SkyrimSE:ENBSeries INI Reference/Rain: Difference between revisions
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{{PageTitle|logo=delta|title=ENBSeriesINI - Rain}}__NOTOC__[[Category: | {{PageTitle|logo=delta|title=ENBSeriesINI - Rain}}__NOTOC__[[Category:ENB Settings]] | ||
: {{fs|larger|{{fc|yellow|'''''This feature is <u>Weather compatible</u>!'''''}}}} | : {{fs|larger|{{fc|yellow|'''''This feature is <u>Weather compatible</u>!'''''}}}} |
Latest revision as of 15:50, August 3, 2021
- This feature is Weather compatible!
Enable
Enable=(false, true)
This setting will enable the use of ENBSeries rain feature and disable the vanilla rain. A custom raindrop texture is required for this feature to work, so if set to "true" there needs to a TGA texture included with the ENB Preset. The performance of this feature depends on how heavy the rainfall is. Light rainy weathers is 1-3FPS, but heavy rainy weathers can cause a heavy hit to performance, especially if supersampling is enabled (below).
EnableSupersampling
EnableSupersampling=(false, true)
This enables supersampling AA on the ENB rain feature (raindrops), and can be performance heavy.
UseOriginalTexture
UseOriginalTexture=(false, true)
This forces the feature to use the original, vanilla texture (and its path). It's only recommended to enable this if an ENB-compatible rain textures are overwriting the vanilla textures.
Brightness
BrightnessDawn=(0.0...)
BrightnessSunrise=(0.0...)
BrightnessDay=(0.0...)
BrightnessSunset=(0.0...)
BrightnessDusk=(0.0...)
BrightnessNight=(0.0...)
BrightnessInteriorDay=(0.0...)
BrightnessInteriorNight=(0.0...)
Motion
MotionBluriness=(0.0...)
MotionStretch=(0.0...)
MotionTransparency=(0.0...)
MotionStretch
This parameter will change the length (stretch) of the raindrop textures.
MotionTransparency
This parameter will set the amount of transparency of the raindrops. Setting this value to high will cause the raindrops to be invisible.
RefractionFactor
RefractionFactor=(0.0...)