SkyrimSE:No Grass In Objects: Difference between revisions
From Step Mods | Change The Game
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:#: <code>OverwriteMinGrassSize = 60</code> - This overrides all other INI sources. INCREASE this value to increase performance. Cathedral Landscapes default is also '60' | :#: <code>OverwriteMinGrassSize = 60</code> - This overrides all other INI sources. INCREASE this value to increase performance. Cathedral Landscapes default is also '60' | ||
:#: <code>OnlyLoadFromCache = True</code> | :#: <code>OnlyLoadFromCache = True</code> | ||
:#: <code>DynDOLODGrassMode = | :#: <code>DynDOLODGrassMode = 2</code> - To trade-off slightly better performance for more noticeable grass LOD transition, consider setting this to '1' | ||
:#: {{AlertSmall|text=This setting is coupled to ''GrassLargeReference'' INI setting in [[SkyrimSE:DynDOLOD_SE/2.0.0|DynDOLOD 3.00]], so be certain to change that setting as noted on that mod page.}} | :#: {{AlertSmall|text=This setting is coupled to ''GrassLargeReference'' INI setting in [[SkyrimSE:DynDOLOD_SE/2.0.0|DynDOLOD 3.00]], so be certain to change that setting as noted on that mod page.}} | ||
Revision as of 20:08, May 6, 2021
No Grass In Objects
by meh321CR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.
Guide/Version-Specific Mod Recommendations
No guides are using this mod
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.
Recommendations
Download the "Grass Control" file from Main Files and install as normal.
GRASS LOD CONFIGURATION
IF AND ONLY IF grass LOD will be generated using DynDOLOD 3.00, also download the "Grass Generation" file from Optional Files, and continue as follows:
- MODIFY INI
- Double click on the mod in the MO left pane
- Click on the "Text Files" tab
- Find the following settings and edit as follows:
UseGrassCache = True
ExtendGrassDistance = True
- Default is 'False'. Value of 'True' is necessary for OverwriteGrassDistance > 7000EnsureMaxGrassTypesPerTextureSetting = 15
- This will match Cathedral Landscapes defaultOverwriteGrassDistance = 8000
- This overrides all other INI sources. Lower this value to increase performanceOverwriteGrassFadeRange = 3000
- This overrides all other INI sources. Lower this value to increase performanceOverwriteMinGrassSize = 60
- This overrides all other INI sources. INCREASE this value to increase performance. Cathedral Landscapes default is also '60'OnlyLoadFromCache = True
DynDOLODGrassMode = 2
- To trade-off slightly better performance for more noticeable grass LOD transition, consider setting this to '1'- NOTE:This setting is coupled to GrassLargeReference INI setting in DynDOLOD 3.00, so be certain to change that setting as noted on that mod page.
- GRASS GENERATION SCRIPT
- Navigate to the Grass Generation archive and open it in 7-zip
- From Windows Explorer, navigate to
C:/Modding/Tools/Mod Organizer/plugins
- Drag GrassPrecacher.py into the MO Plugins directory
- Close and restart MO
Pre-caching grass for LOD generation is covered in the Step SkyrimSE guide.