SkyrimSE:ENBSeries INI Reference/Ssao Ssil: Difference between revisions
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===AOMixingType=== | ===AOMixingType=== | ||
<syntaxhighlight lang="ini"> | <syntaxhighlight lang="ini"> | ||
AOMixingType=(0 | AOMixingType=(0...7) | ||
AOMixingTypeInterior= | AOMixingTypeInterior=(0...7) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This parameter affects the ambient color of a scene, much like ''SkyLighting'' effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas ''1'' does not. ''2'' and ''3'' do modulation, but produce less a realistic effect. ''2'' uses the color factor to decrease effect on bright surfaces, whereas ''3'' does not. ''2'' through ''7'' are most like the AO in other games or Nvidia AO and differences between the effects are very small. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1282#p15632 Reference]) | This parameter affects the ambient color of a scene, much like ''SkyLighting'' effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas ''1'' does not. ''2'' and ''3'' do modulation, but produce less a realistic effect. ''2'' uses the color factor to decrease effect on bright surfaces, whereas ''3'' does not. ''2'' through ''7'' are most like the AO in other games or Nvidia AO and differences between the effects are very small. ([https://enbseries.enbdev.com/forum/viewtopic.php?f=2&t=1282#p15632 Reference]) |
Revision as of 21:01, July 31, 2021
ENBSeries SSAO_SSIL feature.
- This feature is Weather compatible!
UseComplexAmbientOcclusion
UseComplexAmbientOcclusion=(false, true)
This parameter allows more detailed AO, and will place AO more accurately into scenes.
EnableComplexFilter
EnableComplexFilter=(false, true)
This parameter reduces noise in AO, even at low quality settings. (Reference)
EnableDenoiser
EnableDenoiser=(false, true)
When enabled, this parameter will reduce flickering noise while moving. (Reference)
OptimizeCaching
OptimizeCaching=(false, true)
UseSelfIntersecting
UseSelfIntersecting=false(0.0...)
Enables a more accurate and better depth blending AO across a scene.
FilterBluriness
FilterBluriness=0
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=1
SamplingRange=0.25
SamplingRangeInterior=0.3
Ambient Occlusion
AOAmount
AOAmount=0.6
AOAmountInterior=1.0
This parameter determines how much darkening will take place between a shadow and its source.
AOIntensity
AOIntensity=0.8
AOIntensityInterior=1.0
This parameter determines the strength of the AO in a scene. If using a high value for AOAmount, this parameter can be set lower to avoid having overly dark spots in the scene.
AOMixingType
AOMixingType=(0...7)
AOMixingTypeInterior=(0...7)
This parameter affects the ambient color of a scene, much like SkyLighting effect. 0 uses the the color factor to decrease the effect on bright surfaces, like snow, whereas 1 does not. 2 and 3 do modulation, but produce less a realistic effect. 2 uses the color factor to decrease effect on bright surfaces, whereas 3 does not. 2 through 7 are most like the AO in other games or Nvidia AO and differences between the effects are very small. (Reference)
AOMultiplierSSS
AOMultiplierSSS=1.0
Indirect Lighting
UseIndirectLighting
UseIndirectLighting=(false, true)
This parameter enables/disabled the use of Indirect Lighting with AO, which will offset the amount of AO applied to the scene. It will counter the effects of AOAmount found in the [SSAO_GAME]
section.
ILAmount
ILAmount=2.0
ILAmountInterior=2.0
This parameter will increase the amount of Indirect Lighting around shadows and, as a result, will lighten shadows; counteracting the AOAmount.
ILMultiplierSSS
ILMultiplierSSS=1.0
ILBrightnessCompression
ILBrightnessCompressionDawn=1.0
ILBrightnessCompressionSunrise=1.0
ILBrightnessCompressionDay=1.0
ILBrightnessCompressionSunset=1.0
ILBrightnessCompressionDusk=1.0
ILBrightnessCompressionNight=1.0
ILBrightnessCompressionInteriorDay=1.0
ILBrightnessCompressionInteriorNight=1.0