SkyrimSE:ENBSeries INI Reference/Particle: Difference between revisions

From Step Mods | Change The Game
m (Text replacement - "Category:Configuration Settings" to "")
m (Text replacement - "Category:ENB Guides" to "Category:ENB Settings")
 
Line 1: Line 1:
{{PageTitle|logo=delta|title=ENBSeriesINI - Particle}}__NOTOC__[[Category:ENB Guides]]
{{PageTitle|logo=delta|title=ENBSeriesINI - Particle}}__NOTOC__[[Category:ENB Settings]]
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.
This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.



Latest revision as of 15:45, August 3, 2021

Delta c.png

ENBSeriesINI - Particle

This section will affect the fog or mist in dungeons and around marshes, the blowing snow, and water foam. For this section to work correctly it is highly recommended that Mindflux's Particle Patch for ENB is used.

This feature is Weather compatible!

Intensity

These parameters will alter brightness and saturation to water foam, fog, mist, and blowing snow.

IntensityDawn=(0.0...)
IntensitySunrise=(0.0...)
IntensityDay=(0.0...)
IntensitySunset=(0.0...)
IntensityDusk=(0.0...)
IntensityNight=(0.0...)
IntensityInteriorDay=(0.0...)
IntensityInteriorNight=(0.0...)

AmbientInfluence

These parameters determine how much influence ambient lighting will have on particles.

AmbientInfluenceDawn=(0.0...)
AmbientInfluenceSunrise=(0.0...)
AmbientInfluenceDay=(0.0...)
AmbientInfluenceSunset=(0.0...)
AmbientInfluenceDusk=(0.0...)
AmbientInfluenceNight=(0.0...)
AmbientInfluenceInteriorDay=(0.0...)
AmbientInfluenceInteriorNight=(0.0...)

LightingInfluence

These parameters determine how much influence overall lighting will have on particles. They can help blend the ambient colors of the scene in with the particles. Also, if using high intensity values, these parameters will help compensate.

LightingInfluenceDawn=(0.0...)
LightingInfluenceSunrise=(0.0...)
LightingInfluenceDay=(0.0...)
LightingInfluenceSunset=(0.0...)
LightingInfluenceDusk=(0.0...)
LightingInfluenceNight=(0.0...)
LightingInfluenceInteriorDay=(0.0...)
LightingInfluenceInteriorNight=(0.0...)