SkyrimSE:ENBSeries INI Reference/Timeofday: Difference between revisions

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Revision as of 02:28, March 17, 2022

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ENBSeriesINI - Timeofday

The TIMEOFDAY (ToD) parameters allow for precise control of when ENB effects are applied to the screen based upon Skyrim's weather system. The effect parameters themselves are delineated using dawn, sunrise, day, sunset, dusk, and night variants. The ToD parameters are derived directly from the DefaultClimate [0000015E] and DefaultSkyrim [00000812] TNAM records for Sunrise and Sunset Begin/End times in Skyrim.esm. Calculations for setting ToD parameters for any weather mod --given the plugin record values of the weather system-- follow the parameter descriptions below.

The following ToD definitions apply to the position of the Sun from the perspective of a location at lowest altitude and with East/West horizons visible without land interference (near cow tamriel 0 40). Instead of using datetime format, numeric format is expressed in floating point (0.0000...23.9999) based on the twenty-four hour day and expressed in military time. For brevity, only one decimal place is shown in the examples.

DawnDuration[edit | edit source]

DawnDuration=(0.0...23.9)

Duration from the time at which light first appears in the sky in the East until the time the sun appears in its entirety over the horizon.

SunriseTime[edit | edit source]

SunriseTime=(0.0...23.9)

The time at which the bottom arc of the sun appears on the eastern horizon.

DayTime[edit | edit source]

DayTime=(0.0...23.9)

The time at the midpoint of day (end of DuskDuration minus begin of DawnDuration).

SunsetTime[edit | edit source]

SunsetTime=(0.0...23.9)

The time at which the bottom arc of the sun reaches the western horizon.

DuskDuration[edit | edit source]

DuskDuration=(0.0...23.9)

Duration from the time at which light first begins to fade from the sky (SunsetTime) until no sunlight is detectable in the West .

NightTime[edit | edit source]

NightTime=(0.0...23.9)

The time at the midpoint of night (begin of DuskDuration minus end of DawnDuration).

Derive Correct ToD Settings for Any Weather Mod[edit | edit source]

Let the following represent the decimal values of the datetime records for Sunrise and Sunset for the weather mod:

if ...
r0 = Sunrise (DawnDuration) begin time
r1 = Sunrise (DawnDuration) end time
s0 = Sunset (DuskDuration) begin time
s1 = Sunset (DuskDuration) end time
then ...
DawnDuration = (r1 - r0) / 2
SunriseTime = r0 + DawnDuration
DayTime = r1 + (s0 - r1) / 2
DuskDuration = (s1 - s0) / 2
SunsetTime = s0 + DuskDuration
NightTime = r0 - (24 - s1 + r0) / 2

Vanilla SSE[edit | edit source]

Skyrim.esm
  • Sunrise Begin = r0 = 5:30:00 AM
  • Sunrise End = r1 = 10:00:00 AM
  • Sunset Begin = s0 = 4:00:00 PM
  • Sunset End = s1 = 8:30:00 PM
[TIMEOFDAY]
DawnDuration = 2.25
SunriseTime = 7.75
DayTime = 13.00
SunsetTime = 18.25
DuskDuration = 2.25
NightTime = 1.00

Cathedral Weathers[edit | edit source]

Cathedral Weathers.esp
  • Sunrise Begin = r0 = 5:0:00 AM
  • Sunrise End = r1 = 9:00:00 AM
  • Sunset Begin = s0 = 5:00:00 PM
  • Sunset End = s1 = 9:00:00 PM
[TIMEOFDAY]
DawnDuration = 2.00
SunriseTime = 7.00
DayTime = 13.00
SunsetTime = 19.00
DuskDuration = 2.00
NightTime = 1.00

Cathedral Weathers ENB Effect Times[edit | edit source]

Time ToD   Effect
1 night
2 night
3 night
4 night
5 night/dawn begin night fade out, begin dawn fade in
6 dawn/sunrise end night, begin dawn fade out, begin sunrise fade in
7 sunrise/day end dawn, begin day fade in
8 sunrise/day
9 sunrise/day begin sunrise fade out
10 sunrise/day
11 sunrise/day
12 day sunrise end
13 day/sunset begin day fade out, begin sunset fade in
14 day/sunset
15 day/sunset
16 day/sunset
17 day/sunset begin sunset fade out
18 day/sunset
19 sunset/dusk end day, begin sunset fade out, begin dusk fade in
20 dusk/night end sunset, begin dusk fade out, begin night fade in
21 night end dusk
22 night
23 night
24 night