SkyrimSE:ENBSeries INI Reference/Proceduralsun: Difference between revisions

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{{PageTitle|logo=delta|title=ENBSeriesINI - Proceduralsun}}__NOTOC__[[Category:Configuration Settings]][[Category:ENB Guides]]
{{PageTitle|logo=delta|title=ENBSeriesINI - Proceduralsun}}__NOTOC__[[Category:ENB Settings]]
The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.  
The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.  



Latest revision as of 15:48, August 3, 2021

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ENBSeriesINI - Proceduralsun

The Procedural Sun generates a sun texture via shaders instead of relying on a sun texture provided by the game files. It's generally considered easier for authors to work with than textures in getting a sun to match an ENB Preset, and has no noticeable impact on performance.

(Reference)

This feature is Weather compatible!

Size

Size=(0.0...)

This determines the size of the procedurally generated sun texture.

EdgeSoftness

EdgeSoftness=(0.0...)

Determines how hard or soft the edge of the sun texture is. With a low value the edge of the sun will be very distinct. Extremely high values can make the edge of the texture nearly indistinguishable and even make the sun seem to disappear.

GlowCurve

GlowCurveDawn=(0.0...)
GlowCurveSunrise=(0.0...)
GlowCurveDay=(0.0...)
GlowCurveSunset=(0.0...)
GlowCurveDusk=(0.0...)
GlowCurveNight=(0.0...)
GlowCurveInteriorDay=(0.0...)
GlowCurveInteriorNight=(0.0...)

GlowIntensity

GlowIntensityDawn=(0.0...)
GlowIntensitySunrise=(0.0...)
GlowIntensityDay=(0.0...)
GlowIntensitySunset=(0.0...)
GlowIntensityDusk=(0.0...)
GlowIntensityNight=(0.0...)
GlowIntensityInteriorDay=(0.0...)
GlowIntensityInteriorNight=(0.0...)