SkyrimSE:Scrambled Bugs/2.2.0: Difference between revisions
From Step Mods | Change The Game
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|detailed=In ''ScrambledBugs.json'', | |detailed=In ''ScrambledBugs.json'', Step recommends the following change to the 'patches' section: | ||
<p class="mpcode">"equipBestAmmunition": true</p> | <p class="mpcode">"equipBestAmmunition": true</p> | ||
All 'fixes' are applied by default, but most 'patches' are disabled by default. Any other changes are optional, so read the mod page description carefully to fully understand the effects of each setting. | |||
<span class=salmontx>'''''NOTE:''' "Reequipping the Quiver/Bolt" set to 1 in [[SkyrimSE:Unequip Quiver SE|Unequip Quiver SE]] MCM negates <code>equipBestAmmunition=true</code>. A value of 2 for this MCM setting is redundant with <code>equipBestAmmunition=true</code>, and a value of 0 for this MCM setting does not conflict with <code>equipBestAmmunition=true</code>. | <span class=salmontx>'''''NOTE:''' "Reequipping the Quiver/Bolt" set to 1 in [[SkyrimSE:Unequip Quiver SE|Unequip Quiver SE]] MCM negates <code>equipBestAmmunition=true</code>. A value of 2 for this MCM setting is redundant with <code>equipBestAmmunition=true</code>, and a value of 0 for this MCM setting does not conflict with <code>equipBestAmmunition=true</code>. | ||
}} | }} |
Revision as of 18:51, November 18, 2022
Scrambled Bugs
by KernalsEgg, meh321CR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Version Recommendations - 2.2.0
In ScrambledBugs.json, Step recommends the following change to the 'patches' section:
"equipBestAmmunition": true
All 'fixes' are applied by default, but most 'patches' are disabled by default. Any other changes are optional, so read the mod page description carefully to fully understand the effects of each setting.
NOTE: "Reequipping the Quiver/Bolt" set to 1 in Unequip Quiver SE MCM negates equipBestAmmunition=true
. A value of 2 for this MCM setting is redundant with equipBestAmmunition=true
, and a value of 0 for this MCM setting does not conflict with equipBestAmmunition=true
.