SkyrimSE:DynDOLOD 3 Alpha/2.2.0: Difference between revisions
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<span class=salmontx>If ENB will NOT be used</span>, then complex grass will not be used, so also set the following in <code>TexGen_SSE.ini</code><div class=mpcode>ForceComplexGrass=0</div> | |||
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Revision as of 02:06, December 29, 2022
DynDOLOD 3 Alpha
by shesonCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Version Recommendations - 2.2.0
- Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
- Download the Main File.
- Extract the archive to the Tools folder (e.g.
..\Modding\Tools\DynDOLOD
). - Create a folder for the application output called, DynDOLOD_Output:
..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure as follows (If necessary, revisit the Tool Setup in the guide.):
Application Title | Executable | Argument(s) |
---|---|---|
DynDOLOD | DynDOLODx64.exe | -SSE
|
TexGen | TexGen64.exe | -SSE
|
NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and may be enabled at a later time as instructed by the guide if adequate performance headroom is available.
Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini
, and modify as follows by removing the semicolons at the start of each line where necessary:
Level32=1 GrassGID=gid DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtnNavigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini
, and modify as follows:
If ENB will NOT be used, then complex grass will not be used, so also set the following in TexGen_SSE.ini