SkyrimSE:ENBSeries INI Reference/Timeofday: Difference between revisions

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{{PageTitle|logo=delta|title=ENBSeriesINI - Timeofday}}__NOTOC__[[Category:ENB Settings]]
{{PageTitle|logo=delta|title=ENBSeriesINI - Timeofday}}__NOTOC__[[Category:ENB Settings]]
The TIMEOFDAY (ToD) parameters allow for precise control of when ENB effects are applied to the screen based upon Skyrim's weather system. The effect parameters themselves are delineated using dawn, sunrise, day, sunset, dusk, and night variants. The ToD parameters are derived directly from the DefaultClimate [0000015E] and DefaultSkyrim [00000812] TNAM records for Sunrise and Sunset Begin/End times in Skyrim.esm. [[SkyrimSE:ENBSeries_INI_Reference/Timeofday#Derive Correct ToD Settings for Any Weather Mod|Calculations for setting ToD parameters for any weather mod]] --given the plugin record values of the weather system-- follow the parameter descriptions below.
The TIMEOFDAY (ToD) parameters allow for precise control of when ENB effects are applied to the screen based upon Skyrim's weather system. The effect parameters themselves are delineated using dawn, sunrise, day, sunset, dusk, and night settings variants. The ToD parameters are derived directly from the DefaultClimate [0000015E] and DefaultSkyrim [00000812] TNAM records for Sunrise and Sunset Begin/End times in Skyrim.esm. [[SkyrimSE:ENBSeries_INI_Reference/Timeofday#Derive Correct ToD Settings for Any Weather Mod|Calculations for setting ToD parameters for any weather mod]] --given the plugin record values of the weather system-- follow the parameter descriptions below.


Defaults shipping with ENBSeries:
Defaults shipping with ENBSeries:
Line 11: Line 11:
NightTime = 1.00</pre>
NightTime = 1.00</pre>


The following ToD definitions apply to the position of the Sun from the perspective of a location at lowest altitude and with East/West horizons visible without land interference (near cow tamriel 0 37). Instead of using datetime format, numeric format is expressed in floating point (0.0000... and/or 23.9999...) based on the twenty-four hour day and expressed in military time. For brevity, only one decimal place is shown in the examples.
The following ToD definitions apply to the position of the Sun from the perspective at sea level and with East/West horizons visible without land interference (near cow tamriel 0 37). Instead of using datetime format, numeric format is expressed in floating point (0.0000... and/or 23.9999...) based on the twenty-four hour day and expressed in military time. For brevity, only one decimal place is shown in the examples.


=== DawnDuration ===
=== DawnDuration ===
<syntaxhighlight lang="ini">DawnDuration=(0.0...23.9)</syntaxhighlight>
<syntaxhighlight lang="ini">DawnDuration=(0.0...23.9)</syntaxhighlight>
Duration from the time at which light first appears in the sky in the East until the time the sun appears in its entirety over the eastern horizon (i.e., start of SunriseTime).
Duration from the time at which light first appears in the sky in the East until the approx. time the sun appears in the eastern horizon (i.e., Sunrise 'Begin' as defined in the weather).


=== SunriseTime ===
=== SunriseTime ===
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=== DuskDuration ===
=== DuskDuration ===
<syntaxhighlight lang="ini">DuskDuration=(0.0...23.9)</syntaxhighlight>
<syntaxhighlight lang="ini">DuskDuration=(0.0...23.9)</syntaxhighlight>
Duration from the time at which the bottom arc of the sun begins to dip below the western horizon (i.e., end of SunsetTime) until no sunlight is detectable in the West.
Duration from the approx. time the sun disappears below the western horizon (i.e., Sunset 'End' as defined in the weather) until no sunlight is detectable in the West.


=== NightTime ===
=== NightTime ===
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The time at the midpoint of night (begin of DuskDuration minus end of DawnDuration).
The time at the midpoint of night (begin of DuskDuration minus end of DawnDuration).


===Derive Correct ToD Settings for Any Weather Mod===
===Derive Baseline ToD Settings for Any Weather Mod===
We have been told by the experts that this method is not really applicable to '''all''' ENB presets and weathers, but evidence indicates that it '''does''' apply a 'good' standard from which a preset developer can deviate when applying specific effects (like coloring the sun at sunrise/sunset), so we know it is valid if not restrictive of certain creative  trickery employed by some preset authors:  
We have been told by the experts that this method is not really applicable to '''all''' ENB presets and weathers, but evidence indicates that it '''does''' apply a 'good' standard from which a preset developer can deviate when applying specific effects (like coloring the sun at sunrise/sunset), so we know it is valid if not restrictive of certain creative  trickery employed by some preset authors:  
# This formula returns the default ToD values shipping with ENBSeries (for weather mods defining sunrise/sunset from 5-9).
# This formula returns the default ToD values shipping with ENBSeries (for weather mods defining sunrise/sunset from 5-9).
Line 90: Line 90:
{{Fc|salmon|Note that the above ToD parameter results are identical to the defaults shipping with ENBSeries.}}
{{Fc|salmon|Note that the above ToD parameter results are identical to the defaults shipping with ENBSeries.}}


=== Cathedral Weathers ENB Effect Times ===
=== Default ENB Effect Times ===
This is the behavior in-game when the Cathedral Weathers ToD example is used;
This is the behavior in-game when the default ToD example is used (same as the results for Cathedral Weathers).
<pre>[TIMEOFDAY]
<pre>[TIMEOFDAY]
DawnDuration = 2.00
DawnDuration = 2.00
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DuskDuration = 2.00
DuskDuration = 2.00
NightTime = 1.00</pre>
NightTime = 1.00</pre>
Note that Dawn/DuskDuration span one hour and end before the start of day/night, respectively. In the <code>Dawn/DuskDuration=4.00</code> situation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into the start of day/night, repectively. This may be beneficial to the extent that it could make for smoother dawn/day and dusk/night transitions (i.e., if ToD parameters are very different):
Note that Dawn/DuskDuration span one hour and end before the start of day/night, respectively. In the <code>Dawn/DuskDuration=4.00</code> situation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into the start of day/night, repectively. This may be beneficial to the extent that it could make for smoother dawn/day and dusk/night transitions (i.e., if ToD parameters are very different).
 
Following are results of tweaking <code>AmbientLightingIntensity*</code> for each ToD setting in game using the ENB GUI (Shift + Enter) at all hours (and at most quarter hours) over 24-hours game time ... repeatedly:
{| class="wikitable" style="width:65%; float:left;"
{| class="wikitable" style="width:65%; float:left;"
! Time
! Game<br>Time
! ToD
! ToD<br>Setting
! style="text-align:left;" |  &nbsp; Effect
! style="text-align:left;" |  &nbsp; Effect<br>&nbsp; (observed delta)
|-  
|-  
! style="color:#aa88e8;" | 1
! style="color:#aa88e8;" | 1
Line 131: Line 133:
! style="color:#9ead48;" | 7
! style="color:#9ead48;" | 7
| style="color:#9ead48; text-align:center;" | sunrise/day
| style="color:#9ead48; text-align:center;" | sunrise/day
| style="color:#9ead48;" | end dawn, begin sunrise/day fade in
| style="color:#9ead48;" | end dawn, begin day fade in
|-  
|-  
! style="color:#9ead48;" | 8
! style="color:#9ead48;" | 8
Line 167: Line 169:
! style="color:#ff7077;" | 16
! style="color:#ff7077;" | 16
| style="color:#ff7077; text-align:center;" | day/sunset
| style="color:#ff7077; text-align:center;" | day/sunset
|  
| style="color:#ff7077;" | begin day/sunset fade out
|-  
|-  
! style="color:#ff7077;" | 17
! style="color:#ff7077;" | 17
| style="color:#ff7077; text-align:center;" | day/sunset
| style="color:#ff7077; text-align:center;" | day/sunset
| style="color:#ff7077;" | begin day/sunset fade out
|  
|-  
|-  
! style="color:#ff7077;" | 18
! style="color:#ff7077;" | 18

Latest revision as of 15:00, March 26, 2022

Delta c.png

ENBSeriesINI - Timeofday

The TIMEOFDAY (ToD) parameters allow for precise control of when ENB effects are applied to the screen based upon Skyrim's weather system. The effect parameters themselves are delineated using dawn, sunrise, day, sunset, dusk, and night settings variants. The ToD parameters are derived directly from the DefaultClimate [0000015E] and DefaultSkyrim [00000812] TNAM records for Sunrise and Sunset Begin/End times in Skyrim.esm. Calculations for setting ToD parameters for any weather mod --given the plugin record values of the weather system-- follow the parameter descriptions below.

Defaults shipping with ENBSeries:

[TIMEOFDAY]
DawnDuration = 2.00
SunriseTime = 7.00
DayTime = 13.00
SunsetTime = 19.00
DuskDuration = 2.00
NightTime = 1.00

The following ToD definitions apply to the position of the Sun from the perspective at sea level and with East/West horizons visible without land interference (near cow tamriel 0 37). Instead of using datetime format, numeric format is expressed in floating point (0.0000... and/or 23.9999...) based on the twenty-four hour day and expressed in military time. For brevity, only one decimal place is shown in the examples.

DawnDuration[edit | edit source]

DawnDuration=(0.0...23.9)

Duration from the time at which light first appears in the sky in the East until the approx. time the sun appears in the eastern horizon (i.e., Sunrise 'Begin' as defined in the weather).

SunriseTime[edit | edit source]

SunriseTime=(0.0...23.9)

The time at which the bottom arc of the sun appears on the eastern horizon.

DayTime[edit | edit source]

DayTime=(0.0...23.9)

The time at the midpoint of day (end of DuskDuration minus begin of DawnDuration).

SunsetTime[edit | edit source]

SunsetTime=(0.0...23.9)

The time at which the bottom arc of the sun reaches the western horizon.

DuskDuration[edit | edit source]

DuskDuration=(0.0...23.9)

Duration from the approx. time the sun disappears below the western horizon (i.e., Sunset 'End' as defined in the weather) until no sunlight is detectable in the West.

NightTime[edit | edit source]

NightTime=(0.0...23.9)

The time at the midpoint of night (begin of DuskDuration minus end of DawnDuration).

Derive Baseline ToD Settings for Any Weather Mod[edit | edit source]

We have been told by the experts that this method is not really applicable to all ENB presets and weathers, but evidence indicates that it does apply a 'good' standard from which a preset developer can deviate when applying specific effects (like coloring the sun at sunrise/sunset), so we know it is valid if not restrictive of certain creative trickery employed by some preset authors:

  1. This formula returns the default ToD values shipping with ENBSeries (for weather mods defining sunrise/sunset from 5-9).
  2. This formula returns phinix's values (for vanilla weather sunrise/sunset times) as evidenced by this post.
  3. Note that Dawn/DuskDuration was doubled in some presets, but this does not appear to be the case with Boris' defaults shipping with ENBSeries.

Let the following represent the decimal values of the TNAM records for Sunrise and Sunset for the weather mod.

if ...
r0 = Sunrise (DawnDuration) begin time
r1 = Sunrise (DawnDuration) end time
s0 = Sunset (DuskDuration) begin time
s1 = Sunset (DuskDuration) end time
then ...
DawnDuration = (r1 - r0) / 2
SunriseTime = r0 + DawnDuration
DayTime = r1 + (s0 - r1) / 2
DuskDuration = (s1 - s0) / 2
SunsetTime = s0 + DuskDuration
NightTime = r0 - (24 - s1 + r0) / 2

Vanilla SSE[edit | edit source]

Skyrim.esm
  • Sunrise Begin = r0 = 5:30:00 AM
  • Sunrise End = r1 = 10:00:00 AM
  • Sunset Begin = s0 = 4:00:00 PM
  • Sunset End = s1 = 8:30:00 PM
[TIMEOFDAY]
DawnDuration = 2.25
SunriseTime = 7.75
DayTime = 13.00
SunsetTime = 18.25
DuskDuration = 2.25
NightTime = 1.00

Cathedral Weathers[edit | edit source]

Cathedral Weathers.esp
  • Sunrise Begin = r0 = 5:0:00 AM
  • Sunrise End = r1 = 9:00:00 AM
  • Sunset Begin = s0 = 5:00:00 PM
  • Sunset End = s1 = 9:00:00 PM
[TIMEOFDAY]
DawnDuration = 2.00
SunriseTime = 7.00
DayTime = 13.00
SunsetTime = 19.00
DuskDuration = 2.00
NightTime = 1.00

Note that the above ToD parameter results are identical to the defaults shipping with ENBSeries.

Default ENB Effect Times[edit | edit source]

This is the behavior in-game when the default ToD example is used (same as the results for Cathedral Weathers).

[TIMEOFDAY]
DawnDuration = 2.00
SunriseTime = 7.00
DayTime = 13.00
SunsetTime = 19.00
DuskDuration = 2.00
NightTime = 1.00

Note that Dawn/DuskDuration span one hour and end before the start of day/night, respectively. In the Dawn/DuskDuration=4.00 situation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into the start of day/night, repectively. This may be beneficial to the extent that it could make for smoother dawn/day and dusk/night transitions (i.e., if ToD parameters are very different).

Following are results of tweaking AmbientLightingIntensity* for each ToD setting in game using the ENB GUI (Shift + Enter) at all hours (and at most quarter hours) over 24-hours game time ... repeatedly:

Game
Time
ToD
Setting
  Effect
  (observed delta)
1 night
2 night
3 night
4 night
5 night/dawn begin night fade out, begin dawn fade in
6 dawn/sunrise end night, begin dawn fade out, begin sunrise fade in
7 sunrise/day end dawn, begin day fade in
8 sunrise/day
9 sunrise/day begin sunrise fade out
10 sunrise/day
11 sunrise/day
12 day sunrise end
13 day/sunset begin day fade out, begin sunset fade in
14 day/sunset
15 day/sunset
16 day/sunset begin day/sunset fade out
17 day/sunset
18 day/sunset
19 sunset/dusk end day, begin sunset fade out, begin dusk fade in
20 dusk/night end sunset, begin dusk fade out, begin night fade in
21 night end dusk
22 night
23 night
24 night