SkyrimSE:ENBSeries INI Reference/Timeofday: Difference between revisions

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=== Cathedral Weathers ENB Effect Times ===
=== Cathedral Weathers ENB Effect Times ===
This is the ToD behavior in-game when the above values for the Cathedral Weathers example is used. Note that Dawn/DuskDuration span one hour and end before DayTime and NightTime, respectively. In the {{GaameAbbrTag|SLE}} saituation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into DayTime and NightTime, repectively. This may be beneficial to the extent that it makes for dawn/day and dusk/night transitions:
This is the ToD behavior in-game when the above values for the Cathedral Weathers example is used. Note that Dawn/DuskDuration span one hour and end before DayTime and NightTime, respectively. In the {{GameAbbrTag|SLE}} saituation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into DayTime and NightTime, repectively. This may be beneficial to the extent that it makes for dawn/day and dusk/night transitions:
{| class="wikitable" style="width:65%; float:left;"
{| class="wikitable" style="width:65%; float:left;"
! Time
! Time

Revision as of 14:19, March 25, 2022

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ENBSeriesINI - Timeofday

The TIMEOFDAY (ToD) parameters allow for precise control of when ENB effects are applied to the screen based upon Skyrim's weather system. The effect parameters themselves are delineated using dawn, sunrise, day, sunset, dusk, and night variants. The ToD parameters are derived directly from the DefaultClimate [0000015E] and DefaultSkyrim [00000812] TNAM records for Sunrise and Sunset Begin/End times in Skyrim.esm. Calculations for setting ToD parameters for any weather mod --given the plugin record values of the weather system-- follow the parameter descriptions below.

The following ToD definitions apply to the position of the Sun from the perspective of a location at lowest altitude and with East/West horizons visible without land interference (near cow tamriel 0 37). Instead of using datetime format, numeric format is expressed in floating point (0.0000...23.9999) based on the twenty-four hour day and expressed in military time. For brevity, only one decimal place is shown in the examples.

DawnDuration[edit | edit source]

DawnDuration=(0.0...23.9)

Duration from the time at which light first appears in the sky in the East until the time the sun appears in its entirety over the horizon.

SunriseTime[edit | edit source]

SunriseTime=(0.0...23.9)

The time at which the bottom arc of the sun appears on the eastern horizon.

DayTime[edit | edit source]

DayTime=(0.0...23.9)

The time at the midpoint of day (end of DuskDuration minus begin of DawnDuration).

SunsetTime[edit | edit source]

SunsetTime=(0.0...23.9)

The time at which the bottom arc of the sun reaches the western horizon.

DuskDuration[edit | edit source]

DuskDuration=(0.0...23.9)

Duration from the time at which light first begins to fade from the sky (SunsetTime) until no sunlight is detectable in the West .

NightTime[edit | edit source]

NightTime=(0.0...23.9)

The time at the midpoint of night (begin of DuskDuration minus end of DawnDuration).

Derive Correct ToD Settings for Any Weather Mod[edit | edit source]

We have been told by the experts that this method is not really applicable to all ENB presets and weathers, but evidence indicates that it does apply a 'good' standard from which a preset developer can deviate when applying specific effects (like coloring the sun at sunrise/sunset), so we know it is valid if not restrictive of certain creative trickery employed by some preset authors:

  1. This formula returns the default ToD values shipping with ENBSeries (for weather mods defining sunrise/sunset from 5-9).
  2. This formula returns phinix's values (for vanilla weather sunrise/sunset times) as evidenced by this post.
  3. Note that Dawn/DuskDuration was doubled in many SkyrimLE presets, but this does not appear to be the case with SkyrimSE. The reason for this may be that ENB ToD durations = 0.5 * (game-time durations) and Boris coded this differently in ENBSeries for SSE.

Let the following represent the decimal values of the TNAM records for Sunrise and Sunset for the weather mod.

if ...
r0 = Sunrise (DawnDuration) begin time
r1 = Sunrise (DawnDuration) end time
s0 = Sunset (DuskDuration) begin time
s1 = Sunset (DuskDuration) end time
then ...
DawnDuration = (r1 - r0) / 2
SunriseTime = r0 + DawnDuration
DayTime = r1 + (s0 - r1) / 2
DuskDuration = (s1 - s0) / 2
SunsetTime = s0 + DuskDuration
NightTime = r0 - (24 - s1 + r0) / 2

Vanilla SSE[edit | edit source]

Skyrim.esm
  • Sunrise Begin = r0 = 5:30:00 AM
  • Sunrise End = r1 = 10:00:00 AM
  • Sunset Begin = s0 = 4:00:00 PM
  • Sunset End = s1 = 8:30:00 PM
[TIMEOFDAY]
DawnDuration = 2.25
SunriseTime = 7.75
DayTime = 13.00
SunsetTime = 18.25
DuskDuration = 2.25
NightTime = 1.00

Cathedral Weathers[edit | edit source]

Cathedral Weathers.esp
  • Sunrise Begin = r0 = 5:0:00 AM
  • Sunrise End = r1 = 9:00:00 AM
  • Sunset Begin = s0 = 5:00:00 PM
  • Sunset End = s1 = 9:00:00 PM
[TIMEOFDAY]
DawnDuration = 2.00
SunriseTime = 7.00
DayTime = 13.00
SunsetTime = 19.00
DuskDuration = 2.00
NightTime = 1.00

Cathedral Weathers ENB Effect Times[edit | edit source]

This is the ToD behavior in-game when the above values for the Cathedral Weathers example is used. Note that Dawn/DuskDuration span one hour and end before DayTime and NightTime, respectively. In the SLE saituation mentioned previously, Dawn/DuskDuration will span two hours to extend for one hour into DayTime and NightTime, repectively. This may be beneficial to the extent that it makes for dawn/day and dusk/night transitions:

Time ToD   Effect
1 night
2 night
3 night
4 night
5 night/dawn begin night fade out, begin dawn fade in
6 dawn/sunrise end night, begin dawn fade out, begin sunrise fade in
7 sunrise/day end dawn, begin day fade in
8 sunrise/day
9 sunrise/day begin sunrise fade out
10 sunrise/day
11 sunrise/day
12 day sunrise end
13 day/sunset begin day fade out, begin sunset fade in
14 day/sunset
15 day/sunset
16 day/sunset
17 day/sunset begin sunset fade out
18 day/sunset
19 sunset/dusk end day, begin sunset fade out, begin dusk fade in
20 dusk/night end sunset, begin dusk fade out, begin night fade in
21 night end dusk
22 night
23 night
24 night