KeyEditor=13
KeyFreeVRAM=122
 
[LIMITER]
EnableFPSLimit=true
FPSLimit=40.0
 
====Skyrim====
These changes are included in the custom patch via a keybind file, you do not have to do anythingIf you do not want these changes then use MO to hide the keybind file.
*Remove Hotkeys 1-8 (we will be using SkyUI Kotkey Sets)
*Remove Quick Load (prevent from accidently quick loading)
*Remove Auto-Move
*Remove Screenshot
*Change Quick Stats to ‘O’
 
 
===Launch The Game===
 
====Game Settings====
Change difficulty to Expert
 
====MCM Settings====
This list is extremely long so I created a [https://docs.google.com/spreadsheets/d/1EFmcna7PKDfkCYf4148oc-6x1oshBu-r0QTmqFVaGxI/edit#gid=0 MCM Settings Spreadsheet] that shows the changes for each mod. (based on the idea found [https://www.reddit.com/r/skyrimmods/comments/2v84jf/remembering_your_mcm_selections_for_mods_a/ here]  My spreadsheet will also include a brief description for each mod that explains what the changed settings are trying to achieve.
 
====Skyrim Unbound====
Skyrim Unbound is omitted from the spreadsheet because the settings for this mod will be different for every character.  You should have a clear idea of the kind of character you want to play, and know something about their backstory before choosing how they are dropped into the world.  The settings are pretty easy to figure out, but here are a couple ideas. 
 
Noble exiled from the family
 
Werewolf left for dead
 
Escaped criminal


Edit enb bindings
Ancient vampire reawakened


===Character Creation===
===Character Creation===
Weapon positions
Yes, you finally made it, the game is loaded… Remember to set the weight slider to no more than 50% so that the Pumping Iron mod will have an effect, I generally start all my characters with zero weight scale  After you create the look of your new character, but before finishing the process you should adjust your weapons tab as described below.
Mod Settings (spreadsheet)
 
====Weapon Positions====
The animations installed as part of the mod package support the following changes, this is largely a personal choice, adjust as needed.  I went for something that would apply to all the character archetypes I intend to play. 
*Swords on Back
*Axes on Back
*Quivers on Hip
*Daggers on Ankles
 
In order for your animations to match the actual sheath position, you have to manually change the weapon position on each character.  These are the recommended settings, but I encourage you to explore what all the sliders do as you can resolve many clipping issues by tweaking the position of your favorite items.
*Sword
*Sword (left)
*Axe
*Axe (left)
*Dagger
*Dagger (left)
*Bow
*Quiver
 
====MCM Settings Revisited====
There are two MCM Menus you need to change after entering the game world.  Frostfall does not initialize smoothly until you are in the world, and the Gold Adjustment mod does not start until the first quest completes.  Return to the [https://docs.google.com/spreadsheets/d/1EFmcna7PKDfkCYf4148oc-6x1oshBu-r0QTmqFVaGxI/edit#gid=0 MCM Settings Spreadsheet]  and look at the second tab at the bottom of the page named AFTER. 


==Part 4 - Review of Changes==
==Part 4 - Review of Changes==
This final section will give insight into the game and offer advice on how to survive in the redesigned world. 


===Things to Know===
===Things to Know===

Latest revision as of 21:09, July 25, 2021

Modern Immersive Skyrim

THIS IS A WORK IN PROGRESS PAGE, COME BACK LATER

Introduction

This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay. I started writing this guide for myself, so I could keep track of what was merged in what order and other important notes. I decided to format it for a wiki and put it on my step user page just for convenience. I will not be giving detailed instructions for every step, if you are going to follow the guide, then you should have a good grasp of things like load order, overwrites, merging mods and making edits in TES5Edit.

Q: What will you find here? A: An absurd number of gameplay altering mods, with an even longer list of patches to make them work together. Hope you have a good CPU because this is surely going to be script heavy.

Q: What will you not find here? A: ENBs, Body Replacers or High Res Texture Packs. There are lots of guides out there that include this kind of thing. I have had a lot of fun with those in the past, but with this guide I’m looking for the most interesting gameplay I can find. If you want to use graphics enhancements also, then go for it, but I chose to not use any of those for performance and stability reasons.

Q: What is it compatible with? This mod collection is compatible with STEP:Extended and REGS, that is what I use and what it has been tested on. It is likely dependant on much of STEP Extended, but most of REGS could be safely ignored, though I don’t know why you would want to.

Q: How do I get there? A: Do a complete STEP Extended install, test it for a day and make sure its completely stable. Then add a complete REGS install, test that for a day and make sure its also completely stable. Then follow this guide and install these mods in the order they are listed and after REGS unless specifically instructed differently in the description. Always read what mods do before you install them, yes you must read everything, if you don’t like reading, then turn back now. You have been warned.

Q: Can’t I just follow the guide without reading all the mod pages? A: No, if you just blindly install everything then the game will probably not work, or even launch. You really need to learn what the mods do and how to work with them. This guide is just that, a guide. The guide will probably have outdated information and will certainly contain errors, if you think something is contradicting something else, then it might be.

My System Specs

Overview

The first section will focus on identifying the types of gameplay behaviors that I want to change. The second section is a detailed guide on how to install all the mods with links to where to find them. The third section gives instructions on how to patch and resolve conflicts. The last section provides a general overview and description of what to expect when you start the game.

Part 1 - Gameplay Redesign

The main thing I look for when playing any Elder Scrolls game is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay. I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection.

Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about making those changes.

Eliminating Exploits

The following specific instances are things that I want to remove the game.

  • Drinking potions mid weapon swing to save your skin.
  • Looting armor from fallen enemies and putting it on in the middle of a battle.
  • Crafting a ton of items and using the perks on combat skills.
  • Enchanting all the items and selling them for too much money.
  • Carrying an unlimited amount of items.
  • Picking master locks and never putting a perk point into lockpicking
  • Casting high level spells with low skill by using +magika effects on items and potions

Gameplay Concessions

I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,

  • Removing the HUD elements and compass - I see this in alot of discussions on immersion, I’m not going there, this is still a game.
  • Adding animations to actions,.opening doors, picking herbs, etc - time is a precious resource, and what I get to spend playing I don’t want to be looking at my character picking herbs all day.

Rebalancing the Economy

When I play a long game of skyrim, money tends to become an afterthought. I end up with so much cash on hand that I can pretty much buy anything and never have to think about it. This is a problem. As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated. A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet. Want to buy a house? You really will have to sacrifice other things to save up the money.

Basic Needs

Since the early days of skyrim I have used mods that added eating, sleeping and drinking to the mix. These days the experiences offered by these mods are so streamlined that they really feel like part of the game. Having to expend resources on simply keeping you and your companions alive will be an integral part of the experience when combined with a 1:1 timescale and the accelerated passage of time for specific activities.

Crafting Redesign

I have a few problems with the vanilla crafting system. 1: increasing your character level by building daggers and making random potions is far too easy. 2: You have to make alot of stuff to increase your skill to get to make the good stuff. 3: Power Leveling the crafting professions will give you unbalanced equipment. The combination of basic needs and the accelerated passage of time for crafting creates a few new wrinkles that add to already not great mechanics

I have spent alot of time working out a way to address these problems, and in the end the solution is a relatively simple set of tweaks

  • Gaining skill points in Smithing, Enchanting or Alchemy contribute very little to increasing your character level.
  • The rate you gain skill points in Smithing, Enchanting or Alchemy has been greatly increased.
  • All material and silver perks in Smithing now have a level requirement.

Part 2 - Installing Mods

The following section will give explicit instructions on what to install to make all these mods compatible with each other. You should always read all documentation for all mods you download and have a good understanding of what they do.

Making Room

With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches, this is simply not enough space to install all the mods we want. I helped reduce that footprint by performing the following steps Rearrange each block of plugins so they are in a continuous group in the order listed and merge them. Remember to disable the plugins you merged. Make sure you have version 1.8 of the xEdit merge plugins script and version 3.0.33 of TES5Edit. Run a check using the filter for conflict losers and fix any problems you find, always load the unofficial patches and make sure they are not conflict losers. Put the new .esp into a new mod folder (right click the overwrite folder in MO) and place after the plugins folder.

  • RealisticWaterTwo.esp
  • RealisticWaterTwo - Legendary.esp
  • RealisticWaterTwo - Falskaar.esp
  • RealisticWaterTwo - Waves - Falskaar.esp
  • RealisticWaterTwo - Wyrmstooth.esp
  • RealisticWaterTwo - Waves - Wyrmstooth.esp
New Plugin Name: RealisticWaterTwo.esp
  • JK’s Marcath.esp
  • JK’s Solitude.esp
  • JK’s Whiterun.esp
  • JK’s Windhelm.esp
  • Understone Keep Repair.esp
  • Better City Entrances - No Whiterun.esp
  • NerniesCityandVillageExpansion.esp
  • Windhelm Lighthouse.esp
New Plugin Name: REGS - Cities & Outskirts Merged (8)
  • ETaC - Complete EWDR Patch.esp
  • ETaC - Complete LoS Patch.esp
  • ETaC - Complete NoSnow Patch.esp
  • ETaC - Complete BFT Patch.esp
  • ETaC - Complete CRF Patch.esp
  • ETaC - Whiterun Ext CRF Patch.esp
  • ETaC - Complete ORS Patch.esp
  • ETaC - Whiterun Ext LoS Patch.esp
New Plugin Name: ETaC - Patches Merged (8).esp
  • FarmhouseChimneys.esp
  • FarmhouseChimneysFalskaar.esp
  • FarmhouseChimneysWyrmstooth.esp
  • FarmhouseChimneysCRF.esp
  • FarmhouseChimneysMaS.esp
New Plugin Name: FarmhouseChimneys.esp
  • tos_amber_guard.esp
  • Apple garden.esp
  • tos_granitehall.esp
  • tos_laintardale_hf.esp
  • Provincial Courier Service.esp
  • Snowbound Acres.esp
New Plugin Name: REGS - Locations Merged (6).esp
  • PP_OgmundsTomb.esp
  • PP_WindcallerPass.esp
  • ORS_DremoraUpdate.esp
  • ORS_ChaptersLinker.esp
New Plugin Name: REGS - Quests Merged (4).esp
Disable Mod: And the Realms of Daedra
Disable Mod: No Mercy
Disable Mod: The Secret of Dragonhead - Special Edition

Weather & Lighting

There are many mods that touch on the subject of weather and lighting. I want a realistic appearance with dark nights and dark interiors. The following combination of mods gives the best effects to my liking. You are free to change these choices as you see fit, none of the patches at the end of the guide are dependant on any of these mods. .

Climates of Tamriel

Author: jjc71
Version: 3.1
Options: Main File, Sounds, Dawnguard Patch, Dragonborn Patch, Soud Dawnguard Patch
Instructions:Default, Default, Default
Mod Notes: climates of tamriel replaces the vanilla weather & lighting in the 7 climates of skyrim. the 7 climates are coast, fall forest, snow, reach, tundra, volcanic tundra and tundra marsh. each climate has it's own unique 28 clear weathers & 28 cloudy weathers totalling 392 clear and cloudy weather systems. foggy weather, windy weather, overcast weather, heavy rainy, light rain, light snow, heavy snow and storm snow are used across all the climates where appropriate.

Enhanced Lights & FX

Author: anamorfus
Version: 2.0
Options: Main File, SMIM Meshes, Dawnguard, Dragonborn
Instructions: Enhancer, No Breezehome
Mod Notes: Enhanced Lights and FX has the goal to create a more dramatic and realistic mood to the Skyrim lights by adding lights to all light sources and removing any light without a source, as well as the addition many more effects like smoke, volumic lights, driples, etc. I made some friendly redesigns as needed too, and some redesigns for more dramatic looking.

Realistic Nights

Author: MountianFisherman
Version: 3.0
Instructions: Option 1, Dawnguard, Dragonborn
Mod Notes: If you're looking for a darker, more immersive nighttime Skyrim experience, you've come to the right place. I want something where you're actually scared to travel at night, where the woods of Skyrim are crawling with hidden beasts, and where the player can truly blend in wtih the shadows at night. The goal of this mod is to make Skyrim's nights realistic, fun, lore-friendly, role-play friendly, and beautiful.

Lanterns of Skyrim - Magic Light

Author: mannygt
Options: Magic Light Optional File
Mod Notes: This is a preset for the color of lighting for the Lanterns of Skyrim mod.

Merge List

  • ClimatesOfTamriel-Dawnguard-Patch.esp
  • ClimatesOfTamriel-Dragonborn-Patch.esp
  • ClimatesOfTamriel-Sound.esp
  • ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
  • RealisticNights.esp
  • RealisticNightsDG.esp
  • RealisticNightsDB.esp
  • EnhancedLightsandFX.esp
  • ELFX - Dawnguard.esp
  • ELFX - Dragonborn.esp
  • ELFX - NoBreezehome.esp
  • ELFXEnhancer.esp
  • Lanterns Of Skyrim - All In One - Magic Light.esp
New Plugin Name: MIS - Weather & Lighting (13).esp

User Interface

This section includes changes to the UI of the game to make gameplay easier and more streamlined. This entire section owes its existence to the amazing Skyrim Revisited : Legendary Edition by Neovalen.

A Matter of Time

Author: SkyAmigo
Version: 2.0.7
Mod Notes: The mod adds some widgets to the HUD which can display different time related information. The current in game time can be displayed using a symbol and a textual representation. The current in game date can be displayed using text. The real life time and date can be displayed using text. The mod is highly configurable through the SkyUI Mod Configuration Menu.

FISS

Author: LordConti2
Version: 1.21
Mod Notes: FISS is an easy to use interface for modders to save&reload in-game variables to/from file. The custom patch at the end will include some MCM user setting files for mods that support this interface.

Extended UI

Author: mrpwn
Version: 1.2.0d
Mod Notes: Extended UI is a project that attempts to fix parts of the user interface. At the moment the intent is for Extended UI to be a complementary mod to SkyUI rather than to replace parts of SkyUI. Makes changes to the skill menu, the sleep/wait menu and the console.

moreHUD

Author: ahzaab
Version: 2.1.3
Options:
Mod Notes: This mod adds HUD information that Skyrim has been severely lacking. This mod display information about an object that the player is targeting.

Blocksteal Redux

Author: towawot
Version: 1.31
Options:
Mod Notes: This mod will prevent you from stealing, looting unneeded items(eg. plate, mag etc..)

Skyrim Enhanced Camera

Author: LogicDragon
Version: 1.1
Options:
Mod Notes: This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. It uses a hybrid mode where both the 1st person arms and 3rd person body are visible. Also, any points where the game force switches to 3rd person (sitting, crafting, riding, werewolf, knockout/death, etc.) are now in 1st person.

No Poison Dialogues

Author: Mardoxx
Version: 1.0
Options:
Mod Notes: Removes the pesky confirm poison dialog and replaces others for HUDMessages

Face to Face Conversation

Author: towawot
Version: 3.2
Options:
Mod Notes: Automatically switch to first person and third person view when talking. you can also switch back and forth between first person and third person.

iWASM

Author: DarkWolfModding
Version: 1.0
Options:
Mod Notes: A more Immersive Sleep and Wait Menu

Atlas Map Markers

Author: kronixx
Version: 1.7
Options:
Mod Notes: Exploration is a huge part of Skyrim and there are many locations that can be hard to find and easy to miss. These mods help by adding map markers to hundreds of locations. I only added the map markers to these areas. All areas are part of the standard game and the DLC's. It will help you find treasure maps, shrines, dragon mounds, campsites, animal dens, burial sites, skill books and lots of unique locations scattered across Skyrim. None of these locations are inside, they are all outside in the open world. It will not add the icons to the map until you discover each location.

Centaur Font

Improved Animations

XP32 Maximum Skeleton XP32 New Animation Package Immersive Animations Dual Wield Improved Animation YY Anim Replacer - Mystic Knight Belt Fastened Quivers FNIS Sexy Move

Improved Characters

This main component of this section is the mod Ultimate NPC Overhaul, which essentially takes all the community created character customization options and applies them to a great many of the NPCs that you will find in cities and towns, adding diversity among the npcs that the vanilla game severely lacked.

Optimized Better Males Textures

Mature Skin 2 Vanilla Optimized

Mens Underwear Replacer Improved Vanilla Female Underwear The Eyes of Beauty ApachiiSkyHair Lovely Hairstyles KS Hairdos SG Hairs Northborn Scars WldTats Warpaint Edition XCE - Warpaint & Dirt Ultimate NPC Overhaul

Merge List

New Plugin Name: MIS - Characters Merged () .esp

LOOT rule after Bring out your dead


Housing & Adoptions

This section is dedicated to improving the vanilla housing options. The houses are already built into the lore, so you dont have to worry about if they fit in well or conflict with anything else. Using this collection will allow you to take any of the vanilla homes as a main home and be completely happy with it, and will utilize very few plugins slots. Riverside Shack

Skyrim Children Overhaul

My Little Hatchling

My Little Kitty

Urshug

Bookshelves SKSE

Honeyside TNF

Hjerim TNF

Vindrel Hall Reborn

Proudspire Manor Refurbished

Breezehome Fully Upgradable

Hearthfire Homes Dont Respawn

Merge Plugins

  • SCO_3DNPC.esp
  • SCODragonborn.esp
  • SCOHearhtfire.esp
  • My_Little_hatchling.esp
  • My_Little_kitty_non_replaced.esp
  • Urshag - Adoptable Orc Child.esp
  • KajiitChildren.esp
  • IC-HearthfireEmittanceEnhancement_White.esp
  • BHTNF_BP.esp
  • hjerimtnf.esp
  • VHTNF_BP.esp
  • HoneysideTNF.esp

proudspiremanortnf.esp SeverinManor -6 Adoptable Children.esp more plants all extras.esp HearthfiresHomesNoReset.esp

New Plugin Name:
FIX: HearthfireMultiKid_LastName.esp - Aliases Subsection
FIX: HearthfireHomesNoReset.esp - NoResetZone flag x3


Monsters & Wildlife

Real Wildlife of Skyrim

SkyTEST - Realistic Animals and Predators

Monster Mod

Skyrim Immersive Creatures

SkyTEST Integration Project

OBIS

Immersive Patrols

Dogs of Skyrim

Mechanics

This is the meat of the mod collection. Using these mods together will radically change how you play Skyrim and what kind of experience you have.

Skyrim Unbound

Take Notes

Dynamic Things

Author: Dominoid
Version: 1.4
Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.

Dynamic Things Enhanced

Author: FleischHals
Version: 1.6
Mod Notes: This is a kind of patch for the great mod “Dynamic Things” of dominoid. It changes some aspects of the mod and allows the user to change a lot of things which were fixed in the original mod. It furthermore enables now the harvesting of mammoth tusks from the skulls you can find all around Skyrim.

Equipping Overhaul

Extensible Follower Framework

Follower Commentary Overhaul

iNeed

Frostfall

Hunterborn

Disable the two patches in the hunterborn plugin

Immersive Detection of NPCs

Living Takes Time

Pumping Iron

Violens

New Spells & Equipment

This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment. A few of the largest enhancement mods are coupled with a handful of smaller specific item additions. The focus being on quality over quantity.

Apocalypse Magic

Author:
Version:
Options:
Mod Notes:
Mod Usage:
- More Spells

Thunderchild Shouts

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Shouts Redragonized

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Imperious Races of Skyrim

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Immersive Armors

Perma Weaponry Fillout

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Aetherium Armor and Weapons Compilation

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Konahrik's accoutrements

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Skyre Artifacts

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Telescope

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Skyrims Unique Treasures

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Merge Instructions

  • Bucklers Only.esp
  • Ket_ARMONIZER_LListsNPC.esp
  • BosmerArmorMATY743.esp
  • KWTelescope.esp
  • Omegared99-WeaponSets.esp
  • Standard-15Percent.esp
  • TBBOAv2-1.esp
  • MIS - Equipment Level Lists.esp
New Plugin Name:


Difficulty & Balance

Dragon Combat Overhaul

Author:
Version:
Options:
Mod Notes:
Mod Usage:

High Level Enemies

Revenge of the Enemies

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Immersive Detection of NPC

Author: kkil001
Version: 2.5
Options:
Mod Notes:
Mod Usage:

Scarcity

Author:
Version:
Options:
Mod Notes:
Mod Usage:

(x6 loot / x2 merchant)

Gold Adjustment

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Werewolves & Vampires

Moonlight Tales

Bloodmoon Rising

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Better Vampires

Dark Maneuvers

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Utilities

Jaxonz Positioner

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Renamer

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Real Names

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Named Save

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Map Markers

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Furnishings

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Lights Please

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Jaxonz Diagnostics

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Patches

ASIS

ASIS Improved Ini Files

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Perkus Maximus

Author:
Version:
Options: Fixed Wintermyst Stuff
Mod Notes:
Mod Usage:

Perma Compatibility and PaMa Patches

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Dual Sheath Redux

Dual Sheath Redux for Perkus Maximus

Author:
Version:
Options:
Mod Notes:
Mod Usage:

Better Shaped Weapons

Compatibility Patches

You need to get all these patches because they include fixed assets or replacement plugins

CCO - Cloaks of Skyrim

CCO - WIC Patch

3DNPC - EFF

Disable the plugin

Wet & Cold - EFF

Convenient Horses - EFF

Auto Unequip Ammo - EFF

Perma Looping Sneak Spell Sound Fix

Apocalypse - Perma

Disable both plugins

Skyrim Coin Replacer Redux - Perma

These patches are included in the Modern Immersive Skyrim merged patch found in the next section, you do not need to download any of these if using the merged patch.

More Arrows No Damage Change

Hunterborn - Patches

Disable the two patches in the hunterborn plugin

CCO - Frostfall

CCO - SIC

CCO - WAF True Orcish

Perma Defluffing Perks

Thunderchild - Perma

Thunderchild - Wyrmstooth

Imperious - Perma

Perma Immersion M&P

PerMa Headless(or Helmetless) Warrior

Perma Perk Adjustments

Perma Spell Restrictions

Perma - Hunterborn - Frostfall Field Work Patch

Mortar & Pestle crafting requires perk Field Alchlemy Enchanting Supplies crafting requires perk Split Enchant Update Perk Descriptions to indicate the unlock NOT DONE

Perma Crafting Perks LVL Requirements

Add Level req for select crafting perks, adjust perk descriptions to give level req info Moonstone & Dwarven Metal (10) Corundum & Orichalcum (20) Malachite & Ebony (30) Dragon & Daedra (40) Gold and Silver (8) Refined Silver (15) DONE

Item Immersion Tweaks

bandioleer - crafting time Wearable lantern crafting time Adjust selling price for some items that were too high Remove perks that make items weightless NOT DONE

UNO - CWI Patch

Keep stats from CWI Keep look from UNO NOT DONE

Mo Mod LvL List Tweak

Remove the flame creature spawns from the wilderness. NOT DONE

Skyrim Unbound - ETAC Patch

Adjust spawn points to not conflict with EtaC building placement. NOT DONE

Custom Patch

The custom patch includes several different components.

  • A customized uncapper .ini file
  • A keybind file to change select vanilla keybinds
  • MIS - Compatibility Patch.esp
Process - Activate all the in the specific order, load only them into TES5Edit, Merge, Apply filter to show conflict losers, look at the changes from all the patches that did not get carried over and see if anything important was lost. Takes about 30 minutes.
  • MIS - Conflict Resolution Patch.esp
Process - Load all plugins into TES5Edit, create merged patch, apply filter for cleaning, go through all records that were copied to the new plugin and fix issues, takes a couple hours.

Part 3 - Patching

LOOT

Custom Rules

Bashed Patch

FNIS

ASIS

Patchus Maximus

Dual Sheath Redux

54 45

Setting Up Keybinds

You should feel free to tweak the choices made in this section as you see fit. If you follow the instructions provided then this will be the Keyboard Layout you end up with.

ENB

Edit the following in the enblocal.ini file

[INPUT] 
KeyReadConfig=8 
KeyCombination=16
KeyUseEffect=124
KeyFPSLimit=121
KeyShowFPS=120
KeyScreenshot=123
KeyEditor=13
KeyFreeVRAM=122
[LIMITER]
EnableFPSLimit=true
FPSLimit=40.0

Skyrim

These changes are included in the custom patch via a keybind file, you do not have to do anything. If you do not want these changes then use MO to hide the keybind file.

  • Remove Hotkeys 1-8 (we will be using SkyUI Kotkey Sets)
  • Remove Quick Load (prevent from accidently quick loading)
  • Remove Auto-Move
  • Remove Screenshot
  • Change Quick Stats to ‘O’


Launch The Game

Game Settings

Change difficulty to Expert

MCM Settings

This list is extremely long so I created a MCM Settings Spreadsheet that shows the changes for each mod. (based on the idea found here My spreadsheet will also include a brief description for each mod that explains what the changed settings are trying to achieve.

Skyrim Unbound

Skyrim Unbound is omitted from the spreadsheet because the settings for this mod will be different for every character. You should have a clear idea of the kind of character you want to play, and know something about their backstory before choosing how they are dropped into the world. The settings are pretty easy to figure out, but here are a couple ideas.

Noble exiled from the family

Werewolf left for dead

Escaped criminal

Ancient vampire reawakened

Character Creation

Yes, you finally made it, the game is loaded… Remember to set the weight slider to no more than 50% so that the Pumping Iron mod will have an effect, I generally start all my characters with zero weight scale After you create the look of your new character, but before finishing the process you should adjust your weapons tab as described below.

Weapon Positions

The animations installed as part of the mod package support the following changes, this is largely a personal choice, adjust as needed. I went for something that would apply to all the character archetypes I intend to play.

  • Swords on Back
  • Axes on Back
  • Quivers on Hip
  • Daggers on Ankles

In order for your animations to match the actual sheath position, you have to manually change the weapon position on each character. These are the recommended settings, but I encourage you to explore what all the sliders do as you can resolve many clipping issues by tweaking the position of your favorite items.

  • Sword
  • Sword (left)
  • Axe
  • Axe (left)
  • Dagger
  • Dagger (left)
  • Bow
  • Quiver

MCM Settings Revisited

There are two MCM Menus you need to change after entering the game world. Frostfall does not initialize smoothly until you are in the world, and the Gold Adjustment mod does not start until the first quest completes. Return to the MCM Settings Spreadsheet and look at the second tab at the bottom of the page named AFTER.

Part 4 - Review of Changes

This final section will give insight into the game and offer advice on how to survive in the redesigned world.

Things to Know

Custom Uncapper .ini Skills capped at 100 Skill formulas capped to 200 Enchanting formulas capped to 150 Reduced crafting leveling speed Skills increase faster in the 20-50 range Reduced crafting contrib to character level 2 Perks per level Front Load Stats +20 per level to 20, +15 per level to 40, +10 per to 60, +5 per +10 Carry weight per level

Gameplay Tips

Save Early and Save Often. Never Adventure Alone


Use the favorites menu

1-5 Rings, Necklaces, Lesser Powers, Weapons, Potions 6-8 Armor Sets